copy constructor

This commit is contained in:
James Turk 2003-01-24 02:47:06 +00:00
parent 29af43cc79
commit 5e1d40b40f

View File

@ -13,7 +13,7 @@
File: ZE_ZImage.cpp <br>
Description: Implementation source file for core ZEngine Image or Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br>
$Id: ZE_ZImage.cpp,v 1.15 2003/01/16 05:45:58 cozman Exp $<br>
$Id: ZE_ZImage.cpp,v 1.16 2003/01/24 02:47:06 cozman Exp $<br>
\file ZE_ZImage.cpp
\brief Source file for ZImage.
@ -32,6 +32,12 @@ ZImage::ZImage()
Release();
}
ZImage::ZImage(const ZImage &rhs)
{
rImage = NULL;
OpenFromImage(rhs.Surface(),0,0,(Sint16)rhs.Width(),(Sint16)rhs.Height());
}
ZImage::ZImage(string filename)
{
rImage = NULL;
@ -101,7 +107,7 @@ void ZImage::Attach(SDL_Surface *surface)
{
rWidth = surface->w;
rHeight = surface->h;
rTexID = SDL_GL_LoadTexture(surface,coord);
rTexID = SDL_GL_LoadTexture(SDL_DisplayFormat(surface),coord);
rTexMinX = coord[0];
rTexMinY = coord[1];
rTexMaxX = coord[2];