OpenGL Rotation and Zooming.
This commit is contained in:
parent
d2dcd9f396
commit
7fa309c4af
@ -13,7 +13,7 @@
|
||||
File: ZE_ZImage.h <br>
|
||||
Description: Header file for core ZEngine Image and Texture Object. <br>
|
||||
Author(s): James Turk, Gamer Tazar <br>
|
||||
$Id: ZE_ZImage.h,v 1.2 2002/12/01 07:56:17 cozman Exp $<br>
|
||||
$Id: ZE_ZImage.h,v 1.3 2002/12/02 00:36:35 cozman Exp $<br>
|
||||
|
||||
\file ZE_ZImage.h
|
||||
\brief Definition file for ZImage.
|
||||
@ -149,6 +149,24 @@ class ZImage : public ZObject
|
||||
**/
|
||||
void SetColorKey(Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/*!
|
||||
\brief Stretch the image by a certain X and Y factor.
|
||||
|
||||
Stretch image using a factor to multiply width and height by.
|
||||
\param xFactor Stretch factor for width. [newWidth = oldWidth * xStretch]
|
||||
\param yFactor Stretch factor for height. [newHeight = oldHeight * yStretch]
|
||||
**/
|
||||
void Stretch(float xFactor, float yFactor);
|
||||
|
||||
/*!
|
||||
\brief Resizes an image, stretching to new size.
|
||||
|
||||
Stretch image to new width and height.
|
||||
\param width New width to stretch image to.
|
||||
\param height New height to stretch image to.
|
||||
**/
|
||||
void Resize(unsigned int width, unsigned int height);
|
||||
|
||||
/*!
|
||||
\brief OpenGL related bind call.
|
||||
|
||||
@ -164,7 +182,17 @@ class ZImage : public ZObject
|
||||
\param x X coord to draw Image to.
|
||||
\param y Y coord to draw Image to.
|
||||
**/
|
||||
void Draw(int x, int y);
|
||||
void Draw(float x, float y);
|
||||
|
||||
/*!
|
||||
\brief Draw Image rotated to screen.
|
||||
|
||||
Image is rotated about it's own center by specified angle, then drawn to screen.
|
||||
\param x X coord to draw Image to.
|
||||
\param y Y coord to draw Image to.
|
||||
\param angle Angle in degrees to rotate image.
|
||||
**/
|
||||
void DrawRotated(int x, int y, float angle);
|
||||
|
||||
/////////////
|
||||
//Accessors//
|
||||
|
@ -3,7 +3,7 @@
|
||||
File: ZEngine.h <br>
|
||||
Description: Public Header File for ZEngine. <br>
|
||||
Author(s): James Turk <br>
|
||||
$Id: ZEngine.h,v 1.3 2002/12/01 07:56:17 cozman Exp $<br>
|
||||
$Id: ZEngine.h,v 1.4 2002/12/02 00:36:35 cozman Exp $<br>
|
||||
|
||||
\file ZEngine.h
|
||||
\brief Header file for ZEngine.
|
||||
@ -16,16 +16,17 @@ $Id: ZEngine.h,v 1.3 2002/12/01 07:56:17 cozman Exp $<br>
|
||||
\mainpage ZEngine Documentation
|
||||
|
||||
\author James Turk
|
||||
\version 0.7.7
|
||||
\version 0.7.8
|
||||
\date 1 December, 2002
|
||||
|
||||
\section ZEngine About ZEngine
|
||||
<br>
|
||||
ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. It is licensed under
|
||||
a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine. In addition
|
||||
ZEngine hopes to provide a core engine which can be used to develop a game without having to rewrite large amounts
|
||||
of code. As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the use of the engine
|
||||
and making the engine much faster in most test cases.
|
||||
ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. <br> It is licensed under
|
||||
a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.<br>
|
||||
In addition ZEngine aims to provide a core engine which can be used to develop a game without having to
|
||||
rewrite large amounts of code.<br>
|
||||
As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
|
||||
and making the engine much faster in most test cases.<br>
|
||||
|
||||
\section Licensing Licensing
|
||||
<br><pre>
|
||||
|
@ -13,7 +13,7 @@
|
||||
File: ZE_ZImage.cpp <br>
|
||||
Description: Implementation source file for core ZEngine Image or Texture Object. <br>
|
||||
Author(s): James Turk, Gamer Tazar <br>
|
||||
$Id: ZE_ZImage.cpp,v 1.3 2002/12/01 07:56:17 cozman Exp $<br>
|
||||
$Id: ZE_ZImage.cpp,v 1.4 2002/12/02 00:36:35 cozman Exp $<br>
|
||||
|
||||
\file ZE_ZImage.cpp
|
||||
\brief Source file for ZImage.
