removed comments about bug 723910 (ZImage draws wrong image) -- bug found elsewhere in client app source, not library

This commit is contained in:
James Turk 2003-06-02 02:16:57 +00:00
parent 0de1a7d8a9
commit 1620b33fa9
2 changed files with 3 additions and 5 deletions

View File

@ -13,7 +13,7 @@
\brief Central source file for ZEngine. \brief Central source file for ZEngine.
Actual implementation of ZEngine singleton class, the core of ZEngine. Actual implementation of ZEngine singleton class, the core of ZEngine.
<br>$Id: ZE_ZEngine.cpp,v 1.40 2003/05/13 01:31:30 cozman Exp $<br> <br>$Id: ZE_ZEngine.cpp,v 1.41 2003/06/02 02:16:57 cozman Exp $<br>
\author James Turk \author James Turk
**/ **/
@ -81,7 +81,7 @@ void ZEngine::ReleaseInstance()
string ZEngine::GetVersion() string ZEngine::GetVersion()
{ {
return VERSION; return VERSION_STR;
} }
void ZEngine::SetupDisplay(int width, int height, int bpp, bool fullscreen) void ZEngine::SetupDisplay(int width, int height, int bpp, bool fullscreen)

View File

@ -13,7 +13,7 @@
\brief Source file for ZImage. \brief Source file for ZImage.
Implementation of ZImage, the Image class for ZEngine. Implementation of ZImage, the Image class for ZEngine.
<br>$Id: ZE_ZImage.cpp,v 1.32 2003/05/13 01:31:30 cozman Exp $<br> <br>$Id: ZE_ZImage.cpp,v 1.33 2003/06/02 02:16:57 cozman Exp $<br>
\author James Turk \author James Turk
**/ **/
@ -145,7 +145,6 @@ void ZImage::Attach(SDL_Surface *surface)
rTexMaxX = coord[2]; rTexMaxX = coord[2];
rTexMaxY = coord[3]; rTexMaxY = coord[3];
rImage = surface; rImage = surface;
//rEngine->WriteLog(FormatStr("Attached %d with ID %d",this,rTexID)); //log added for bug 723910 - ZImage Draws Wrong Image
} }
else else
rEngine->ReportError(ZERR_NOIMAGE,"Attach"); rEngine->ReportError(ZERR_NOIMAGE,"Attach");
@ -162,7 +161,6 @@ void ZImage::Release()
{ {
if(glIsTexture(rTexID)) if(glIsTexture(rTexID))
{ {
//rEngine->WriteLog(FormatStr("Releasing %d with ID %d",this,rTexID)); //log added for bug 723910 - ZImage Draws Wrong Image
glDeleteTextures(1,&rTexID); glDeleteTextures(1,&rTexID);
} }
rTexMinX = rTexMinY = rTexMaxX = rTexMaxY = 0.0f; rTexMinX = rTexMinY = rTexMaxX = rTexMaxY = 0.0f;