DrawClipped and DrawClipped test
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@ -13,7 +13,7 @@
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\brief Definition file for ZImage.
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Definition file for ZImage, the OpenGL version of the ZImage class for ZEngine.
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<br>$Id: ZE_ZImage.h,v 1.23 2003/09/01 00:22:27 cozman Exp $<br>
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<br>$Id: ZE_ZImage.h,v 1.24 2003/09/01 03:30:39 cozman Exp $<br>
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\author James Turk
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**/
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@ -215,6 +215,17 @@ class ZImage
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**/
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void Draw(int x, int y) const;
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/*!
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\brief Draw Clipped Image to screen.
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Image is drawn such that only portions of image which fall within a certain area appear.
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\since 0.8.5
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\param x X coord to draw Image to.
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\param y Y coord to draw Image to.
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\param clipRect Rectangle to clip within.
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**/
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void DrawClipped(int x, int y, ZRect clipRect) const;
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#if (GFX_BACKEND == ZE_OGL)
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/*!
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\brief Draw Image to Screen.
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@ -13,7 +13,7 @@
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\brief Source file for ZImage.
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Implementation of ZImage, the Image class for ZEngine.
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<br>$Id: ZE_ZImage.cpp,v 1.42 2003/09/01 00:22:35 cozman Exp $<br>
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<br>$Id: ZE_ZImage.cpp,v 1.43 2003/09/01 03:30:39 cozman Exp $<br>
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\author James Turk
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**/
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@ -197,6 +197,11 @@ void ZImage::Draw(int x, int y) const
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Draw(static_cast<float>(x),static_cast<float>(y));
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}
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void ZImage::DrawClipped(int x, int y, ZRect clipRect) const
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{
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DrawClipped(static_cast<float>(x),static_cast<float>(y),clipRect);
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}
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void ZImage::Draw(float x, float y) const
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{
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glColor4ub(255,255,255,rAlpha); //sets the color correctly
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@ -400,6 +405,14 @@ void ZImage::Draw(int x, int y) const
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SDL_BlitSurface(rImage, NULL, rEngine->Display(), &rect);
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}
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void ZImage::DrawClipped(int x, int y, ZRect clipRect) const
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{
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SDL_Rect rect;
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rect.x = static_cast<Sint16>(x);
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rect.y = static_cast<Sint16>(y);
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SDL_BlitSurface(rImage, &clipRect.SDLrect(), rEngine->Display(), &rect);
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}
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bool ZImage::IsLoaded() const
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{
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return rImage ? true : false;
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@ -9,7 +9,7 @@ This example file is in the public domain, it may be used with no restrictions.
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZImageTest.cpp,v 1.20 2003/08/02 01:18:45 cozman Exp $*/
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/*$Id: ZImageTest.cpp,v 1.21 2003/09/01 03:30:39 cozman Exp $*/
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#include <ZEngine.h>
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#include <string>
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@ -39,13 +39,14 @@ bool Initialize()
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void Test()
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{
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ZEngine *engine = ZEngine::GetInstance();
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float angle=0.0f;
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float angle=0.0f,movDelta;
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Uint8 alpha=128,alphaDelta=1;
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//Open and Setup all the Images//
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SDL_Surface *temp;
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ZImage image1, image2, image3, textImage;
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ZImage image1,image2,image3,image4,textImage;
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ZFont font("data/almontew.ttf",30);
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ZRect clipRect(400,300,30,30);
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font.SetColor(0,255,0);
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font.SetBGColor(0,0,255);
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@ -54,9 +55,11 @@ void Test()
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image1.Attach(temp); //this attaches the surface into itself
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image2.Open("data/test01.bmp");
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image3.OpenFromImage(image2.Surface(),5,5,20,20);
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image4.Open("data/rainbow.bmp");
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temp = NULL; //and temp will now be controlled and freed by image1
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image1.SetColorKey(255,0,255);
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image2.SetColorKey(255,0,255);
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image4.Resize(400,300);
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font.DrawShadedText("ZImage Test.",textImage);
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do
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@ -75,11 +78,29 @@ void Test()
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engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame
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}
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if(engine->KeyIsPressed(SDLK_s))
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//movement//
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movDelta = static_cast<float>(engine->GetFrameTime()*30);
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if(engine->KeyIsPressed(SDLK_LEFT))
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clipRect.MoveRel(-movDelta,0);
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if(engine->KeyIsPressed(SDLK_RIGHT))
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clipRect.MoveRel(movDelta,0);
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if(engine->KeyIsPressed(SDLK_UP))
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clipRect.MoveRel(0,-movDelta);
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if(engine->KeyIsPressed(SDLK_DOWN))
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clipRect.MoveRel(0,movDelta);
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if(engine->KeyIsPressed(SDLK_EQUALS))
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{
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//code to toggle screen//
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engine->ToggleFullscreen();
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clipRect.MoveRel(-1,-1);
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clipRect.ResizeRel(2,2);
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}
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if(engine->KeyIsPressed(SDLK_MINUS))
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{
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clipRect.MoveRel(1,1);
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clipRect.ResizeRel(-2,-2);
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}
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if(engine->KeyIsPressed(SDLK_s))
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engine->ToggleFullscreen();
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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@ -100,6 +121,7 @@ void Test()
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#endif
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image3.Draw(200,0);
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image4.DrawClipped(400,300,clipRect);
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textImage.Draw(0,100);
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engine->Update(); //update the screen
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}
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