Updated examples to provide better style and use newer features.
This commit is contained in:
parent
206f74ec90
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@ -1,11 +1,12 @@
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ZEngine Version Log for Version 0.8.1
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$Id: changelog.txt,v 1.22 2003/01/12 07:09:04 cozman Exp $
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$Id: changelog.txt,v 1.23 2003/01/12 19:01:17 cozman Exp $
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0.8.2
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-Updated examples to use newer features and check for errors.
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-Changed ZEngine::CreateDisplay to return a bool.
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-Added \since option to documentation (Everything after 0.8.0 will be labeled with a version.)
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-Added "desired framerate" code to ZEngine.
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-Added "desired framerate" functionality into the test programs.
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-Added "desired framerate" code to ZEngine.
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-Fixed OpenGL color bleed in ZRect.
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0.8.1
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@ -8,14 +8,14 @@
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZFontTest.cpp,v 1.10 2003/01/04 05:18:51 cozman Exp $*/
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/*$Id: ZFontTest.cpp,v 1.11 2003/01/12 19:00:14 cozman Exp $*/
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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void Initialize()
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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@ -31,8 +31,8 @@ void Initialize()
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rate = cfg.GetInt("ZFontTest","framerate",60);
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engine->SetupDisplay(w,h,bpp,fs);
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engine->CreateDisplay(title);
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engine->SetDesiredFramerate(rate);
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return engine->CreateDisplay(title);
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}
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void Test()
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@ -60,15 +60,18 @@ void Test()
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{
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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betsy.DrawText(FormatStr("FPS: %.2f",engine->GetFramerate()),text[5]);
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if(engine->IsActive())
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{
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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betsy.DrawText(FormatStr("FPS: %.2f",engine->GetFramerate()),text[5]);
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engine->Clear(); //clear screen
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//draw the images//
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for(int i=0; i <= 5; i++)
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text[i].Draw(10.0f*i,50.0f*i);
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engine->Update(); //update the screen
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engine->Clear(); //clear screen
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//draw the images//
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for(int i=0; i <= 5; i++)
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text[i].Draw(10.0f*i,50.0f*i);
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engine->Update(); //update the screen
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}
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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@ -77,9 +80,11 @@ int main(int argc, char *argv[])
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{
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ZEngine *engine = ZEngine::GetInstance();
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Initialize();
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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if(Initialize())
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{
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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}
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ZEngine::ReleaseInstance(); //release engine instance
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return 0;
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@ -8,14 +8,14 @@
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZImageTest.cpp,v 1.13 2003/01/04 05:18:51 cozman Exp $*/
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/*$Id: ZImageTest.cpp,v 1.14 2003/01/12 19:00:15 cozman Exp $*/
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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void Initialize()
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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@ -31,8 +31,8 @@ void Initialize()
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rate = cfg.GetInt("ZImageTest","framerate",60);
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engine->SetupDisplay(w,h,bpp,fs);
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engine->CreateDisplay(title);
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engine->SetDesiredFramerate(rate);
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return engine->CreateDisplay(title);
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}
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void Test()
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@ -62,47 +62,52 @@ void Test()
