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James Turk 2003-11-24 22:00:55 +00:00
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Dependencies are now available from http://zengine.sourceforge.net/dependencies/ Dependencies are now available from http://zengine.sourceforge.net/dependencies/ ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies. ZE_dependencies_VC.zip contains prebuilt dependencies for Visual C++. ZE_dependencies_wing++.zip contains prebuilt dependencies for GCC based compilers (such as Dev-C++). The home pages of each can be found: SDL 1.2.6 (http://libsdl.org) SDL_image 1.2.3 (http://libsdl.org/projects/SDL_image/) SDL_ttf 2.0.6 (http://libsdl.org/projects/SDL_ttf/) SDL_mixer 1.2.5 (http://libsdl.org/projects/SDL_mixer/)
ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies.
ZE_dependencies_VC.zip contains prebuilt dependencies for Visual C++.
ZE_dependencies_wing++.zip contains prebuilt dependencies for GCC based
compilers (such as Dev-C++).
The home pages of each can be found:
SDL 1.2.6 (http://libsdl.org)
SDL_image 1.2.3 (http://libsdl.org/projects/SDL_image/)
SDL_ttf 2.0.6 (http://libsdl.org/projects/SDL_ttf/)
SDL_mixer 1.2.5 (http://libsdl.org/projects/SDL_mixer/)

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@ -22,19 +22,24 @@ SDL_Image makes use of the following libraries, each under it's own license:
This application uses dynamic linking to comply with these licenses (namely the LGPL). The author(s) of this program is(are) making no claims that any of the above libraries are of their creation. By dynamically linking the LGPL libraries, including this notice, and providing mirrored source for the LGPL libraries at ##DOWNLOAD LOCATION##, the creator(s) comply/complies with the LGPL as well the respective licenses of all other libraries used. This application uses dynamic linking to comply with these licenses (namely the LGPL). The author(s) of this program is(are) making no claims that any of the above libraries are of their creation. By dynamically linking the LGPL libraries, including this notice, and providing mirrored source for the LGPL libraries at ##DOWNLOAD LOCATION##, the creator(s) comply/complies with the LGPL as well the respective licenses of all other libraries used.
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This is a license template for using ZEngine, if you are not using the 4 LGPL libraries listed you may remove the ones you are not using, and if you are not using SDL_image you can drop the libPNG, zlib, JPEG, and TIFF libraries. This is a license template for using ZEngine, if you are not using the 4 LGPL libraries listed you may remove the ones you are not using, and if you are not using SDL_image you can drop the libPNG, zlib, JPEG, and TIFF libraries.
Your game's readme file (or some other location) should probably tell the end-user to look in this file for licensing information, and you should always include a copy of the LGPL along with this (to meet the requirements of the LGPL). A copy of the LGPL can be obtained from http://www.gnu.org/copyleft/lesser.txt. (Make sure you change the note "(see lgpl.txt)" to reflect what you call the lgpl text file in your release.) Your game's readme file (or some other location) should probably tell the end-user to look in this file for licensing information, and you should always include a copy of the LGPL along with this (to meet the requirements of the LGPL). A copy of the LGPL can be obtained from http://www.gnu.org/copyleft/lesser.txt. (Make sure you change the note "(see lgpl.txt)" to reflect what you call the lgpl text file in your release.)
Things to change in your version of this file: Things to change in your version of this file:
##PRODUCT## should be the name of the application this notice is attached to. ##PRODUCT## should be the name of the application this notice is attached to.
##AUTHORS## should be the list of authors. ##AUTHORS## should be the list of authors.
##OTHER INFO## is a good place to put copyright data for your game, information on contacting the authors, distributing the game, or anything else you feel belongs in this licensing file. ##OTHER INFO## is a good place to put copyright data for your game, information on contacting the authors, distributing the game, or anything else you feel belongs in this licensing file.
The last paragraph needs to be modified to reflect the number of authors (single or plural) the product in question has. The last paragraph needs to be modified to reflect the number of authors (single or plural) the product in question has.
##DOWNLOAD LOCATION## is the location on your website that any LGPL libraries you use are available, this should be done to fulfill the requirements of the LGPL. ##DOWNLOAD LOCATION## is the location on your website that any LGPL libraries you use are available, this should be done to fulfill the requirements of the LGPL.
Usually this file should be in the main directory, or the same directory you'd place a readme file in, and named something like licensing.txt. Usually this file should be in the main directory, or the same directory you'd place a readme file in, and named something like licensing.txt.
There is a file named README-SDL.txt that comes with SDL that should also be included, it simply provides brief information on the licensing of SDL. There is a file named README-SDL.txt that comes with SDL that should also be included, it simply provides brief information on the licensing of SDL.

