diff --git a/changelog.txt b/changelog.txt
index 4c3eb97..57ec378 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,5 +1,5 @@
ZEngine Version Log for Version 0.8.5
-$Id: changelog.txt,v 1.47 2003/09/09 02:55:01 cozman Exp $
+$Id: changelog.txt,v 1.48 2003/09/21 03:28:53 cozman Exp $
Changes are marked with symbols that describe them:
! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility)
@@ -11,6 +11,7 @@ Changes are marked with symbols that describe them:
(Note: Depreciated code (that marked with a *) is likely to disappear completely at the next major version.)
0.8.5
+ + ZRect overload for ZEngine::MouseInRect.
+ ZE_main as new entrypoint instead of main, ZE_main entrypoint allows ZEngine to initialize PhysFS and release itself.
+ New Draw,DrawRotated, and DrawClipped overloads with vertex coloring parameter for advanced needs.
+ Addition of Dev-C++ project files and more Dev-C++ support.
diff --git a/include/ZE_ZEngine.h b/include/ZE_ZEngine.h
index 7d91284..8aa1c7f 100644
--- a/include/ZE_ZEngine.h
+++ b/include/ZE_ZEngine.h
@@ -13,7 +13,7 @@
\brief Definition file for core ZEngine class.
ZEngine Game Engine core Engine definition.
-
$Id: ZE_ZEngine.h,v 1.48 2003/09/09 02:49:10 cozman Exp $
+
$Id: ZE_ZEngine.h,v 1.49 2003/09/21 03:28:53 cozman Exp $
\author James Turk
**/
@@ -35,6 +35,8 @@
namespace ZE
{
+class ZRect;
+
/*!
\brief Main ZEngine Singleton Class
@@ -139,7 +141,7 @@ class ZEngine
/*!
\brief Release Instance (obsolete as of 0.8.5).
- Release memory held by instance of engine and closes window.
+ Release memory held by instance of engine and closes window.
If you are using ZE_main (new in 0.8.5) this needs not ever be called.
**/
static void ReleaseInstance();
@@ -465,12 +467,21 @@ class ZEngine
/*!
\brief Check if mouse is in given rectangle.
- Return status of mouse in current rectangle (used for buttons)
+ Return status of mouse in current rectangle (eg. GUI buttons).
\param rect Rectangle to check if mouse is in.
\return true if mouse is in rectangle, false otherwise
**/
bool MouseInRect(SDL_Rect *rect);
+ /*!
+ \brief Check if mouse is in given rectangle.
+
+ Return status of mouse in current rectangle (eg. GUI buttons).
+ \param rect Rectangle to check if mouse is in.
+ \return true if mouse is in rectangle, false otherwise
+ **/
+ bool MouseInRect(ZRect rect);
+
/*!
\brief Check for Activation, Window Manager, and Quit Events.
diff --git a/src/ZE_ZEngine.cpp b/src/ZE_ZEngine.cpp
index b50ec19..e6ca2ac 100644
--- a/src/ZE_ZEngine.cpp
+++ b/src/ZE_ZEngine.cpp
@@ -13,11 +13,12 @@
\brief Central source file for ZEngine.
Actual implementation of ZEngine singleton class, the core of ZEngine.
-
$Id: ZE_ZEngine.cpp,v 1.57 2003/08/08 04:03:32 cozman Exp $
+
$Id: ZE_ZEngine.cpp,v 1.58 2003/09/21 03:28:53 cozman Exp $
\author James Turk
**/
#include "ZE_ZEngine.h"
+#include "ZE_ZRect.h"
namespace ZE
{
@@ -489,6 +490,11 @@ bool ZEngine::MouseInRect(SDL_Rect *rect)
mMouseY >= rect->y && mMouseY <= rect->y+rect->h);
}
+bool ZEngine::MouseInRect(ZRect rect)
+{
+ return rect.Contains(static_cast(mMouseX),static_cast(mMouseY));
+}
+
void ZEngine::CheckEvents()
{
SDL_Event event;