From 18ecb1905d782583a702a05192eaa070cf0741fc Mon Sep 17 00:00:00 2001 From: James Turk Date: Mon, 24 Nov 2003 22:59:18 +0000 Subject: [PATCH] line endiing fiasco! --- test/ZFontTest.cpp | 172 +++++++++++++------------- test/ZImageTest.cpp | 286 ++++++++++++++++++++++---------------------- test/ZMouseTest.cpp | 192 ++++++++++++++--------------- test/ZMusicTest.cpp | 218 ++++++++++++++++----------------- test/ZRectTest.cpp | 178 +++++++++++++-------------- test/ZSoundTest.cpp | 216 ++++++++++++++++----------------- 6 files changed, 631 insertions(+), 631 deletions(-) diff --git a/test/ZFontTest.cpp b/test/ZFontTest.cpp index 21747d6..53cad2d 100644 --- a/test/ZFontTest.cpp +++ b/test/ZFontTest.cpp @@ -1,86 +1,86 @@ -/******************************************************************************* - This file is Part of the ZEngine Library for 2D game development. - Copyright (C) 2002, 2003 James Turk - - ZEngine is Licensed under a BSD-style license. -This example file is in the public domain, it may be used with no restrictions. - - The maintainer of this library is James Turk (james@conceptofzero.net) - and the home of this Library is http://www.zengine.sourceforge.net -*******************************************************************************/ - -/*$Id: ZFontTest.cpp,v 1.17 2003/10/21 01:17:35 cozman Exp $*/ - -#include -#include -using namespace std; -using namespace ZE; - -bool Initialize() -{ - ZEngine *engine = ZEngine::GetInstance(); - ZConfigFile cfg("tests.zcf"); - int w,h,bpp,rate; - bool fs; - string title; - - w = cfg.GetInt("ZFontTest","width",800); - h = cfg.GetInt("ZFontTest","height",600); - bpp = cfg.GetInt("ZFontTest","bpp",32); - fs = cfg.GetBool("ZFontTest","fullscreen",false); - title = cfg.GetString("ZFontTest","title","ZFont Test"); - rate = cfg.GetInt("ZFontTest","framerate",60); - - return engine->CreateDisplay(w,h,bpp,fs,title); -} - -void Test() -{ - ZEngine *engine = ZEngine::GetInstance(); - - //Open and Setup all the Fonts and Create Images// - ZImage text[6]; - ZFont almonte("data/almontew.ttf",48), axaxax("data/axaxax.ttf",32), betsy;//("data/betsy.ttf",64); - betsy.OpenFromZip("data/data.zip","betsy.ttf",20); - betsy.Resize(64); - almonte.SetColor(255,0,0,128); - almonte.DrawText("This is the font test.",text[0]); - axaxax.SetColor(0,255,255); - axaxax.SetStyle(true,false,false); - axaxax.DrawText("Fonts free from: ",text[1]); - axaxax.SetStyle(false,true,true); - axaxax.DrawText("http://larabiefonts.com/",text[2]); - almonte.SetBGColor(0,0,128); - almonte.SetColor(0,0,255); - almonte.SetStyle(false,true,false); - almonte.DrawShadedText("Shaded, italic, bold and underlined tested. ",text[3]); - betsy.SetColor(255,255,255); - betsy.DrawText("Font test successful.",text[4]); - - do - { - //In the active loop, check events first// - engine->CheckEvents(); - if(engine->IsActive()) - { - if(engine->KeyIsPressed(SDLK_ESCAPE)) - engine->RequestQuit(); - betsy.DrawText(FormatStr("FPS: %.2f",engine->GetFramerate()),text[5]); - - engine->Clear(); //clear screen - //draw the images// - for(int i=0; i <= 5; i++) - text[i].Draw(10*i,50*i); - engine->Update(); //update the screen - } - - } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request -} - -int main(int argc, char *argv[]) -{ - if(Initialize()) - Test(); - ZEngine::ReleaseInstance(); - return 0; -} +/******************************************************************************* + This file is Part of the ZEngine Library for 2D game development. + Copyright (C) 2002, 2003 James Turk + + ZEngine is Licensed under a BSD-style license. +This example file is in the public domain, it may be used with no restrictions. + + The maintainer of this library is James Turk (james@conceptofzero.net) + and the home of this Library is http://www.zengine.sourceforge.net +*******************************************************************************/ + +/*$Id: ZFontTest.cpp,v 1.18 2003/11/24 22:59:18 cozman Exp $*/ + +#include +#include +using namespace std; +using namespace ZE; + +bool Initialize() +{ + ZEngine *engine = ZEngine::GetInstance(); + ZConfigFile cfg("tests.zcf"); + int w,h,bpp,rate; + bool fs; + string title; + + w = cfg.GetInt("ZFontTest","width",800); + h = cfg.GetInt("ZFontTest","height",600); + bpp = cfg.GetInt("ZFontTest","bpp",32); + fs = cfg.GetBool("ZFontTest","fullscreen",false); + title = cfg.GetString("ZFontTest","title","ZFont Test"); + rate = cfg.GetInt("ZFontTest","framerate",60); + + return engine->CreateDisplay(w,h,bpp,fs,title); +} + +void Test() +{ + ZEngine *engine = ZEngine::GetInstance(); + + //Open and Setup all the Fonts and Create