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Removed Rand* functions from ZEngine and replaced with overloaded Rand. ! Moved versioning information and changed format. * Changed ZEngine members Width-->DisplayWidth, Height-->DisplayHeight, and BPP-->DisplayDepth. + + Added more information on dependencies and obtaining them. + Added comment & newline support to ZConfigFile. + Added particle system example program. + Added simple particle system implemented on top of base. diff --git a/dependencies.txt b/dependencies.txt new file mode 100755 index 0000000..6aa3c4b --- /dev/null +++ b/dependencies.txt @@ -0,0 +1,10 @@ +Dependencies are now available from http://zengine.sourceforge.net/dependencies/ +ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies. +ZE_dependencies_VC.zip is everything needed for ZEngine under Visual C++. + +The home pages of each can be found: +SDL 1.2.5 (http://libsdl.org) +SDL_image 1.2.3 (http://libsdl.org/projects/SDL_image/) +SDL_ttf 2.0.6 (http://libsdl.org/projects/SDL_ttf/) +SDL_mixer 1.2.5 (http://libsdl.org/projects/SDL_mixer/) +PhysFS 0.1.8 (http://www.icculus.org/physfs/) diff --git a/licensing.txt b/licensing.txt index 8e1c066..6d8d840 100644 --- a/licensing.txt +++ b/licensing.txt @@ -1,3 +1,7 @@ +This file describes licensing for ZEngine, libs which ZEngine is dependent upon +upon have their own licenses, see readme.txt,lgpl.txt and dependencies.txt for +more info. + A Note From James: I chose to license ZEngine under the most liberal license I could find. I really didn't want to think that anybody would steal all the work put into diff --git a/readme.txt b/readme.txt index dfb6720..9e7f86d 100644 --- a/readme.txt +++ b/readme.txt @@ -34,8 +34,11 @@ in mingw or cygwin you can change the linux makefile to suit your needs. and others) as well as the path to ZEngine before building. -If you are using gcc on any OS you need to change configure (not the makefile) to meet your needs then run make. + +See dependencies.txt for information on obtaining the dependencies. + If you are having a problem building ask at -http://www.conceptofzero.net/forums/index.php?act=SF&f=15 +http://www.conceptofzero.net/index.php?name=PNphpBB2&file=viewforum&f=4 ------------------------------------------------------------ IV. Using ZEngine: @@ -51,9 +54,10 @@ V. Legal Overview: The world of open source licenses can be confusing, if you are not familiar with the LGPL I recommend reading it, as most libraries ZEngine makes use of -are licensed under it. ZEngine itself has no real restrictions on use, and is -under the OSI-certified BSD license (see licensing.txt). Below are quick -guides of how you would distribute various packages making use of ZEngine. +are licensed under it. (LGPL.txt is included) ZEngine itself has no real +restrictions on use, and is under the OSI-certified BSD license +(see licensing.txt). Below is a quick guide to how you would distribute +a package making use of ZEngine. Closed-Source Application using ZEngine: (see licensing-template.txt) @@ -61,14 +65,14 @@ Closed-Source Application using ZEngine: -Include notice of which libraries you used, and have a place for user to dowload them from your website. -If you are using non-LGPL libraries there may be other requirements. - (Open-Source applications do not need to have a link to a download for - LGPL-licensed libraries.) (licensing-template.txt is included to help you comply with the LGPL) +See dependencies.txt for information on source to the dependencies. + Adding to ZEngine: - -This can currently be done with no restrictions, but we do ask that - you submit your changes back to the community. + -This can currently be done with no restrictions, but I do ask that + you submit your changes back to the community if possible. ------------------------------------------------------------ History of ZEngine: The changelog may not show it but 0.1 to 0.6 were some of the biggest diff --git a/src/VersionInfo.cpp b/src/VersionInfo.cpp index 95c7d8f..00415e5 100755 --- a/src/VersionInfo.cpp +++ b/src/VersionInfo.cpp @@ -6,7 +6,7 @@ Implementation file for VersinInfo class, simple class for containing and comparing version numbers. -