|
||||
@ -151,23 +151,55 @@ void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue)
|
||||
LogError("ZImage not initialized in ZImage::SetColorKey.");
|
||||
}
|
||||
|
||||
void ZImage::Stretch(float xFactor, float yFactor)
|
||||
{
|
||||
rWidth = static_cast<unsigned int>(xFactor*rWidth);
|
||||
rHeight = static_cast<unsigned int>(yFactor*rHeight);
|
||||
}
|
||||
|
||||
void ZImage::Resize(unsigned int width, unsigned int height)
|
||||
{
|
||||
rWidth = width;
|
||||
rHeight = height;
|
||||
}
|
||||
|
||||
void ZImage::Bind()
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, rTexID);
|
||||
}
|
||||
|
||||
void ZImage::Draw(int x, int y)
|
||||
void ZImage::Draw(float x, float y)
|
||||
{
|
||||
Bind();
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f,0.0f); glVertex2i(x, y);
|
||||
glTexCoord2f(rTexMaxX,0.0f); glVertex2i(x+rWidth, y);
|
||||
glTexCoord2f(0.0f,rTexMaxY); glVertex2i(x, y+rHeight);
|
||||
glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2i(x+rWidth, y+rHeight);
|
||||
glTexCoord2f(0.0f,0.0f); glVertex2f(x, y);
|
||||
glTexCoord2f(rTexMaxX,0.0f); glVertex2f(x+rWidth, y);
|
||||
glTexCoord2f(0.0f,rTexMaxY); glVertex2f(x, y+rHeight);
|
||||
glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(x+rWidth, y+rHeight);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void ZImage::DrawRotated(int x, int y, float angle)
|
||||
{
|
||||
float cX,cY; //center variables
|
||||
|
||||
cX = rWidth/2.0f;
|
||||
cY = rHeight/2.0f;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(x+cX,y+cY,0);
|
||||
glRotatef(angle,0,0,1.0f);
|
||||
Bind();
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f,0.0f); glVertex2f(-cX, -cY);
|
||||
glTexCoord2f(rTexMaxX,0.0f); glVertex2f(-cX+rWidth, -cY);
|
||||
glTexCoord2f(0.0f,rTexMaxY); glVertex2f(-cX, -cY+rHeight);
|
||||
glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(-cX+rWidth, -cY+rHeight);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
bool ZImage::IsLoaded()
|
||||
{
|
||||
return glIsTexture(rTexID) == GL_TRUE;
|
||||
|
@ -34,17 +34,17 @@ void Initialize()
|
||||
void Test()
|
||||
{
|
||||
ZEngine *engine = ZEngine::GetInstance();
|
||||
float angle=0.0f;
|
||||
|
||||
//Open and Setup all the Images//
|
||||
SDL_Surface *temp;
|
||||
ZImage image1, image2("data/test01.bmp"), image3(image2.Surface(),20,20,20,20), textImage;
|
||||
ZImage image1, image2("data/test01.bmp"), image3(image2.Surface(),5,5,20,20), textImage;
|
||||
ZFont font("data/almontew.ttf",30);
|
||||
|
||||
temp = SDL_LoadBMP("data/test02.bmp"); //this is a separate surface
|
||||
image1.Attach(temp); //this attaches the surface into itself
|
||||
temp = NULL; //and temp will now be controlled and freed by image1
|
||||
image1.SetColorKey(255,0,255);
|
||||
// image2.SetAlpha(75);
|
||||
image2.SetColorKey(255,0,255);
|
||||
font.SetColor(0,255,0);
|
||||
font.SetBGColor(0,0,255);
|
||||
@ -66,7 +66,11 @@ void Test()
|
||||
engine->Clear(); //clear screen
|
||||
//draw the images//
|
||||
image1.Draw(0,0);
|
||||
image2.Draw(100,0);
|
||||
|
||||
image2.DrawRotated(100,0,angle);
|
||||
if(++angle > 360)
|
||||
angle = 0.0f;
|
||||
|
||||
image3.Draw(200,0);
|
||||
textImage.Draw(0,100);
|
||||
engine->UpdateScreen(); //update the screen
|
||||
|
Loading…
Reference in New Issue
Block a user