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->ImagesNeedReload())
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if(engine->IsActive())
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{
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image1.Reload();
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image2.Reload();
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image3.Reload();
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textImage.Reload();
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engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame
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if(engine->ImagesNeedReload())
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{
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image1.Reload();
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image2.Reload();
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image3.Reload();
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textImage.Reload();
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engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame
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}
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if(engine->KeyIsPressed(SDLK_s))
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{
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//code to toggle screen//
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engine->SetupDisplay(engine->Width(),engine->Height(),engine->BPP(),!engine->IsFullscreen());
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engine->CreateDisplay("ZImage Test");
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engine->SetReloadNeed(true);
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}
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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engine->Clear(); //clear screen
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//draw the images//
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image1.Draw(0,0);
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image2.DrawRotated(100,0,angle);
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if(++angle > 360)
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angle = 0.0f;
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image3.Draw(200,0);
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textImage.Draw(0,100);
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engine->Update(); //update the screen
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}
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if(engine->KeyIsPressed(SDLK_s))
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{
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//code to toggle screen//
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engine->SetupDisplay(engine->Width(),engine->Height(),engine->BPP(),!engine->IsFullscreen());
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engine->CreateDisplay("ZImage Test");
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engine->SetReloadNeed(true);
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}
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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engine->Clear(); //clear screen
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//draw the images//
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image1.Draw(0,0);
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image2.DrawRotated(100,0,angle);
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if(++angle > 360)
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angle = 0.0f;
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image3.Draw(200,0);
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textImage.Draw(0,100);
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engine->Update(); //update the screen
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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int main(int argc, char **argv)
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int main(int argc, char *argv[])
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{
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ZEngine *engine = ZEngine::GetInstance();
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Initialize();
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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if(Initialize())
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{
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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}
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ZEngine::ReleaseInstance(); //release engine instance
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return 0;
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@ -8,14 +8,14 @@
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZMouseTest.cpp,v 1.11 2003/01/04 05:18:51 cozman Exp $*/
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/*$Id: ZMouseTest.cpp,v 1.12 2003/01/12 19:00:17 cozman Exp $*/
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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void Initialize()
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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rate = cfg.GetInt("ZMouseTest","framerate",60);
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engine->SetupDisplay(w,h,bpp,fs);
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engine->CreateDisplay(title);
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engine->SetDesiredFramerate(rate);
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return engine->CreateDisplay(title);
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}
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void Test()
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@ -59,25 +59,29 @@ void Test()
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{
