From 7a4ba04e94de2c4ad43414053d29e5a3a76d3249 Mon Sep 17 00:00:00 2001 From: James Turk Date: Mon, 24 Nov 2003 01:58:23 +0000 Subject: [PATCH] added Stinus --- test/ZParticleTest.cpp | 308 ++++++++++++++++++++--------------------- 1 file changed, 154 insertions(+), 154 deletions(-) diff --git a/test/ZParticleTest.cpp b/test/ZParticleTest.cpp index 51b5669..14ad49c 100755 --- a/test/ZParticleTest.cpp +++ b/test/ZParticleTest.cpp @@ -1,154 +1,154 @@ -/******************************************************************************* - This file is Part of the ZEngine Library for 2D game development. - Copyright (C) 2002, 2003 James Turk - - ZEngine is Licensed under a BSD-style license. -This example file is in the public domain, it may be used with no restrictions. - - The maintainer of this library is James Turk (james@conceptofzero.net) - and the home of this Library is http://www.zengine.sourceforge.net -*******************************************************************************/ - -/*$Id: ZParticleTest.cpp,v 1.7 2003/10/21 01:17:35 cozman Exp $*/ - -#include -#include -using namespace std; -using namespace ZE; - -bool Initialize() -{ - ZEngine *engine = ZEngine::GetInstance(); - ZConfigFile cfg("tests.zcf"); - int w,h,bpp,rate; - bool fs; - std::string title; - - w = cfg.GetInt("ZParticleTest","width",800); - h = cfg.GetInt("ZParticleTest","height",600); - bpp = cfg.GetInt("ZParticleTest","bpp",32); - fs = cfg.GetBool("ZParticleTest","fullscreen",false); - title = cfg.GetString("ZParticleTest","title","ZParticle Test"); - rate = cfg.GetInt("ZParticleTest","framerate",60); - - return engine->CreateDisplay(w,h,bpp,fs,title); -} - - -void Test() -{ - ZEngine *engine = ZEngine::GetInstance(); - - ZFont font("data/axaxax.ttf",20); - ZImage text[3],bg; - ZSimpleParticleSystem effect[3]; - int effectNum=0,i; - - effect[0].SetPosRange(350,300,450,350); - effect[0].SetColorRange(0,255,0,255,0,255,128,255); - effect[0].SetVelocityRange(-60,-300,60,-60); - effect[0].SetEnergyRange(0.1f,2,-0.3f,0.05f); - effect[0].SetSizeRange(20,30,1,5); - effect[0].SetDrawStyle(DS_IMAGE); - effect[0].SetMaxParticles(2000); - effect[0].SetRate(120); - effect[0].SetImage("data/particle1.tga"); - - effect[1].SetPosRange(0,0,static_cast(engine->DisplayWidth()),20); - effect[1].SetColorRange(230,255,230,255,250,255,200,240); - effect[1].SetVelocityRange(-10,30,10,50); - effect[1].SetEnergyRange(1,1); - effect[1].SetSizeRange(1,2); - effect[1].SetDrawStyle(DS_POINT); - effect[1].SetMaxParticles(3000); - effect[1].SetRate(80); - - effect[2].SetPosRange(300,500,420,550); - effect[2].SetColorRange(40,60,40,60,40,60,200,240); - effect[2].SetVelocityRange(-5,-1,5,-5); - effect[2].SetEnergyRange(1,1); - effect[2].SetSizeRange(24,32,-1,-5); - effect[2].SetDrawStyle(DS_IMAGE); - effect[2].SetMaxParticles(250); - effect[2].SetRate(30); - effect[2].SetImage("data/particle2.tga"); - - bg.Open("data/rainbow.bmp"); -#if (GFX_BACKEND == ZE_OGL) - bg.Resize(engine->DisplayWidth()/2,engine->DisplayHeight()); //gives perspective on alpha on half of screen -#endif - - font.DrawText("(P)ause (U)npause (C)lear",text[0]); - font.DrawText("1-3 : Change System Being Controlled",text[1]); - font.DrawText("Controlling Color Sparkle Effect",text[2]); - - do - { - engine->CheckEvents(); - - if(engine->IsActive()) - { - - if(engine->ImagesNeedReload()) - { - for(i=0; i < 3; ++i) - effect[i].ReloadImage(); - } - - if(engine->KeyIsPressed(SDLK_1)) - { - effectNum = 0; - font.DrawText("Controlling Color Sparkle Effect",text[2]); - } - if(engine->KeyIsPressed(SDLK_2)) - { - effectNum = 1; - font.DrawText("Controlling Snow Effect",text[2]); - } - if(engine->KeyIsPressed(SDLK_3)) - { - effectNum = 2; - font.DrawText("Controlling Smokeish Effect",text[2]); - } - - if(engine->KeyIsPressed(SDLK_p)) - effect[effectNum].Pause(); - if(engine->KeyIsPressed(SDLK_u)) - effect[effectNum].Unpause(); - if(engine->KeyIsPressed(SDLK_c)) - effect[effectNum].Clear(); - - - //do updating// - if(engine->KeyIsPressed(SDLK_s)) - engine->ToggleFullscreen(); - if(engine->KeyIsPressed(SDLK_ESCAPE)) - engine->RequestQuit(); - - for(i=0; i < 3; ++i) - effect[i].Update(); - - engine->Clear(); - bg.Draw(0,0); - - for(i=0; i < 3; ++i) - { - effect[i].Render(); - text[i].Draw(0,i*25); - } - - engine->Update(); - } - else - engine->Delay(10); - - } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request -} - -int main(int argc, char *argv[]) -{ - if(Initialize()) - Test(); - ZEngine::ReleaseInstance(); - return 0; -} +/******************************************************************************* + This file is Part of the ZEngine Library for 2D game development. + Copyright (C) 2002, 2003 James Turk + + ZEngine is Licensed under a BSD-style license. +This example file is in the public domain, it may be used with no restrictions. + + The maintainer of this library is James Turk (james@conceptofzero.net) + and the home of this Library is http://www.zengine.sourceforge.net +*******************************************************************************/ + +/*$Id: ZParticleTest.cpp,v 1.8 2003/11/24 01:58:23 cozman Exp $*/ + +#include +#include +using namespace std; +using namespace ZE; + +bool Initialize() +{ + ZEngine *engine = ZEngine::GetInstance(); + ZConfigFile cfg("tests.zcf"); + int w,h,bpp,rate; + bool fs; + std::string title; + + w = cfg.GetInt("ZParticleTest","width",800); + h = cfg.GetInt("ZParticleTest","height",600); + bpp = cfg.GetInt("ZParticleTest","bpp",32); + fs = cfg.GetBool("ZParticleTest","fullscreen",false); + title = cfg.GetString("ZParticleTest","title","ZParticle Test"); + rate = cfg.GetInt("ZParticleTest","framerate",60); + + return engine->CreateDisplay(w,h,bpp,fs,title); +} + + +void Test() +{ + ZEngine *engine = ZEngine::GetInstance(); + + ZFont font("data/axaxax.ttf",20); + ZImage text[3],bg; + ZSimpleParticleSystem effect[3]; + int effectNum=0,i; + + effect[0].SetPosRange(350,300,450,350); + effect[0].SetColorRange(0,255,0,255,0,255,128,255); + effect[0].SetVelocityRange(-60,-300,60,-60); + effect[0].SetEnergyRange(0.1f,2,-0.3f,0.05f); + effect[0].SetSizeRange(20,30,1,5); + effect[0].SetDrawStyle(DS_IMAGE); + effect[0].SetMaxParticles(2000); + effect[0].SetRate(120); + effect[0].SetImage("data/particle1.tga"); + + effect[1].SetPosRange(0,0,static_cast(engine->DisplayWidth()),20); + effect[1].SetColorRange(230,255,230,255,250,255,200,240); + effect[1].SetVelocityRange(-10,30,10,50); + effect[1].SetEnergyRange(1,1); + effect[1].SetSizeRange(1,2); + effect[1].SetDrawStyle(DS_POINT); + effect[1].SetMaxParticles(3000); + effect[1].SetRate(80); + + effect[2].SetPosRange(300,500,420,550); + effect[2].SetColorRange(40,60,40,60,40,60,200,240); + effect[2].SetVelocityRange(-5,-1,5,-5); + effect[2].SetEnergyRange(1,1); + effect[2].SetSizeRange(24,32,-1,-5); + effect[2].SetDrawStyle(DS_IMAGE); + effect[2].SetMaxParticles(250); + effect[2].SetRate(30); + effect[2].SetImage("data/particle2.tga"); + + bg.Open("data/rainbow.bmp"); +#if (GFX_BACKEND == ZE_OGL) + bg.Resize(engine->DisplayWidth()/2.0f,static_cast(engine->DisplayHeight())); //gives perspective on alpha on half of screen +#endif + + font.DrawText("(P)ause (U)npause (C)lear",text[0]); + font.DrawText("1-3 : Change System Being Controlled",text[1]); + font.DrawText("Controlling Color Sparkle Effect",text[2]); + + do + { + engine->CheckEvents(); + + if(engine->IsActive()) + { + + if(engine->ImagesNeedReload()) + { + for(i=0; i < 3; ++i) + effect[i].ReloadImage(); + } + + if(engine->KeyIsPressed(SDLK_1)) + { + effectNum = 0; + font.DrawText("Controlling Color Sparkle Effect",text[2]); + } + if(engine->KeyIsPressed(SDLK_2)) + { + effectNum = 1; + font.DrawText("Controlling Snow Effect",text[2]); + } + if(engine->KeyIsPressed(SDLK_3)) + { + effectNum = 2; + font.DrawText("Controlling Smokeish Effect",text[2]); + } + + if(engine->KeyIsPressed(SDLK_p)) + effect[effectNum].Pause(); + if(engine->KeyIsPressed(SDLK_u)) + effect[effectNum].Unpause(); + if(engine->KeyIsPressed(SDLK_c)) + effect[effectNum].Clear(); + + + //do updating// + if(engine->KeyIsPressed(SDLK_s)) + engine->ToggleFullscreen(); + if(engine->KeyIsPressed(SDLK_ESCAPE)) + engine->RequestQuit(); + + for(i=0; i < 3; ++i) + effect[i].Update(); + + engine->Clear(); + bg.Draw(0,0); + + for(i=0; i < 3; ++i) + { + effect[i].Render(); + text[i].Draw(0,i*25); + } + + engine->Update(); + } + else + engine->Delay(10); + + } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request +} + +int main(int argc, char *argv[]) +{ + if(Initialize()) + Test(); + ZEngine::ReleaseInstance(); + return 0; +}