diff --git a/include/ZE_ZObject.h b/include/ZE_ZObject.h
deleted file mode 100644
index df27803..0000000
--- a/include/ZE_ZObject.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*******************************************************************************
- This file is Part of the ZEngine Library for 2D game development.
- Copyright (C) 2002, 2003 James Turk
-
- Licensed under a BSD-style license.
-
- The maintainer of this library is James Turk (james@conceptofzero.net)
- and the home of this Library is http://www.zengine.sourceforge.net
-*******************************************************************************/
-
-/*!
-\par File Header:
-File: ZE_ZObject.h
-Description: Header file for ZEngine core Object ZObject, base of most ZEngine objects.
-Author(s): James Turk
-$Id: ZE_ZObject.h,v 1.3 2002/12/29 06:50:19 cozman Exp $
-
- \file ZE_ZObject.h
- \brief Definition file for ZObject Base Class.
-
- Definition file for ZObject the Virtual Base Class for majority of the ZEngine Objects.
-**/
-
-#ifndef __ze_zobject_h__
-#define __ze_zobject_h__
-
-#include "ZE_ZEngine.h"
-
-namespace ZE
-{
-/*!
- \brief ZObject base class for other ZEngine objects.
-
- This is the base class from which all ZEngine internal objects are derived from.
-**/
-class ZObject
-{
- protected:
- //! Pointer to ZEngine Object
- ZEngine* rEngine;
- public:
- /*!
- \brief ZEngine Constructor.
-
- ZEngine Constructor, gets Engine pointer for Object.
- **/
- ZObject() { rEngine = ZEngine::GetInstance(); };
-
- /*!
- \brief ZEngine Virtual destructor.
-
- ZEngine destructor, provided to make class safely inheritable.
- **/
- virtual ~ZObject() {};
-};
-}
-
-#endif //__ze_zobject_h__