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ZEngine makes use of Zlib along with code from Gilles Vollant's unzip which is ZEngine makes use of Zlib along with code from Gilles Vollant's unzip which is included with Zlib in the contrib/minizip directory. The Zlib license allows the embedding which is done for user convinience (and since zlib is a reasonably stable library). Information on ZLib's license can be found in zlib-license.txt which applies to all files found within the include/zlib and src/zlib directories.
included with Zlib in the contrib/minizip directory. The Zlib license allows
the embedding which is done for user convinience (and since zlib is a reasonably
stable library). Information on ZLib's license can be found in zlib-license.txt
which applies to all files found within the include/zlib and src/zlib
directories.

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The following must be thanked for ZEngine: The following must be thanked for ZEngine: Sam Lantinga and the SDL Crew - Creating and Maintaining such a great library and helping on the mailing list. http://libsdl.org Dimitri van Heesch and Everyone Associated with Doxygen - Providing such a great Documentation Tool. http://doxygen.org Everybody Associated with ConceptOfZero.net - Keeping Me Working on ZEngine. http://conceptofzero.net The people at the Kahvi Collective - Providing tons of free Ogg music. http://www.kahvi.org Sourceforge.net - Providing hosting for the project and CVS. http://sourceforge.net Some people at GameDev.net for helping out in OpenGL. http://gamedev.net gametutorials.com and nehe.gamedev.net for Linking to ZEngine and for their OpenGL support. http://gametutorials.com & http://nehe.gamedev.net People at Bloodshed and in charge of MingW for together providing a great free compiler and IDE based on GCC. http://bloodshed.net & http://mingw.org Makoto Matsumoto and Takuji Nishimura for authoring the Mersenne Twister algorithm, and making it freely available. http://www.math.keio.ac.jp/~matumoto/emt.html Authors of zlib for making a great library, and making it free and open source. http://www.gzip.org/zlib/ Gilles Volant for making Unzip, making zlib so easy to use. http://www.winimage.com/zLibDll/unzip.html Also see the test/bin/readme.txt file for credits on the data used in the demos.
Sam Lantinga and the SDL Crew - Creating and Maintaining such a great library and helping on the mailing list.
http://libsdl.org
Dimitri van Heesch and Everyone Associated with Doxygen - Providing such a great Documentation Tool.
http://doxygen.org
Everybody Associated with ConceptOfZero.net - Keeping Me Working on ZEngine.
http://conceptofzero.net
The people at the Kahvi Collective - Providing tons of free Ogg music.
http://www.kahvi.org
Sourceforge.net - Providing hosting for the project and CVS.
http://sourceforge.net
Some people at GameDev.net for helping out in OpenGL.
http://gamedev.net
gametutorials.com and nehe.gamedev.net for Linking to ZEngine and for their OpenGL support.
http://gametutorials.com & http://nehe.gamedev.net
People at Bloodshed and in charge of MingW for together providing a great free compiler and IDE based on GCC.
http://bloodshed.net & http://mingw.org
Makoto Matsumoto and Takuji Nishimura for authoring the Mersenne Twister algorithm, and making it freely available.
http://www.math.keio.ac.jp/~matumoto/emt.html
Authors of zlib for making a great library, and making it free and open source.
http://www.gzip.org/zlib/
Gilles Volant for making Unzip, making zlib so easy to use.
http://www.winimage.com/zLibDll/unzip.html
Also see the test/bin/readme.txt file for credits on the data used in the demos.

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ZEngine Todo List ZEngine Todo List -'ZDisplayList' class or similar solution. -Add Support for ZLib in ZMusic. (Waiting on SDL_mixer.) -ZSprite class -ZResourceFile class -Entirely New ZFont class, using display lists (possible) -OSX support -Lua Scripting Integration Things to add outside ZEngine: Examples + Tutorials
-'ZDisplayList' class or similar solution.
-Add Support for ZLib in ZMusic. (Waiting on SDL_mixer.)
-ZSprite class
-ZResourceFile class
-Entirely New ZFont class, using display lists (possible)
-OSX support
-Lua Scripting Integration
Things to add outside ZEngine:
Examples + Tutorials

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'zlib' general purpose compression library version 1.1.4, March 11th, 2002 'zlib' general purpose compression library version 1.1.4, March 11th, 2002 Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution.
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. Jean-loup Gailly jloup@gzip.org Mark Adler madler@alumni.caltech.edu
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly
jloup@gzip.org
Mark Adler
madler@alumni.caltech.edu
The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format). The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
This manual is converted from zlib.h by piaip This manual is converted from zlib.h by piaip
Visit http://ftp.cdrom.com/pub/infozip/zlib/ for the official zlib web page. Visit http://ftp.cdrom.com/pub/infozip/zlib/ for the official zlib web page.