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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//show where mouse is (clicked or not)//
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if(engine->RButtonPressed())
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font.DrawText(FormatStr("Right button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
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else if(engine->LButtonPressed())
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font.DrawText(FormatStr("Left button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
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else
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font.DrawText(FormatStr("Mouse at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
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if(engine->IsActive())
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{
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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//show where mouse is (clicked or not)//
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if(engine->RButtonPressed())
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font.DrawText(FormatStr("Right button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
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else if(engine->LButtonPressed())
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font.DrawText(FormatStr("Left button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
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else
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font.DrawText(FormatStr("Mouse at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
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engine->Clear(); //clear screen
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//draw the images//
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text[engine->MouseInRect(&textRect)].Draw(100,100);
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text[2].Draw(0,0);
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cursor.Draw(engine->MouseX()-8.0f,engine->MouseY()-8.0f);
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engine->Clear(); //clear screen
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//draw the images//
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text[engine->MouseInRect(&textRect)].Draw(100,100);
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text[2].Draw(0,0);
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cursor.Draw(engine->MouseX()-8.0f,engine->MouseY()-8.0f);
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engine->Update(); //update the screen
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engine->Update(); //update the screen
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}
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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@ -86,9 +90,11 @@ int main(int argc, char *argv[])
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{
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ZEngine *engine = ZEngine::GetInstance();
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Initialize();
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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if(Initialize())
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{
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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}
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ZEngine::ReleaseInstance(); //release engine instance
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return 0;
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@ -8,14 +8,14 @@
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZMusicTest.cpp,v 1.12 2003/01/04 05:18:51 cozman Exp $*/
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/*$Id: ZMusicTest.cpp,v 1.13 2003/01/12 19:00:19 cozman Exp $*/
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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void Initialize()
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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@ -31,8 +31,8 @@ void Initialize()
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rate = cfg.GetInt("ZMusicTest","framerate",60);
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engine->SetupDisplay(w,h,bpp,fs);
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engine->CreateDisplay(title);
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engine->SetDesiredFramerate(rate);
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return engine->CreateDisplay(title);
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}
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void Test()
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@ -53,7 +53,6 @@ void Test()
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engine->Update();
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do
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{
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engine->CheckEvents();
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engine->Update();
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} while(!engine->QuitRequested());
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@ -69,32 +68,36 @@ void Test()
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{
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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if(engine->KeyIsPressed(SDLK_r))
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song.Rewind();
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if(engine->KeyIsPressed(SDLK_p))
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song.Pause();
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if(engine->KeyIsPressed(SDLK_u))
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song.Unpause();
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if(engine->KeyIsPressed(SDLK_f))
