fixed dithering
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src/external/SDLGL_Util.cpp
vendored
2
src/external/SDLGL_Util.cpp
vendored
@ -77,7 +77,7 @@ GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA,
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GL_RGBA16,
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w, h,
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0,
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GL_RGBA,
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