Images// + ZImage text[6]; + ZFont almonte("data/almontew.ttf",48), axaxax("data/axaxax.ttf",32), betsy;//("data/betsy.ttf",64); + betsy.OpenFromZip("data/data.zip","betsy.ttf",20); + betsy.Resize(64); + almonte.SetColor(255,0,0,128); + almonte.DrawText("This is the font test.",text[0]); + axaxax.SetColor(0,255,255); + axaxax.SetStyle(true,false,false); + axaxax.DrawText("Fonts free from: ",text[1]); + axaxax.SetStyle(false,true,true); + axaxax.DrawText("http://larabiefonts.com/",text[2]); + almonte.SetBGColor(0,0,128); + almonte.SetColor(0,0,255); + almonte.SetStyle(false,true,false); + almonte.DrawShadedText("Shaded, italic, bold and underlined tested. ",text[3]); + betsy.SetColor(255,255,255); + betsy.DrawText("Font test successful.",text[4]); + + do + { + //In the active loop, check events first// + engine->CheckEvents(); + if(engine->IsActive()) + { + if(engine->KeyIsPressed(SDLK_ESCAPE)) + engine->RequestQuit(); + betsy.DrawText(FormatStr("FPS: %.2f",engine->GetFramerate()),text[5]); + + engine->Clear(); //clear screen + //draw the images// + for(int i=0; i <= 5; i++) + text[i].Draw(10*i,50*i); + engine->Update(); //update the screen + } + + } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request +} + +int main(int argc, char *argv[]) +{ + if(Initialize()) + Test(); + ZEngine::ReleaseInstance(); + return 0; +} diff --git a/test/ZImageTest.cpp b/test/ZImageTest.cpp index 20ee75b..2d829df 100644 --- a/test/ZImageTest.cpp +++ b/test/ZImageTest.cpp @@ -1,143 +1,143 @@ -/******************************************************************************* - This file is Part of the ZEngine Library for 2D game development. - Copyright (C) 2002, 2003 James Turk - - ZEngine is Licensed under a BSD-style license. -This example file is in the public domain, it may be used with no restrictions. - - The maintainer of this library is James Turk (james@conceptofzero.net) - and the home of this Library is http://www.zengine.sourceforge.net -*******************************************************************************/ - -/*$Id: ZImageTest.cpp,v 1.27 2003/11/14 21:39:51 cozman Exp $*/ - -#include -#include -using namespace std; -using namespace ZE; - -bool Initialize() -{ - ZEngine *engine = ZEngine::GetInstance(); - ZConfigFile cfg("tests.zcf"); - int w,h,bpp,rate; - bool fs; - std::string title; - - w = cfg.GetInt("ZImageTest","width",800); - h = cfg.GetInt("ZImageTest","height",600); - bpp = cfg.GetInt("ZImageTest","bpp",32); - fs = cfg.GetBool("ZImageTest","fullscreen",true); - title = cfg.GetString("ZImageTest","title","ZImage Test"); - rate = cfg.GetInt("ZImageTest","framerate",60); - - engine->SetDesiredFramerate(rate); - return engine->CreateDisplay(w,h,bpp,fs,title); -} - -void Test() -{ - ZEngine *engine = ZEngine::GetInstance(); - float angle=0.0f,movDelta; - float alpha=128.0f,alphaDelta=15.0f; - SDL_Surface *temp; - - //Open and Setup all the Images// - ZImage image1,image2,image3,image4,textImage; - ZFont font("data/almontew.ttf",30); - ZRect clipRect(400,300,30,30); - - font.SetColor(0,255,0); - font.SetBGColor(0,0,255); - - temp = SDL_LoadBMP("data/rainbow.bmp"); //this is a separate surface - image1.OpenFromZip("data/data.zip","test02.bmp"); - image1.SetColorKey(255,0,255); - image2.Open("data/test01.bmp"); - image2.SetColorKey(255,0,255); - image3.OpenFromImage(image2.Surface(),5,5,20,20); - image4.Attach(temp); //this attaches the surface into itself - -#if (GFX_BACKEND == ZE_OGL) - image4.Resize(400,300); - image4.Flip(true,false); -#endif - font.DrawShadedText("ZImage Test.",textImage); - - do - { - //In the active loop, check events first// - engine->CheckEvents(); - - if(engine->IsActive()) - { - if(engine->ImagesNeedReload()) - { - image1.Reload(); - image2.Reload(); - image3.Reload(); - image4.Reload(); - textImage.Reload(); - engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame - } - - //movement// - movDelta = static_cast(engine->GetFrameTime()*30); - if(engine->KeyIsPressed(SDLK_LEFT)) - clipRect.MoveRel(-movDelta,0); - if(engine->KeyIsPressed(SDLK_RIGHT)) - clipRect.MoveRel(movDelta,0); - if(engine->KeyIsPressed(SDLK_UP)) - clipRect.MoveRel(0,-movDelta); - if(engine->KeyIsPressed(SDLK_DOWN)) - clipRect.MoveRel(0,movDelta); - if(engine->KeyIsPressed(SDLK_EQUALS)) - { - clipRect.MoveRel(-1,-1); - clipRect.ResizeRel(2,2); - } - if(engine->KeyIsPressed(SDLK_MINUS)) - { - clipRect.MoveRel(1,1); - clipRect.ResizeRel(-2,-2); - } - - if(engine->KeyIsPressed(SDLK_s)) - engine->ToggleFullscreen(); - if(engine->KeyIsPressed(SDLK_ESCAPE)) - engine->RequestQuit(); - - engine->Clear(); //clear screen - //draw the images// - alpha += alphaDelta*engine->GetFrameTime(); - if(alpha >= 255 || alpha <= 0) - alphaDelta *= -1.0f; - image1.SetAlpha(static_cast(alpha)); - image1.Draw(0,0); - -#if (GFX_BACKEND == ZE_OGL) - image2.DrawRotated(100,0,angle); - angle+=(150*engine->GetFrameTime()); - if(angle > 360) - angle = 0.0f; -#elif (GFX_BACKEND == ZE_SDL) - image2.Draw(100,0); -#endif - - image3.Draw(200,0); - image4.DrawClipped(400,300,clipRect); - textImage.Draw(0,100); - engine->Update(); //update the screen - } - else - engine->Delay(10); - - } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request -} - -int main(int argc, char *argv[]) -{ - if(Initialize()) - Test(); - return 0; -} +/******************************************************************************* + This file is Part of the ZEngine Library for 2D game development. + Copyright (C) 2002, 2003 James Turk + + ZEngine is Licensed under a BSD-style license. +This example file is in the public domain, it may be used with no restrictions. + + The maintainer of this library is James Turk (james@conceptofzero.net) + and the home of this Library is http://www.zengine.sourceforge.net +*******************************************************************************/ + +/*$Id: ZImageTest.cpp,v 1.28 2003/11/24 22:59:18 cozman Exp $*/ + +#include +#include +using namespace std; +using namespace ZE; + +bool Initialize() +{ + ZEngine *engine = ZEngine::GetInstance(); + ZConfigFile cfg("tests.zcf"); + int w,h,bpp,rate; + bool fs; + std::string title; + + w = cfg.GetInt("ZImageTest","width",800); + h = cfg.GetInt("ZImageTest","height",600); + bpp = cfg.GetInt("ZImageTest","bpp",32); + fs = cfg.GetBool("ZImageTest","fullscreen",true); + title = cfg.GetString("ZImageTest","title","ZImage Test"); + rate = cfg.GetInt("ZImageTest","framerate",60); + + engine->SetDesiredFramerate(rate); + return engine->CreateDisplay(w,h,bpp,fs,title); +} + +void Test() +{ + ZEngine *engine = ZEngine::GetInstance(); + float angle=0.0f,movDelta; + float alpha=128.0f,alphaDelta=15.0f; + SDL_Surface *temp; + + //Open and Setup all the Images// + ZImage image1,image2,image3,image4,textImage; + ZFont font("data/almontew.ttf",30); + ZRect clipRect(400,300,30,30); + + font.SetColor(0,255,0); + font.SetBGColor(0,0,255); + + temp = SDL_LoadBMP("data/rainbow.bmp"); //this is a separate surface + image1.OpenFromZip("data/data.zip","test02.bmp"); + image1.SetColorKey(255,0,255); + image2.Open("data/test01.bmp"); + image2.SetColorKey(255,0,255); + image3.OpenFromImage(image2.Surface(),5,5,20,20); + image4.Attach(temp); //this attaches the surface into itself + +#if (GFX_BACKEND == ZE_OGL) + image4.Resize(400,300); + image4.Flip(true,false); +#endif + font.DrawShadedText("ZImage Test.",textImage); + + do + { + //In the active loop, check events first// + engine->CheckEvents(); + + if(engine->IsActive()) + { + if(engine->ImagesNeedReload()) + { + image1.Reload(); + image2.Reload(); + image3.Reload(); + image4.Reload(); + textImage.Reload(); + engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame + } + + //movement// + movDelta = static_cast(engine->GetFrameTime()*30); + if(engine->KeyIsPressed(SDLK_LEFT)) + clipRect.MoveRel(-movDelta,0); + if(engine->KeyIsPressed(SDLK_RIGHT)) + clipRect.MoveRel(movDelta,0); + if(engine->KeyIsPressed(SDLK_UP)) + clipRect.MoveRel(0,-movDelta); + if(engine->KeyIsPressed(SDLK_DOWN)) + clipRect.MoveRel(0,movDelta); + if(engine->KeyIsPressed(SDLK_EQUALS)) + { + clipRect.MoveRel(-1,-1); + clipRect.ResizeRel(2,2); + } + if(engine->KeyIsPressed(SDLK_MINUS)) + { + clipRect.MoveRel(1,1); + clipRect.ResizeRel(-2,-2); + } + + if(engine->KeyIsPressed(SDLK_s)) + engine->ToggleFullscreen(); + if(engine->KeyIsPressed(SDLK_ESCAPE)) + engine->RequestQuit(); + + engine->Clear(); //clear screen + //draw the images// + alpha += alphaDelta*engine->GetFrameTime(); + if(alpha >= 255 || alpha <= 0) + alphaDelta *= -1.0f; + image1.SetAlpha(static_cast(alpha)); + image1.Draw(0,0); + +#if (GFX_BACKEND == ZE_OGL) + image2.DrawRotated(100,0,angle); + angle+=(150*engine->GetFrameTime()); + if(angle > 360) + angle = 0.0f; +#elif (GFX_BACKEND == ZE_SDL) + image2.Draw(100,0); +#endif + + image3.Draw(200,0); + image4.DrawClipped(400,300,clipRect); + textImage.Draw(0,100); + engine->Update(); //update the screen + } + else + engine->Delay(10); + + } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request +} + +int main(int argc, char *argv[]) +{ + if(Initialize()) + Test(); + return 0; +} diff --git a/test/ZMouseTest.cpp b/test/ZMouseTest.cpp index 6f4d5f8..b9dfd16 100644 --- a/test/ZMouseTest.cpp +++ b/test/ZMouseTest.cpp @@ -1,96 +1,96 @@ -/******************************************************************************* - This file is Part of the ZEngine Library for 2D game development. - Copyright (C) 2002, 2003 James Turk - - ZEngine is Licensed under a BSD-style license. -This example file is in the public domain, it may be used with no restrictions. - - The maintainer of this library is James Turk (james@conceptofzero.net) - and the home of this Library is http://www.zengine.sourceforge.net -*******************************************************************************/ - -/*$Id: ZMouseTest.cpp,v 1.19 2003/10/21 01:17:35 cozman Exp $*/ - -#include -#include -using namespace std; -using namespace ZE; - -bool Initialize() -{ - ZEngine *engine = ZEngine::GetInstance(); - ZConfigFile cfg("tests.zcf"); - int w,h,bpp,rate; - bool fs; - std::string title; - - w = cfg.GetInt("ZMouseTest","width",800); - h = cfg.GetInt("ZMouseTest","height",600); - bpp = cfg.GetInt("ZMouseTest","bpp",32); - fs = cfg.GetBool("ZMouseTest","fullscreen",false); - title = cfg.GetString("ZMouseTest","title","ZMouse Test"); - rate = cfg.GetInt("ZMouseTest","framerate",60); - - return engine->CreateDisplay(w,h,bpp,fs,title); -} - -void Test() -{ - ZEngine *engine = ZEngine::GetInstance(); - - //Open and Setup all the Images// - ZImage text[3], cursor("data/cursor.bmp"); - ZFont font("data/almontew.ttf",30); - SDL_Rect textRect; - - engine->HideCursor(); - cursor.SetColorKey(255,0,255); - - font.SetColor(0,255,0); - font.SetBGColor(0,0,255); - font.DrawText("Mouse Test",text[0]); - font.DrawShadedText("Mouse Test",text[1]); - textRect.x = textRect.y = 100; - textRect.w = font.StringWidth("Mouse Test"); - textRect.h = font.StringHeight("Mouse Test"); - - do - { - //In the active loop, check events first// - engine->CheckEvents(); - - if(engine->IsActive()) - { - if(engine->KeyIsPressed(SDLK_ESCAPE)) - engine->RequestQuit(); - - //show where mouse is (clicked or not)// - if(engine->RButtonPressed()) - font.DrawText(FormatStr("Right button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]); - else if(engine->LButtonPressed()) - font.DrawText(FormatStr("Left button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]); - else if(engine->MButtonPressed()) - font.DrawText(FormatStr("Middle button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]); - else - font.DrawText(FormatStr("Mouse at %d,%d",engine->MouseX(),engine->MouseY()),text[2]); - - - engine->Clear(); //clear screen - //draw the images// - text[engine->MouseInRect(&textRect)].Draw(100,100); - text[2].Draw(0,0); - cursor.Draw(engine->MouseX()-8,engine->MouseY()-8); - - engine->Update(); //update the screen - } - - } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request -} - -int main(int argc, char *argv[]) -{ - if(Initialize()) - Test(); - ZEngine::ReleaseInstance(); - return 0; -} +/******************************************************************************* + This file is Part of the ZEngine Library for 2D game development. + Copyright (C) 2002, 2003 James Turk + + ZEngine is Licensed under a BSD-style license. +This example file is in the public domain, it may be used with no restrictions. + + The maintainer of this library is James Turk (james@conceptofzero.net) + and the home of this Library is http://www.zengine.sourceforge.net +*******************************************************************************/ + +/*$Id: ZMouseTest.cpp,v 1.20 2003/11/24 22:59:18 cozman Exp $*/ + +#include +#include +using namespace std; +using namespace ZE; + +bool Initialize() +{ + ZEngine *engine = ZEngine::GetInstance(); + ZConfigFile cfg("tests.zcf"); + int w,h,bpp,rate; + bool fs; + std::string title; + + w = cfg.GetInt("ZMouseTest","width",800); + h = cfg.GetInt("ZMouseTest","height",600); + bpp = cfg.GetInt("ZMouseTest","bpp",32); + fs = cfg.GetBool("ZMouseTest","fullscreen",false); + title = cfg.GetString("ZMouseTest","title","ZMouse Test"); + rate = cfg.GetInt("ZMouseTest","framerate",60); + + return engine->CreateDisplay(w,h,bpp,fs,title); +} + +void Test() +{ + ZEngine *engine = ZEngine::GetInstance(); + + //Open and Setup all the Images// + ZImage text[3], cursor("data/cursor.bmp"); + ZFont font("data/almontew.ttf",30); + SDL_Rect textRect; + + engine->HideCursor(); + cursor.SetColorKey(255,0,255); + + font.SetColor(0,255,0); + font.SetBGColor(0,0,255); + font.DrawText("Mouse Test",text[0]); + font.DrawShadedText("Mouse Test",text[1]); + textRect.x = textRect.y = 100; + textRect.w = font.StringWidth("Mouse Test"); + textRect.h = font.StringHeight("Mouse Test"); + + do + { + //In the active loop, check events