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song.Stop(5000);
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if(engine->KeyIsPressed(SDLK_h))
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song.Stop();
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if(engine->KeyIsPressed(SDLK_SPACE))
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song.Play();
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if(engine->KeyIsPressed(SDLK_UP))
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song.SetVolume(song.Volume()+1);
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if(engine->KeyIsPressed(SDLK_DOWN))
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song.SetVolume(song.Volume()-1);
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if(engine->IsActive())
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{
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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if(engine->KeyIsPressed(SDLK_r))
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song.Rewind();
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if(engine->KeyIsPressed(SDLK_p))
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song.Pause();
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if(engine->KeyIsPressed(SDLK_u))
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song.Unpause();
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if(engine->KeyIsPressed(SDLK_f))
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song.Stop(5000);
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if(engine->KeyIsPressed(SDLK_h))
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song.Stop();
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if(engine->KeyIsPressed(SDLK_SPACE))
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song.Play();
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if(engine->KeyIsPressed(SDLK_UP))
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song.SetVolume(song.Volume()+1);
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if(engine->KeyIsPressed(SDLK_DOWN))
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song.SetVolume(song.Volume()-1);
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font.DrawText(FormatStr("Volume: %d",song.Volume()),text[3]);
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font.DrawText(FormatStr("Volume: %d",song.Volume()),text[3]);
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engine->Clear(); //clear screen
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for(int i=0; i < 4; i++)
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text[i].Draw(0,i*50.0f);
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engine->Update(); //update the screen
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engine->Clear(); //clear screen
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for(int i=0; i < 4; i++)
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text[i].Draw(0,i*50.0f);
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engine->Update(); //update the screen
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}
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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}
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@ -103,9 +106,11 @@ int main(int argc, char *argv[])
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{
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ZEngine *engine = ZEngine::GetInstance();
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Initialize();
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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if(Initialize())
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{
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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}
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ZEngine::ReleaseInstance(); //release engine instance
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return 0;
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@ -8,14 +8,14 @@
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZRectTest.cpp,v 1.14 2003/01/08 06:07:07 cozman Exp $*/
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/*$Id: ZRectTest.cpp,v 1.15 2003/01/12 19:00:21 cozman Exp $*/
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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void Initialize()
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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@ -31,8 +31,8 @@ void Initialize()
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rate = cfg.GetInt("ZRectTest","framerate",60);
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engine->SetupDisplay(w,h,bpp,fs);
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engine->CreateDisplay(title);
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engine->SetDesiredFramerate(rate);
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return engine->CreateDisplay(title);
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}
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void Test()
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@ -45,34 +45,38 @@ void Test()
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{
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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//movement//
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movDelta = static_cast<float>(engine->GetFrameTime()*30);
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if(engine->KeyIsPressed(SDLK_LEFT))
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moveRect.MoveRel(-movDelta,0);
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if(engine->KeyIsPressed(SDLK_RIGHT))
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moveRect.MoveRel(movDelta,0);
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if(engine->KeyIsPressed(SDLK_UP))
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moveRect.MoveRel(0,-movDelta);
