diff --git a/include/ZE_ZObject.h b/include/ZE_ZObject.h deleted file mode 100644 index df27803..0000000 --- a/include/ZE_ZObject.h +++ /dev/null @@ -1,58 +0,0 @@ -/******************************************************************************* - This file is Part of the ZEngine Library for 2D game development. - Copyright (C) 2002, 2003 James Turk - - Licensed under a BSD-style license. - - The maintainer of this library is James Turk (james@conceptofzero.net) - and the home of this Library is http://www.zengine.sourceforge.net -*******************************************************************************/ - -/*! -\par File Header: -File: ZE_ZObject.h
-Description: Header file for ZEngine core Object ZObject, base of most ZEngine objects.
-Author(s): James Turk
-$Id: ZE_ZObject.h,v 1.3 2002/12/29 06:50:19 cozman Exp $
- - \file ZE_ZObject.h - \brief Definition file for ZObject Base Class. - - Definition file for ZObject the Virtual Base Class for majority of the ZEngine Objects. -**/ - -#ifndef __ze_zobject_h__ -#define __ze_zobject_h__ - -#include "ZE_ZEngine.h" - -namespace ZE -{ -/*! - \brief ZObject base class for other ZEngine objects. - - This is the base class from which all ZEngine internal objects are derived from. -**/ -class ZObject -{ - protected: - //! Pointer to ZEngine Object - ZEngine* rEngine; - public: - /*! - \brief ZEngine Constructor. - - ZEngine Constructor, gets Engine pointer for Object. - **/ - ZObject() { rEngine = ZEngine::GetInstance(); }; - - /*! - \brief ZEngine Virtual destructor. - - ZEngine destructor, provided to make class safely inheritable. - **/ - virtual ~ZObject() {}; -}; -} - -#endif //__ze_zobject_h__