VC6 Files by Sean
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James Turk james@conceptofzero.net - Core Engine, Design, Docs, and Classes
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James Turk james@conceptofzero.net - Core Engine, Design, Docs, and Classes
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Gamer Tazar tazar@conceptofzero.net - OpenGL assistance
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Gamer Tazar tazar@conceptofzero.net - OpenGL assistance
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Sean sean@conceptofzero.net - MSVC++6 Project Files
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ZEngine Version Log for Version 0.8.0
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ZEngine Version Log for Version 0.8.1
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$Id: changelog.txt,v 1.19 2003/01/02 03:33:39 cozman Exp $
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$Id: changelog.txt,v 1.20 2003/01/03 03:48:01 cozman Exp $
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0.8.1
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0.8.1
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-Added legal information for developers.
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-Added legal information for developers.
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-Fixed VC7 to build without PhysFS by default.
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-Added small notice into /lib directory.
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-Added VC6 files based on updated VC7 files, courtesy of Sean.
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-Added links to the tutorials.
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0.8.0
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0.8.0
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-Added Surface Loss Protection.
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-Added Surface Loss Protection.
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File: ZEngine.h <br>
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File: ZEngine.h <br>
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Description: Public Header File for ZEngine. <br>
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Description: Public Header File for ZEngine. <br>
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Author(s): James Turk <br>
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Author(s): James Turk <br>
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$Id: ZEngine.h,v 1.15 2002/12/29 07:22:01 cozman Exp $<br>
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$Id: ZEngine.h,v 1.16 2003/01/03 03:48:01 cozman Exp $<br>
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\file ZEngine.h
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\file ZEngine.h
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\brief Header file for ZEngine.
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\brief Header file for ZEngine.
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\mainpage ZEngine Documentation
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\mainpage ZEngine Documentation
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\author James Turk
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\author James Turk
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\version 0.8.0
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\version 0.8.1
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\date December 29, 2002
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\date January 2, 2003
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\section ZEngine About ZEngine
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\section ZEngine About ZEngine
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<br>
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<br>
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and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
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and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
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to have no leaks.<br>
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to have no leaks.<br>
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-The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
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-The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
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-The ZEngine tutorials can be found at http://conceptofzero.net/tutorials/zengine/.<br>
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\section Licensing Licensing
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\section Licensing Licensing
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<br>
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<br>
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<br>
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<br>
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James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
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James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
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Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
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Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
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Sean <a href="mailto:sean@conceptofzero.net">sean@conceptofzero.net</a> - MSVC++6 Project Files<br>
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**/
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**/
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#ifndef __zengine_h__
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#ifndef __zengine_h__
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are available on. ZEngine is a set of classes and a main ZEngine class which
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are available on. ZEngine is a set of classes and a main ZEngine class which
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are designed to make game development easier and more organized. As of 0.7.7
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are designed to make game development easier and more organized. As of 0.7.7
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ZEngine uses OpenGL to do the 2D display, so it is much faster and can take
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ZEngine uses OpenGL to do the 2D display, so it is much faster and can take
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advantage of hardware accelerated features.
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advantage of hardware accelerated features. This file provides a simple
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overview of using it, more on the subject can be found in the docs and at
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http://conceptofzero.net/tutorials/zengine/.
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------------------------------------------------------------
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------------------------------------------------------------
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II. Getting ZEngine:
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II. Getting ZEngine:
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