documentation updates
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@ -1,10 +1,6 @@
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Listed are the authors of actual ZEngine code, these authors make no claim to
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have written any of the SDL dependencies nor code in the external or zlib
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directories.
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Listed are contributors to ZEngine: (Contributions are always welcome)
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James Turk james@conceptofzero.net - Core Engine, Design, Docs, and Classes
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Gamer Tazar tazar@conceptofzero.net - OpenGL assistance
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Sean sean@conceptofzero.net - MSVC++6 Project Files
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Kevin Watters kwatters@adelphia.net - Fix to ZImage::SetColorKey
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Atani atani@atani-software.net - Revised Linux Build System
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Stinus Petersen (bison@flytlet.dk) - Fix for ZImage::OpenFromImage with alpha images
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@ -1,5 +1,5 @@
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ZEngine Version Log for Version 0.8.5
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$Id: changelog.txt,v 1.60 2003/12/24 04:42:43 cozman Exp $
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$Id: changelog.txt,v 1.61 2003/12/31 12:59:36 cozman Exp $
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Changes are marked with symbols that describe them:
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! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility)
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@ -10,15 +10,19 @@ Changes are marked with symbols that describe them:
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(Note: Depreciated code (that marked with a *) is likely to disappear completely at the next major version.)
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0.8.6
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0.9.0
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! Removed SetupDisplay/SetupSound and integrated them into CreateDisplay.
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! Changed error system functions drastically.
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* Depreciated (useless) SetDesiredFramerate and related functionality.
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+ Added severity option to error reporting for better error logs.
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! Removed (useless) SetDesiredFramerate and related functionality.
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! Removed all "depreciated" code.
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! Removed Doxygen documentation comments.
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! Changed several member functions with obsolete names.
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+ Introduced severity option to error reporting for better error logs.
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+ Added HTML output option to error system.
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+ Added XML resource file support via TinyXML (ZEngine::SetResourceFile, ZEngine::GetStringResource, etc)
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+ Added ZAnimation class.
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+ Added ZAnimTest, test of ZAnimation.
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# Reworked small internal portions of API.
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# Changed several tests to support new resource file support.
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# Turned off warnings for zlib files in VC7 and DevC++.
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# Switched to updated zlib 1.2.1.
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@ -4,9 +4,12 @@ Licensing Information for ##PRODUCT##:
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This application makes use of ZEngine which is available from http://zengine.sourceforge.net/ and is licensed under a BSD-style license.
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ZEngine uses the following for reading from archives:
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ZEngine uses several libraries under the zlib license (http://www.gzip.org/zlib/zlib_license.html):
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Unzip and zlib for reading from archives:
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Gilles Vollant's unzip - http://www.winimage.com/zLibDll/unzip.html
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zlib - http://www.gzip.org/zlib/ - http://www.gzip.org/zlib/zlib_license.html
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zlib - http://www.gzip.org/zlib/
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TinyXML to parse XML resource files:
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http://tinyxml.sourceforge.net/
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ZEngine uses the following LGPL (see lgpl.txt) libraries:
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SDL - http://libsdl.org
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@ -4,7 +4,7 @@ more info.
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A Note From James:
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I chose to license ZEngine under the most liberal license I could find for
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a number of reasons. I really didn't want to think that anybody would steal all
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a number of reasons. I really didn't want to think that anybody would steal
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the work put into this and call it their own, and the person that does would do
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that even if it were under a more restrictive license. I would like to know
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where ZEngine is being used, but I'm not going to require it and I'd also like
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@ -27,7 +27,7 @@ point without concern.
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----------------------------------(begin license)
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Copyright (C) 2002, 2003 James Turk
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Copyright (C) 2002-2004 James Turk
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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@ -60,7 +60,7 @@ the following notice:
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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Copyright (C) 2002-2004 James Turk
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Licensed under a BSD-style license.
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@ -9,8 +9,8 @@ VI. History of ZEngine
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------------------------------------------------------------
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I. About ZEngine 0.8
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ZEngine is a game library which is designed for any platform that SDL and/or
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OpenGL is available on. ZEngine is a set of classes and a main ZEngine class
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ZEngine is a game library which is designed for any platform that SDL and
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OpenGL are available on. ZEngine is a set of classes and a main ZEngine class
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which are designed to make game development easier and more organized. As of
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0.7.7 ZEngine can use OpenGL to do the 2D display, so it is much faster and can
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take advantage of hardware accelerated features. This file provides a simple
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@ -5,7 +5,7 @@ Sam Lantinga and the SDL Crew - Creating and Maintaining such a great library an
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Dimitri van Heesch and Everyone Associated with Doxygen - Providing such a great Documentation Tool.
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http://doxygen.org
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Everybody Associated with ConceptOfZero.net - Keeping Me Working on ZEngine.
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http://conceptofzero.net
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http://conceptofzero.net (Sean for his VC6 support and Tazar for his OpenGL support)
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The people at the Kahvi Collective - Providing tons of free Ogg music.
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http://www.kahvi.org
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Sourceforge.net - Providing hosting for the project and CVS.
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@ -22,5 +22,7 @@ Authors of zlib for making a great library, and making it free and open source.
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http://www.gzip.org/zlib/
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Gilles Volant for making Unzip, making zlib so easy to use.
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http://www.winimage.com/zLibDll/unzip.html
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Lee Thomason and others involved in TinyXML for a simple XML parser.
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http://tinyxml.sourceforge.net/
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Also see the test/bin/readme.txt file for credits on the data used in the demos.
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3
todo.txt
3
todo.txt
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ZEngine Todo List
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-NaturalDoc documentation
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-'ZDisplayList' class or similar solution.
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-Add Support for ZLib in ZMusic. (Waiting on SDL_mixer.)
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-ZSprite class
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-ZResourceFile class
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-Entirely New ZFont class, using display lists (possible)
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-OSX support
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-Lua Scripting Integration
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Things to add outside ZEngine:
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