$Id: VersionInfo.cpp,v 1.5 2003/07/12 01:25:42 cozman Exp $
+
$Id: VersionInfo.cpp,v 1.6 2003/07/12 09:22:13 cozman Exp $
\author James Turk **/ @@ -15,7 +15,6 @@ VersionInfo::VersionInfo(unsigned int maj, unsigned int min, unsigned int rel, s { } - std::string VersionInfo::GetString() const { if(Extra.length()) diff --git a/src/ZE_ZTimer.cpp b/src/ZE_ZTimer.cpp index 5ba4d44..3637a7b 100644 --- a/src/ZE_ZTimer.cpp +++ b/src/ZE_ZTimer.cpp @@ -1,82 +1,82 @@ -/******************************************************************************* - This file is Part of the ZEngine Library for 2D game development. - Copyright (C) 2002, 2003 James Turk - - Licensed under a BSD-style license. - - The maintainer of this library is James Turk (james@conceptofzero.net) - and the home of this Library is http://www.zengine.sourceforge.net -*******************************************************************************/ - -/** - \file ZE_ZTimer.cpp - \brief Source file for ZTimer. - - Implementation of ZTimer, the basic Timer class for ZEngine. -
$Id: ZE_ZTimer.cpp,v 1.10 2003/07/12 01:25:42 cozman Exp $
- \author James Turk -**/ - -#include "ZE_ZTimer.h" - -namespace ZE -{ - -Uint32 ZTimer::GetParentTime() const -{ - if(rUseZEngine) - return rEngine->GetTime(); - else - return SDL_GetTicks(); -} - -ZTimer::ZTimer(bool useZEngine) : - rEngine(ZEngine::GetInstance()), - rUseZEngine(useZEngine) -{ - Reset(); //initializes other members -} - -ZTimer::~ZTimer() -{ -} - -void ZTimer::Reset() -{ - rLastPause = rPausedTime = GetParentTime(); - rPaused = false; -} - -void ZTimer::Pause() -{ - if(!rPaused) - { - rLastPause = GetParentTime(); - rPaused = true; - } -} - -void ZTimer::Unpause() -{ - if(rPaused) - { - //when unpausing update the total paused time by that pause - rPausedTime += (GetParentTime()-rLastPause); - rPaused = false; - } -} - -Uint32 ZTimer::GetTime() const -{ - if(rPaused) //when paused timer adjusted to subtract currently paused time - return GetParentTime() - (rPausedTime + (GetParentTime() - rLastPause)); - else - return GetParentTime() - rPausedTime; //paused time is the cotal amt of time the program has been paused -} - -bool ZTimer::IsPaused() const -{ - return rPaused; -} - -} +/******************************************************************************* + This file is Part of the ZEngine Library for 2D game development. + Copyright (C) 2002, 2003 James Turk + + Licensed under a BSD-style license. + + The maintainer of this library is James Turk (james@conceptofzero.net) + and the home of this Library is http://www.zengine.sourceforge.net +*******************************************************************************/ + +/** + \file ZE_ZTimer.cpp + \brief Source file for ZTimer. + + Implementation of ZTimer, the basic Timer class for ZEngine. +
$Id: ZE_ZTimer.cpp,v 1.11 2003/07/12 09:22:13 cozman Exp $
+ \author James Turk +**/ + +#include "ZE_ZTimer.h" + +namespace ZE +{ + +Uint32 ZTimer::GetParentTime() const +{ + if(rUseZEngine) + return rEngine->GetTime(); + else + return SDL_GetTicks(); +} + +ZTimer::ZTimer(bool useZEngine) : + rEngine(ZEngine::GetInstance()), + rUseZEngine(useZEngine) +{ + Reset(); //initializes other members +} + +ZTimer::~ZTimer() +{ +} + +void ZTimer::Reset() +{ + rLastPause = rPausedTime = GetParentTime(); + rPaused = false; +} + +void ZTimer::Pause() +{ + if(!rPaused) + { + rLastPause = GetParentTime(); + rPaused = true; + } +} + +void ZTimer::Unpause() +{ + if(rPaused) + { + //when unpausing update the total paused time by that pause + rPausedTime += (GetParentTime()-rLastPause); + rPaused = false; + } +} + +Uint32 ZTimer::GetTime() const +{ + if(rPaused) //when paused timer adjusted to subtract currently paused time + return GetParentTime() - (rPausedTime + (GetParentTime() - rLastPause)); + else + return GetParentTime() - rPausedTime; //paused time is the cotal amt of time the program has been paused +} + +bool ZTimer::IsPaused() const +{ + return rPaused; +} + +}