changed width and height to floats
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@ -13,7 +13,7 @@
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\brief Definition file for ZImage.
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Definition file for ZImage, the OpenGL version of the ZImage class for ZEngine.
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<br>$Id: ZE_ZImage.h,v 1.21 2003/08/02 01:18:45 cozman Exp $<br>
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<br>$Id: ZE_ZImage.h,v 1.22 2003/08/07 05:54:45 cozman Exp $<br>
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\author James Turk
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**/
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@ -51,9 +51,9 @@ class ZImage
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//! Texture ID for OpenGL.
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unsigned int rTexID;
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//! Current draw width of Texture.
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unsigned int rWidth;
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GLfloat rWidth;
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//! Current draw height of Texture.
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unsigned int rHeight;
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GLfloat rHeight;
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#endif //GFX_BACKEND == OGL
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public:
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@ -271,7 +271,7 @@ class ZImage
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\param width New width to stretch image to.
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\param height New height to stretch image to.
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**/
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void Resize(unsigned int width, unsigned int height);
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void Resize(float width, float height);
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/*!
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\brief OpenGL related bind call.
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@ -301,6 +301,25 @@ class ZImage
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**/
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SDL_Surface *Surface() const;
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#if (GFX_BACKEND == ZE_OGL)
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/*!
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\brief Get Width.
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Get Current Width of Image.
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\return Image Width.
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**/
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float Width() const;
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/*!
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\brief Get Height.
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Get Current Height of Image.
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\return Image Height.
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**/
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float Height() const;
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#elif (GFX_BACKEND == ZE_SDL)
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/*!
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\brief Get Width.
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@ -316,6 +335,7 @@ class ZImage
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\return Image Height.
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**/
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int Height() const;
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#endif //GFX_BACKEND
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/*!
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\brief Get Alpha component.
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@ -13,7 +13,7 @@
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\brief Source file for ZImage.
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Implementation of ZImage, the Image class for ZEngine.
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<br>$Id: ZE_ZImage.cpp,v 1.39 2003/08/02 01:18:45 cozman Exp $<br>
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<br>$Id: ZE_ZImage.cpp,v 1.40 2003/08/07 05:54:45 cozman Exp $<br>
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\author James Turk
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**/
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@ -193,16 +193,7 @@ void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue)
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void ZImage::Draw(int x, int y) const
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{
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//source is same as float version, but uses glVertex2i
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glColor4ub(255,255,255,rAlpha);
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Bind();
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(rTexMinX,rTexMinY); glVertex2i(x,y);
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glTexCoord2f(rTexMaxX,rTexMinY); glVertex2i(x+rWidth,y);
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glTexCoord2f(rTexMinX,rTexMaxY); glVertex2i(x,y+rHeight);
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glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2i(x+rWidth,y+rHeight);
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glEnd();
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glColor4ub(255,255,255,255);
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Draw(x,y);
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}
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void ZImage::Draw(float x, float y) const
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@ -267,11 +258,11 @@ void ZImage::Flip(bool horizontal, bool vertical)
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//stretching and resizing is very inexpensive, done via variables
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void ZImage::Stretch(float xFactor, float yFactor)
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{
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rWidth = static_cast<unsigned int>(xFactor*rWidth);
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rHeight = static_cast<unsigned int>(yFactor*rHeight);
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rWidth = xFactor*rWidth;
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rHeight = yFactor*rHeight;
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}
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void ZImage::Resize(unsigned int width, unsigned int height)
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void ZImage::Resize(float width, float height)
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{
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rWidth = width;
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rHeight = height;
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@ -384,6 +375,20 @@ SDL_Surface* ZImage::Surface() const
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return rImage;
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}
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#if (GFX_BACKEND == ZE_OGL)
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float ZImage::Width() const
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{
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return rWidth;
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}
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float ZImage::Height() const
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{
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return rHeight;
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}
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#elif (GFX_BACKEND == ZE_SDL)
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int ZImage::Width() const
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{
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return rImage->w;
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@ -394,6 +399,8 @@ int ZImage::Height() const
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return rImage->h;
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}
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#endif //GFX_BACKEND
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Uint8 ZImage::Alpha() const
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{
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return rAlpha;
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