fixed ZRect/ZImage problems
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@ -13,7 +13,7 @@
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File: ZE_ZImage.cpp <br>
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File: ZE_ZImage.cpp <br>
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Description: Implementation source file for core ZEngine Image or Texture Object. <br>
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Description: Implementation source file for core ZEngine Image or Texture Object. <br>
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Author(s): James Turk, Gamer Tazar <br>
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Author(s): James Turk, Gamer Tazar <br>
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$Id: ZE_ZImage.cpp,v 1.11 2002/12/29 07:09:44 cozman Exp $<br>
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$Id: ZE_ZImage.cpp,v 1.12 2003/01/07 06:11:26 cozman Exp $<br>
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\file ZE_ZImage.cpp
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\file ZE_ZImage.cpp
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\brief Source file for ZImage.
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\brief Source file for ZImage.
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@ -204,6 +204,7 @@ void ZImage::Draw(float x, float y)
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glTexCoord2f(rTexMinX,rTexMaxY); glVertex2f(x,y+rHeight);
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glTexCoord2f(rTexMinX,rTexMaxY); glVertex2f(x,y+rHeight);
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glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(x+rWidth,y+rHeight);
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glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(x+rWidth,y+rHeight);
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glEnd();
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glEnd();
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glBindTexture(GL_TEXTURE_2D,0); //reset to blank texture
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}
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}
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void ZImage::DrawRotated(int x, int y, float angle)
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void ZImage::DrawRotated(int x, int y, float angle)
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