fixed
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parent
deaa57adf3
commit
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@ -90,126 +90,106 @@
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<Filter
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<Filter
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Name="Source Implementations"
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Name="Source Implementations"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
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Filter="">
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<File
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RelativePath="..\src\ZE_ZMusic.cpp">
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RelativePath="..\src\ZE_ZImage.cpp">
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<File
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RelativePath="..\src\ZE_ZRect.cpp">
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RelativePath="..\src\ZE_ZMusic.cpp">
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<FileConfiguration
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</File>
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Name="Debug|Win32">
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<File
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<Tool
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RelativePath="..\src\ZE_ZRect.cpp">
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Name="VCCLCompilerTool"
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<FileConfiguration
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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Name="Debug|Win32">
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</FileConfiguration>
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<Tool
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<FileConfiguration
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Name="VCCLCompilerTool"
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Name="Release|Win32">
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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<Tool
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</FileConfiguration>
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Name="VCCLCompilerTool"
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<FileConfiguration
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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Name="Release|Win32">
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</FileConfiguration>
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<Tool
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</File>
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Name="VCCLCompilerTool"
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<File
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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RelativePath="..\src\ZE_ZSound.cpp">
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<File
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<File
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RelativePath="..\src\ZE_ZTimer.cpp">
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RelativePath="..\src\ZE_ZSound.cpp">
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</Filter>
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</Filter>
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Name="Source Headers"
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Name="Source Headers"
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<File
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<File
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<File
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RelativePath="..\include\ZE_ZMusic.h">
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<File
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RelativePath="..\include\ZE_ZSound.h">
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<File
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<Filter
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<File
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Name="Types"
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RelativePath="..\include\external\physfsrwops.h">
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Filter="">
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</File>
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<File
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RelativePath="..\include\ZE_ZConfigFile.h">
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</File>
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<File
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RelativePath="..\include\ZE_ZEngine.h">
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</File>
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<File
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RelativePath="..\include\ZE_ZError.h">
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</File>
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<File
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RelativePath="..\include\ZE_ZFont.h">
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</File>
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<File
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RelativePath="..\include\ZE_ZImage.h">
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</File>
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<File
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RelativePath="..\include\ZE_ZMusic.h">
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</File>
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<File
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RelativePath="..\include\ZE_ZObject.h">
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</File>
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<File
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RelativePath="..\include\ZE_ZRect.h">
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</File>
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<File
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RelativePath="..\include\ZE_ZSound.h">
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</File>
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<File
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RelativePath="..\include\ZE_ZTimer.h">
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</File>
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</Filter>
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<Filter
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Name="Utility"
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Filter="">
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<File
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RelativePath="..\include\ZE_Macros.h">
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</File>
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</Filter>
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<Filter
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Name="External"
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Filter="">
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<File
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RelativePath="..\include\external\SDLGL_Util.h">
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</File>
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<File
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RelativePath="..\include\external\physfsrwops.h">
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</File>
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</Filter>
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</Filter>
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</Filter>
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</Files>
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</Files>
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<Globals>
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<Globals>
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