diff --git a/src/ZE_ZImage.cpp b/src/ZE_ZImage.cpp
index b632d67..9cdedc7 100644
--- a/src/ZE_ZImage.cpp
+++ b/src/ZE_ZImage.cpp
@@ -13,7 +13,7 @@
File: ZE_ZImage.cpp
Description: Implementation source file for core ZEngine Image or Texture Object.
Author(s): James Turk, Gamer Tazar
-$Id: ZE_ZImage.cpp,v 1.5 2002/12/02 05:18:52 cozman Exp $
+$Id: ZE_ZImage.cpp,v 1.6 2002/12/02 05:46:37 cozman Exp $
\file ZE_ZImage.cpp
\brief Source file for ZImage.
@@ -210,10 +210,10 @@ void ZImage::DrawRotated(int x, int y, float angle)
glRotatef(angle,0,0,1.0f);
Bind();
glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2f(0.0f,0.0f); glVertex2f(-cX, -cY);
- glTexCoord2f(rTexMaxX,0.0f); glVertex2f(-cX+rWidth, -cY);
- glTexCoord2f(0.0f,rTexMaxY); glVertex2f(-cX, -cY+rHeight);
- glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(-cX+rWidth, -cY+rHeight);
+ glTexCoord2f(rTexMinX,rTexMinY); glVertex2f(-cX,-cY);
+ glTexCoord2f(rTexMaxX,rTexMinY); glVertex2f(-cX+rWidth,-cY);
+ glTexCoord2f(rTexMinX,rTexMaxY); glVertex2f(-cX,-cY+rHeight);
+ glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(-cX+rWidth,-cY+rHeight);
glEnd();
glPopMatrix();
}