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if(engine->KeyIsPressed(SDLK_DOWN))
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moveRect.MoveRel(0,movDelta);
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if(engine->KeyIsPressed(SDLK_EQUALS))
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{
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moveRect.MoveRel(-1,-1);
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moveRect.ResizeRel(2,2);
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}
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if(engine->KeyIsPressed(SDLK_MINUS))
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{
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moveRect.MoveRel(1,1);
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moveRect.ResizeRel(-2,-2);
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}
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engine->Clear();
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moveRect.Draw(255,0,0,128);
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stillRect.Draw(0,0,255,128);
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moveRect.Intersection(stillRect).Draw(0,255,0);
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engine->Update();
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if(engine->IsActive())
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{
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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//movement//
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movDelta = static_cast<float>(engine->GetFrameTime()*30);
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if(engine->KeyIsPressed(SDLK_LEFT))
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moveRect.MoveRel(-movDelta,0);
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if(engine->KeyIsPressed(SDLK_RIGHT))
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moveRect.MoveRel(movDelta,0);
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if(engine->KeyIsPressed(SDLK_UP))
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moveRect.MoveRel(0,-movDelta);
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if(engine->KeyIsPressed(SDLK_DOWN))
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moveRect.MoveRel(0,movDelta);
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if(engine->KeyIsPressed(SDLK_EQUALS))
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{
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moveRect.MoveRel(-1,-1);
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moveRect.ResizeRel(2,2);
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}
|
||||
if(engine->KeyIsPressed(SDLK_MINUS))
|
||||
{
|
||||
moveRect.MoveRel(1,1);
|
||||
moveRect.ResizeRel(-2,-2);
|
||||
}
|
||||
|
||||
engine->Clear();
|
||||
moveRect.Draw(255,0,0,128);
|
||||
stillRect.Draw(0,0,255,128);
|
||||
moveRect.Intersection(stillRect).Draw(0,255,0);
|
||||
engine->Update();
|
||||
}
|
||||
|
||||
} while(!engine->QuitRequested());
|
||||
}
|
||||
@ -81,9 +85,11 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
ZEngine *engine = ZEngine::GetInstance();
|
||||
|
||||
Initialize();
|
||||
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
|
||||
Test();
|
||||
if(Initialize())
|
||||
{
|
||||
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
|
||||
Test();
|
||||
}
|
||||
|
||||
ZEngine::ReleaseInstance(); //release engine instance
|
||||
return 0;
|
||||
|
@ -8,14 +8,14 @@
|
||||
and the home of this Library is http://www.zengine.sourceforge.net
|
||||
*******************************************************************************/
|
||||
|
||||
/*$Id: ZSoundTest.cpp,v 1.10 2003/01/04 05:18:51 cozman Exp $*/
|
||||
/*$Id: ZSoundTest.cpp,v 1.11 2003/01/12 19:00:22 cozman Exp $*/
|
||||
|
||||
#include <ZEngine.h>
|
||||
#include <string>
|
||||
using namespace std;
|
||||
using namespace ZE;
|
||||
|
||||
void Initialize()
|
||||
bool Initialize()
|
||||
{
|
||||
ZEngine *engine = ZEngine::GetInstance();
|
||||
ZConfigFile cfg("tests.zcf");
|
||||
@ -31,8 +31,8 @@ void Initialize()
|
||||
rate = cfg.GetInt("ZSoundTest","framerate",60);
|
||||
|
||||
engine->SetupDisplay(w,h,bpp,fs);
|
||||
engine->CreateDisplay(title);
|
||||
engine->SetDesiredFramerate(rate);
|
||||
return engine->CreateDisplay(title);
|
||||
}
|
||||
|
||||
void Test()
|
||||
@ -56,40 +56,44 @@ void Test()
|
||||
{
|
||||
//In the active loop, check events first//
|
||||
engine->CheckEvents();
|
||||
if(engine->KeyIsPressed(SDLK_ESCAPE))
|
||||
engine->RequestQuit();
|
||||
if(engine->KeyIsPressed(SDLK_1))
|
||||
sampleNum = 0;
|
||||
if(engine->KeyIsPressed(SDLK_2))
|
||||
sampleNum = 1;
|
||||
if(engine->KeyIsPressed(SDLK_3))
|
||||
sampleNum = 2;
|
||||
if(engine->KeyIsPressed(SDLK_4))
|
||||
sampleNum = 3;
|
||||
if(engine->KeyIsPressed(SDLK_5))
|
||||
sampleNum = 4;
|
||||
if(engine->KeyIsPressed(SDLK_p))
|
||||
sample[sampleNum].Pause();
|
||||
if(engine->KeyIsPressed(SDLK_u))
|
||||
sample[sampleNum].Unpause();
|
||||
if(engine->KeyIsPressed(SDLK_f))
|
||||
sample[sampleNum].Stop(5000);
|
||||
if(engine->KeyIsPressed(SDLK_h))
|
||||
sample[sampleNum].Stop();
|
||||
if(engine->KeyIsPressed(SDLK_SPACE))
|
||||
sample[sampleNum].Play();
|
||||
if(engine->KeyIsPressed(SDLK_UP))
|
||||
sample[sampleNum].SetVolume(sample[sampleNum].Volume()+1);
|
||||
if(engine->KeyIsPressed(SDLK_DOWN))
|
||||
sample[sampleNum].SetVolume(sample[sampleNum].Volume()-1);
|
||||
|
||||
font.DrawText(FormatStr("Volume: %d",sample[sampleNum].Volume()),text[4]);
|
||||
font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]);
|
||||
if(engine->IsActive())
|
||||
{
|
||||
if(engine->KeyIsPressed(SDLK_ESCAPE))
|
||||
engine->RequestQuit();
|
||||
if(engine->KeyIsPressed(SDLK_1))
|
||||
sampleNum = 0;
|
||||
if(engine->KeyIsPressed(SDLK_2))
|
||||
sampleNum = 1;
|
||||
if(engine->KeyIsPressed(SDLK_3))
|
||||
sampleNum = 2;
|
||||
if(engine->KeyIsPressed(SDLK_4))
|
||||
sampleNum = 3;
|
||||