first// + engine->CheckEvents(); + + if(engine->IsActive()) + { + if(engine->KeyIsPressed(SDLK_ESCAPE)) + engine->RequestQuit(); + + //show where mouse is (clicked or not)// + if(engine->RButtonPressed()) + font.DrawText(FormatStr("Right button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]); + else if(engine->LButtonPressed()) + font.DrawText(FormatStr("Left button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]); + else if(engine->MButtonPressed()) + font.DrawText(FormatStr("Middle button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]); + else + font.DrawText(FormatStr("Mouse at %d,%d",engine->MouseX(),engine->MouseY()),text[2]); + + + engine->Clear(); //clear screen + //draw the images// + text[engine->MouseInRect(&textRect)].Draw(100,100); + text[2].Draw(0,0); + cursor.Draw(engine->MouseX()-8,engine->MouseY()-8); + + engine->Update(); //update the screen + } + + } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request +} + +int main(int argc, char *argv[]) +{ + if(Initialize()) + Test(); + ZEngine::ReleaseInstance(); + return 0; +} diff --git a/test/ZMusicTest.cpp b/test/ZMusicTest.cpp index 3e19b29..d5f5c04 100644 --- a/test/ZMusicTest.cpp +++ b/test/ZMusicTest.cpp @@ -1,109 +1,109 @@ -/******************************************************************************* - This file is Part of the ZEngine Library for 2D game development. - Copyright (C) 2002, 2003 James Turk - - ZEngine is Licensed under a BSD-style license. -This example file is in the public domain, it may be used with no restrictions. - - The maintainer of this library is James Turk (james@conceptofzero.net) - and the home of this Library is http://www.zengine.sourceforge.net -*******************************************************************************/ - -/*$Id: ZMusicTest.cpp,v 1.19 2003/10/21 01:17:35 cozman Exp $*/ - -#include -#include -using namespace std; -using namespace ZE; - -bool Initialize() -{ - ZEngine *engine = ZEngine::GetInstance(); - ZConfigFile cfg("tests.zcf"); - int w,h,bpp,rate; - bool fs; - std::string title; - - w = cfg.GetInt("ZMusicTest","width",800); - h = cfg.GetInt("ZMusicTest","height",600); - bpp = cfg.GetInt("ZMusicTest","bpp",32); - fs = cfg.GetBool("ZMusicTest","fullscreen",false); - title = cfg.GetString("ZMusicTest","title","ZMusic Test"); - rate = cfg.GetInt("ZMusicTest","framerate",60); - - return engine->CreateDisplay(w,h,bpp,fs,title); -} - -void Test() -{ - ZEngine *engine = ZEngine::GetInstance(); - - ZMusic song("data/music.ogg"); - ZFont font("data/almontew.ttf",48); - ZImage text[4]; - - if(!song.IsLoaded()) //this executes if there is no music.ogg file - { - engine->Clear(); - engine->CreateDisplay(800,70,32,false,"ZMusic Test"); - font.DrawText("Music.ogg does not exist, please read music.txt.",text[0]); - text[0].Draw(0,0); - engine->Update(); - do - { - engine->CheckEvents(); - engine->Update(); - } while(!engine->QuitRequested()); - } - else //this is the actual example - { - font.DrawText("(P)ause\t(U)npause\t(R)ewind",text[0]); - font.DrawText("(F)ade Out\t(H)alt\t",text[1]); - font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]); - - song.Play(); - do - { - //In the active loop, check events first// - engine->CheckEvents(); - - if(engine->IsActive()) - { - if(engine->KeyIsPressed(SDLK_ESCAPE)) - engine->RequestQuit(); - if(engine->KeyIsPressed(SDLK_r)) - song.Rewind(); - if(engine->KeyIsPressed(SDLK_p)) - song.Pause(); - if(engine->KeyIsPressed(SDLK_u)) - song.Unpause(); - if(engine->KeyIsPressed(SDLK_f)) - song.Stop(5000); - if(engine->KeyIsPressed(SDLK_h)) - song.Stop(); - if(engine->KeyIsPressed(SDLK_SPACE)) - song.Play(); - if(engine->KeyIsPressed(SDLK_UP)) - song.SetVolume(song.Volume()+1); - if(engine->KeyIsPressed(SDLK_DOWN)) - song.SetVolume(song.Volume()-1); - - - font.DrawText(FormatStr("Volume: %d",song.Volume()),text[3]); - - engine->Clear(); //clear screen - for(int i=0; i < 4; i++) - text[i].Draw(0,i*50); - engine->Update(); //update the screen - } - } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request - } -} - -int main(int argc, char *argv[]) -{ - if(Initialize()) - Test(); - ZEngine::ReleaseInstance(); - return 0; -} +/******************************************************************************* + This file is Part of the ZEngine Library for 2D game development. + Copyright (C) 2002, 2003 James Turk + + ZEngine is Licensed under a BSD-style license. +This example file is in the public domain, it may be used with no restrictions. + + The maintainer of this library is James Turk (james@conceptofzero.net) + and the home of this Library is http://www.zengine.sourceforge.net +*******************************************************************************/ + +/*$Id: ZMusicTest.cpp,v 1.20 2003/11/24 22:59:18 cozman Exp $*/ + +#include +#include +using namespace std; +using namespace ZE; + +bool Initialize() +{ + ZEngine *engine = ZEngine::GetInstance(); + ZConfigFile cfg("tests.zcf"); + int w,h,bpp,rate; + bool fs; + std::string title; + + w = cfg.GetInt("ZMusicTest","width",800); + h = cfg.GetInt("ZMusicTest","height",600); + bpp = cfg.GetInt("ZMusicTest","bpp",32); + fs = cfg.GetBool("ZMusicTest","fullscreen",false); + title = cfg.GetString("ZMusicTest","title","ZMusic Test"); + rate = cfg.GetInt("ZMusicTest","framerate",60); + + return engine->CreateDisplay(w,h,bpp,fs,title); +} + +void Test() +{ + ZEngine *engine = ZEngine::GetInstance(); + + ZMusic song("data/music.ogg"); + ZFont font("data/almontew.ttf",48); + ZImage text[4]; + + if(!song.IsLoaded()) //this executes if there is no music.ogg file + { + engine->Clear(); + engine->CreateDisplay(800,70,32,false,"ZMusic Test"); + font.DrawText("Music.ogg does not exist, please read music.txt.",text[0]); + text[0].Draw(0,0); + engine->Update(); + do + { + engine->CheckEvents(); + engine->Update(); + } while(!engine->QuitRequested()); + } + else //this is the actual example + { + font.DrawText("(P)ause\t(U)npause\t(R)ewind",text[0]); + font.DrawText("(F)ade Out\t(H)alt\t",text[1]); + font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]); + + song.Play(); + do + { + //In the active loop, check events first// + engine->CheckEvents(); + + if(engine->IsActive()) + { + if(engine->KeyIsPressed(SDLK_ESCAPE)) + engine->RequestQuit(); + if(engine->KeyIsPressed(SDLK_r)) + song.Rewind(); + if(engine->KeyIsPressed(SDLK_p)) + song.Pause(); + if(engine->KeyIsPressed(SDLK_u)) + song.Unpause(); + if(engine->KeyIsPressed(SDLK_f)) + song.Stop(5000); + if(engine->KeyIsPressed(SDLK_h)) + song.Stop(); + if(engine->KeyIsPressed(SDLK_SPACE)) + song.Play(); + if(engine->KeyIsPressed(SDLK_UP)) + song.SetVolume(song.Volume()+1); + if(engine->KeyIsPressed(SDLK_DOWN)) + song.SetVolume(song.Volume()-1); + + + font.DrawText(FormatStr("Volume: %d",song.Volume()),text[3]); + + engine->Clear(); //clear screen + for(int i=0; i < 4; i++) + text[i].Draw(0,i*50); + engine->Update(); //update the screen + } + } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request + } +} + +int main(int argc, char *argv[]) +{ + if(Initialize()) + Test(); + ZEngine::ReleaseInstance(); + return 0; +} diff --git a/test/ZRectTest.cpp b/test/ZRectTest.cpp index 1f014d4..0441861 100644 --- a/test/ZRectTest.cpp +++ b/test/ZRectTest.cpp @@ -1,89 +1,89 @@ -/******************************************************************************* - This file is Part of the ZEngine Library for 2D game development. - Copyright (C) 2002, 2003 James Turk - - ZEngine is Licensed under a BSD-style license. -This example file is in the public domain, it may be used with no restrictions. - - The maintainer of this library is James Turk (james@conceptofzero.net) - and the home of this Library is http://www.zengine.sourceforge.net -*******************************************************************************/ - -/*$Id: ZRectTest.cpp,v 1.20 2003/10/21 01:17:35 cozman Exp $*/ - -#include -#include -using namespace std; -using namespace ZE; - -bool Initialize() -{ - ZEngine *engine = ZEngine::GetInstance(); - ZConfigFile cfg("tests.zcf"); - int w,h,bpp,rate; - bool fs; - std::string title; - - w = cfg.GetInt("ZRectTest","Width",800); - h = cfg.GetInt("ZRectTest","height",600); - bpp = cfg.GetInt("ZRectTest","bpp",32); - fs = cfg.GetBool("ZRectTest","fullscreen",false); - title = cfg.GetString("ZRectTest","title","ZRect Test"); - rate = cfg.GetInt("ZRectTest","framerate",60); - - return engine->CreateDisplay(w,h,bpp,fs,title); -} - -void Test() -{ - ZEngine *engine = ZEngine::GetInstance(); - ZRect moveRect(0,0,25,25),stillRect(100,100,100,100); - float movDelta; - - do - { - //In the active loop, check events first// - engine->CheckEvents(); - - if(engine->IsActive()) - { - if(engine->KeyIsPressed(SDLK_ESCAPE)) - engine->RequestQuit(); - //movement// - movDelta = static_cast(engine->GetFrameTime()*30); - if(engine->KeyIsPressed(SDLK_LEFT)) - moveRect.MoveRel(-movDelta,0); - if(engine->KeyIsPressed(SDLK_RIGHT)) - moveRect.MoveRel(movDelta,0); - if(engine->KeyIsPressed(SDLK_UP)) - moveRect.MoveRel(0,-movDelta); - if(engine->KeyIsPressed(SDLK_DOWN)) - moveRect.MoveRel(0,movDelta); - if(engine->KeyIsPressed(SDLK_EQUALS)) - { - moveRect.MoveRel(-1,-1); - moveRect.ResizeRel(2,2); - } - if(engine->KeyIsPressed(SDLK_MINUS)) - { - moveRect.MoveRel(1,1); - moveRect.ResizeRel(-2,-2); - } - - engine->Clear(); - moveRect.Draw(255,0,0,128); - stillRect.Draw(0,0,255,128); - moveRect.Intersection(stillRect).Draw(0,255,0); - engine->Update(); - } - - } while(!engine->QuitRequested()); -} - -int main(int argc, char *argv[]) -{ - if(Initialize()) - Test(); - ZEngine::ReleaseInstance(); - return 0; -} +/******************************************************************************* + This file is Part of the ZEngine Library for 2D game development. + Copyright (C) 2002, 2003 James Turk + + ZEngine is Licensed under a BSD-style license. +This example file is in the public domain, it may be used with no restrictions. + + The maintainer of this library is James Turk (james@conceptofzero.net) + and the home of this Library is http://www.zengine.sourceforge.net +*******************************************************************************/ + +/*$Id: ZRectTest.cpp,v 1.21 2003/11/24 22:59:18 cozman Exp $*/ + +#include +#include +using namespace std; +using namespace ZE; + +bool Initialize() +{ + ZEngine *engine = ZEngine::GetInstance(); + ZConfigFile cfg("tests.zcf"); + int w,h,bpp,rate; + bool fs; + std::string title; + + w = cfg.GetInt("ZRectTest","Width",800); + h = cfg.GetInt("ZRectTest","height",600); + bpp = cfg.GetInt("ZRectTest","bpp",32); + fs = cfg.GetBool("ZRectTest","fullscreen",false); + title = cfg.GetString("ZRectTest","title","ZRect Test"); + rate = cfg.GetInt("ZRectTest","framerate",60); + + return engine->CreateDisplay(w,h,bpp,fs,title); +} + +void Test() +{ + ZEngine *engine = ZEngine::GetInstance(); + ZRect moveRect(0,0,25,25),stillRect(100,100,100,100); + float movDelta; + + do + { + //In the active loop, check events first// + engine->CheckEvents(); + + if(engine->IsActive()) + { + if(engine->KeyIsPressed(SDLK_ESCAPE)) + engine->RequestQuit(); + //movement// + movDelta = static_cast(engine->GetFrameTime()*30); + if(engine->KeyIsPressed(SDLK_LEFT)) + moveRect.MoveRel(-movDelta,0); + if(engine->KeyIsPressed(SDLK_RIGHT)) + moveRect.MoveRel(movDelta,0); + if(engine->KeyIsPressed(SDLK_UP)) + moveRect.MoveRel(0,-movDelta); + if(engine->KeyIsPressed(SDLK_DOWN)) + moveRect.MoveRel(0,movDelta); + if(engine->KeyIsPressed(SDLK_EQUALS)) + { + moveRect.MoveRel(-1,-1); + moveRect.ResizeRel(2,2); + } + if(engine->KeyIsPressed(SDLK_MINUS)) + { + moveRect.MoveRel(1,1); + moveRect.ResizeRel(-2,-2); + } + + engine->Clear(); + moveRect.Draw(255,0,0,128); + stillRect.Draw(0,0,255,128); + moveRect.Intersection(stillRect).Draw(0,255,0); + engine->Update(); + } + + } while(!engine->QuitRequested()); +} + +int main(int argc, char *argv[]) +{ + if(Initialize()) + Test(); + ZEngine::ReleaseInstance(); + return 0; +} diff --git a/test/ZSoundTest.cpp b/test/ZSoundTest.cpp index 8bd11c5..1a922ce 100644 --- a/test/ZSoundTest.cpp +++ b/test/ZSoundTest.cpp @@ -1,108 +1,108 @@ -/******************************************************************************* - This file is Part of the ZEngine Library for 2D game development. - Copyright (C) 2002, 2003 James Turk - - ZEngine is Licensed under a BSD-style license. -This example file is in the public domain, it may be used with no restrictions. - - The maintainer of this library is James Turk (james@conceptofzero.net) - and the home of this Library is http://www.zengine.sourceforge.net -*******************************************************************************/ - -/*$Id: ZSoundTest.cpp,v 1.19 2003/10/21 01:17:35 cozman Exp $*/ - -#include -#include -using namespace std; -using namespace ZE; - -bool Initialize() -{ - ZEngine *engine = ZEngine::GetInstance(); - ZConfigFile cfg("tests.zcf"); - int w,h,bpp,rate; - bool fs; - std::string title; - - w = cfg.GetInt("ZSoundTest","width",800); - h = cfg.GetInt("ZSoundTest","height",600); - bpp = cfg.GetInt("ZSoundTest","bpp",32); - fs = cfg.GetBool("ZSoundTest","fullscreen",false); - title = cfg.GetString("ZSoundTest","title","ZSound Test"); - rate = cfg.GetInt("ZSoundTest","framerate",60); - - return engine->CreateDisplay(w,h,bpp,fs,title); -} - -void Test() -{ - ZEngine *engine = ZEngine::GetInstance(); - - std::string name[5] = { "monkey", "rooster", "kick", "carcrash", "whip" }; - ZSound sample[5]; - ZFont font("data/almontew.ttf",48); - ZImage text[6]; - int sampleNum = 0; - - for(int i=0; i < 4; i++) - sample[i].OpenFromZip("data/data.zip",FormatStr("%s.wav",name[i].c_str())); - sample[4].Open("data/whip.wav"); - - - font.DrawText("(P)ause\t(U)npause",text[0]); - font.DrawText("(F)ade Out\t(H)alt\t",text[1]); - font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]); - font.DrawText("1-5 Change Sample Being Controlled",text[3]); - do - { - //In