if(engine->KeyIsPressed(SDLK_5))
|
||||
sampleNum = 4;
|
||||
if(engine->KeyIsPressed(SDLK_p))
|
||||
sample[sampleNum].Pause();
|
||||
if(engine->KeyIsPressed(SDLK_u))
|
||||
sample[sampleNum].Unpause();
|
||||
if(engine->KeyIsPressed(SDLK_f))
|
||||
sample[sampleNum].Stop(5000);
|
||||
if(engine->KeyIsPressed(SDLK_h))
|
||||
sample[sampleNum].Stop();
|
||||
if(engine->KeyIsPressed(SDLK_SPACE))
|
||||
sample[sampleNum].Play();
|
||||
if(engine->KeyIsPressed(SDLK_UP))
|
||||
sample[sampleNum].SetVolume(sample[sampleNum].Volume()+1);
|
||||
if(engine->KeyIsPressed(SDLK_DOWN))
|
||||
sample[sampleNum].SetVolume(sample[sampleNum].Volume()-1);
|
||||
|
||||
engine->Clear(); //clear screen
|
||||
for(int i=0; i < 6; i++)
|
||||
text[i].Draw(0,i*50.0f);
|
||||
engine->Update(); //update the screen
|
||||
font.DrawText(FormatStr("Volume: %d",sample[sampleNum].Volume()),text[4]);
|
||||
font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]);
|
||||
|
||||
engine->Clear(); //clear screen
|
||||
for(int i=0; i < 6; i++)
|
||||
text[i].Draw(0,i*50.0f);
|
||||
engine->Update(); //update the screen
|
||||
}
|
||||
|
||||
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
|
||||
}
|
||||
@ -98,9 +102,11 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
ZEngine *engine = ZEngine::GetInstance();
|
||||
|
||||
Initialize();
|
||||
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
|
||||
Test();
|
||||
if(Initialize())
|
||||
{
|
||||
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
|
||||
Test();
|
||||
}
|
||||
|
||||
ZEngine::ReleaseInstance(); //release engine instance
|
||||
return 0;
|
||||
|
@ -8,14 +8,14 @@
|
||||
and the home of this Library is http://www.zengine.sourceforge.net
|
||||
*******************************************************************************/
|
||||
|
||||
/*$Id: ZTimerTest.cpp,v 1.10 2003/01/04 05:18:51 cozman Exp $*/
|
||||
/*$Id: ZTimerTest.cpp,v 1.11 2003/01/12 19:00:25 cozman Exp $*/
|
||||
|
||||
#include <ZEngine.h>
|
||||
#include <string>
|
||||
using namespace std;
|
||||
using namespace ZE;
|
||||
|
||||
void Initialize()
|
||||
bool Initialize()
|
||||
{
|
||||
ZEngine *engine = ZEngine::GetInstance();
|
||||
ZConfigFile cfg("tests.zcf");
|
||||
@ -31,8 +31,8 @@ void Initialize()
|
||||
rate = cfg.GetInt("ZTimerTest","framerate",60);
|
||||
|
||||
engine->SetupDisplay(w,h,bpp,fs);
|
||||
engine->CreateDisplay(title);
|
||||
engine->SetDesiredFramerate(rate);
|
||||
return engine->CreateDisplay(title);
|
||||
}
|
||||
|
||||
void Test()
|
||||
@ -54,60 +54,64 @@ void Test()
|
||||
{
|
||||
//In the active loop, check events first//
|
||||
engine->CheckEvents();
|
||||
if(engine->KeyIsPressed(SDLK_ESCAPE))
|
||||
engine->RequestQuit();
|
||||
//pause current timer//
|
||||
if(engine->KeyIsPressed(SDLK_p))
|
||||
|
||||
if(engine->IsActive())
|
||||
{
|
||||
switch(curTimer)
|
||||
if(engine->KeyIsPressed(SDLK_ESCAPE))
|
||||
engine->RequestQuit();
|
||||
//pause current timer//
|
||||
if(engine->KeyIsPressed(SDLK_p))
|
||||
{
|
||||
case 0:
|
||||
engine->PauseTimer();
|
||||
break;
|
||||
case 1:
|
||||
TimerOne.Pause();
|
||||
break;
|
||||
case 2:
|
||||
TimerTwo.Pause();
|
||||
break;
|
||||
switch(curTimer)
|
||||
{
|
||||
case 0:
|
||||
engine->PauseTimer();
|
||||
break;
|
||||
case 1:
|
||||
TimerOne.Pause();
|
||||
break;
|
||||
case 2:
|
||||
TimerTwo.Pause();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//unpause current timer//
|
||||
if(engine->KeyIsPressed(SDLK_u))
|
||||
{
|
||||
switch(curTimer)
|
||||
//unpause current timer//
|
||||
if(engine->KeyIsPressed(SDLK_u))
|
||||
{
|
||||
case 0:
|
||||
engine->UnpauseTimer();
|
||||
break;
|
||||
case 1:
|
||||
TimerOne.Unpause();
|
||||
break;
|
||||
case 2:
|
||||
TimerTwo.Unpause();
|
||||
break;
|
||||
switch(curTimer)
|
||||
{
|
||||
case 0:
|
||||
engine->UnpauseTimer();
|
||||
break;
|
||||
case 1:
|
||||
TimerOne.Unpause();
|
||||
break;
|
||||
case 2:
|
||||
TimerTwo.Unpause();
|
||||
break;
|
||||
}
|
||||
}
|
||||
//switch//
|
||||
if(engine->KeyIsPressed(SDLK_t))
|
||||
{
|
||||
if(++curTimer > 2)
|
||||
curTimer = 0;
|
||||
engine->Delay(200);
|
||||
}
|
||||
|
||||
//Render all the fonts//
|
||||
font.DrawText(FormatStr("Current Timer: %s",TimerName[curTimer].c_str()),text[0]);
|
||||
font.DrawText(FormatStr("%s Time: %d",TimerName[0].c_str(),engine->GetTime()),text[1]);
|
||||
font.DrawText(FormatStr("%s Time: %d",TimerName[1].c_str(),TimerOne.GetTime()),text[2]);
|
||||
font.DrawText(FormatStr("%s Time: %d",TimerName[2].c_str(),TimerTwo.GetTime()),text[3]);
|
||||
|
||||
engine->Clear(); //clear screen
|
||||
|
||||
for(int i=0; i <= 4; i++)
|
||||
text[i].Draw(0,i*50.0f);
|
||||
|
||||
engine->Update(); //update the screen
|
||||
}
|
||||
//switch//
|
||||
if(engine->KeyIsPressed(SDLK_t))
|
||||
{
|
||||
if(++curTimer > 2)
|
||||
curTimer = 0;
|
||||
engine->Delay(200);
|
||||
}
|
||||
|
||||
//Render all the fonts//
|
||||
font.DrawText(FormatStr("Current Timer: %s",TimerName[curTimer].c_str()),text[0]);
|
||||
font.DrawText(FormatStr("%s Time: %d",TimerName[0].c_str(),engine->GetTime()),text[1]);
|
||||
font.DrawText(FormatStr("%s Time: %d",TimerName[1].c_str(),TimerOne.GetTime()),text[2]);
|
||||
font.DrawText(FormatStr("%s Time: %d",TimerName[2].c_str(),TimerTwo.GetTime()),text[3]);
|
||||
|
||||
engine->Clear(); //clear screen
|
||||
|
||||
for(int i=0; i <= 4; i++)
|
||||
text[i].Draw(0,i*50.0f);
|
||||
|
||||
engine->Update(); //update the screen
|
||||
|
||||
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
|
||||
}
|
||||
@ -116,9 +120,11 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
ZEngine *engine = ZEngine::GetInstance();
|
||||
|
||||
Initialize();
|
||||
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
|
||||
Test();
|
||||
if(Initialize())
|
||||
{
|
||||
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
|
||||
Test();
|
||||
}
|
||||
|
||||
ZEngine::ReleaseInstance(); //release engine instance
|
||||
return 0;
|
||||
|
Loading…
Reference in New Issue
Block a user