the active loop, check events first// - engine->CheckEvents(); - - if(engine->IsActive()) - { - if(engine->KeyIsPressed(SDLK_ESCAPE)) - engine->RequestQuit(); - if(engine->KeyIsPressed(SDLK_1)) - sampleNum = 0; - if(engine->KeyIsPressed(SDLK_2)) - sampleNum = 1; - if(engine->KeyIsPressed(SDLK_3)) - sampleNum = 2; - if(engine->KeyIsPressed(SDLK_4)) - sampleNum = 3; - if(engine->KeyIsPressed(SDLK_5)) - sampleNum = 4; - if(engine->KeyIsPressed(SDLK_p)) - sample[sampleNum].Pause(); - if(engine->KeyIsPressed(SDLK_u)) - sample[sampleNum].Unpause(); - if(engine->KeyIsPressed(SDLK_f)) - sample[sampleNum].Stop(5000); - if(engine->KeyIsPressed(SDLK_h)) - sample[sampleNum].Stop(); - if(engine->KeyIsPressed(SDLK_SPACE)) - sample[sampleNum].Play(); - if(engine->KeyIsPressed(SDLK_UP)) - sample[sampleNum].SetVolume(sample[sampleNum].Volume()+1); - if(engine->KeyIsPressed(SDLK_DOWN)) - sample[sampleNum].SetVolume(sample[sampleNum].Volume()-1); - - font.DrawText(FormatStr("Volume: %d",sample[sampleNum].Volume()),text[4]); - font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]); - - engine->Clear(); //clear screen - for(int i=0; i < 6; i++) - text[i].Draw(0,i*50); - engine->Update(); //update the screen - } - - } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request -} - -int main(int argc, char *argv[]) -{ - if(Initialize()) - Test(); - ZEngine::ReleaseInstance(); - return 0; -} +/******************************************************************************* + This file is Part of the ZEngine Library for 2D game development. + Copyright (C) 2002, 2003 James Turk + + ZEngine is Licensed under a BSD-style license. +This example file is in the public domain, it may be used with no restrictions. + + The maintainer of this library is James Turk (james@conceptofzero.net) + and the home of this Library is http://www.zengine.sourceforge.net +*******************************************************************************/ + +/*$Id: ZSoundTest.cpp,v 1.20 2003/11/24 22:59:18 cozman Exp $*/ + +#include +#include +using namespace std; +using namespace ZE; + +bool Initialize() +{ + ZEngine *engine = ZEngine::GetInstance(); + ZConfigFile cfg("tests.zcf"); + int w,h,bpp,rate; + bool fs; + std::string title; + + w = cfg.GetInt("ZSoundTest","width",800); + h = cfg.GetInt("ZSoundTest","height",600); + bpp = cfg.GetInt("ZSoundTest","bpp",32); + fs = cfg.GetBool("ZSoundTest","fullscreen",false); + title = cfg.GetString("ZSoundTest","title","ZSound Test"); + rate = cfg.GetInt("ZSoundTest","framerate",60); + + return engine->CreateDisplay(w,h,bpp,fs,title); +} + +void Test() +{ + ZEngine *engine = ZEngine::GetInstance(); + + std::string name[5] = { "monkey", "rooster", "kick", "carcrash", "whip" }; + ZSound sample[5]; + ZFont font("data/almontew.ttf",48); + ZImage text[6]; + int sampleNum = 0; + + for(int i=0; i < 4; i++) + sample[i].OpenFromZip("data/data.zip",FormatStr("%s.wav",name[i].c_str())); + sample[4].Open("data/whip.wav"); + + + font.DrawText("(P)ause\t(U)npause",text[0]); + font.DrawText("(F)ade Out\t(H)alt\t",text[1]); + font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]); + font.DrawText("1-5 Change Sample Being Controlled",text[3]); + do + { + //In the active loop, check events first// + engine->CheckEvents(); + + if(engine->IsActive()) + { + if(engine->KeyIsPressed(SDLK_ESCAPE)) + engine->RequestQuit(); + if(engine->KeyIsPressed(SDLK_1)) + sampleNum = 0; + if(engine->KeyIsPressed(SDLK_2)) + sampleNum = 1; + if(engine->KeyIsPressed(SDLK_3)) + sampleNum = 2; + if(engine->KeyIsPressed(SDLK_4)) + sampleNum = 3; + if(engine->KeyIsPressed(SDLK_5)) + sampleNum = 4; + if(engine->KeyIsPressed(SDLK_p)) + sample[sampleNum].Pause(); + if(engine->KeyIsPressed(SDLK_u)) + sample[sampleNum].Unpause(); + if(engine->KeyIsPressed(SDLK_f)) + sample[sampleNum].Stop(5000); + if(engine->KeyIsPressed(SDLK_h)) + sample[sampleNum].Stop(); + if(engine->KeyIsPressed(SDLK_SPACE)) + sample[sampleNum].Play(); + if(engine->KeyIsPressed(SDLK_UP)) + sample[sampleNum].SetVolume(sample[sampleNum].Volume()+1); + if(engine->KeyIsPressed(SDLK_DOWN)) + sample[sampleNum].SetVolume(sample[sampleNum].Volume()-1); + + font.DrawText(FormatStr("Volume: %d",sample[sampleNum].Volume()),text[4]); + font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]); + + engine->Clear(); //clear screen + for(int i=0; i < 6; i++) + text[i].Draw(0,i*50); + engine->Update(); //update the screen + } + + } while(!engine->QuitRequested()); //quit only when engine has encountered a quit request +} + +int main(int argc, char *argv[]) +{ + if(Initialize()) + Test(); + ZEngine::ReleaseInstance(); + return 0; +}