2003-07-12 01:25:42 +00:00
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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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2003-12-31 12:24:23 +00:00
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Copyright (C) 2002-2004 James Turk
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2003-07-12 01:25:42 +00:00
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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#ifndef __ze_includes_h__
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#define __ze_includes_h__
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#include "ZE_Defines.h"
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#include "SDL.h"
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2003-08-02 01:18:45 +00:00
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#if (GFX_BACKEND == ZE_OGL)
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2003-07-12 01:25:42 +00:00
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#include "SDL_opengl.h"
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2003-08-01 21:57:32 +00:00
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#endif
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2003-07-12 01:25:42 +00:00
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#ifdef USE_SDL_IMAGE
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#include "SDL_image.h"
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#endif
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#ifdef USE_SDL_TTF
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#include "SDL_ttf.h"
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#endif
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#ifdef USE_SDL_MIXER
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#include "SDL_mixer.h"
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#endif
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2003-09-24 01:49:52 +00:00
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2003-10-13 20:59:30 +00:00
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#include "zlib/unzip.h"
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2003-12-24 04:43:36 +00:00
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#include "tinyxml/tinyxml.h"
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2003-07-12 01:25:42 +00:00
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#include <string> //used frequently
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#include <queue> //used by ZEngine for ZErrors
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#include <list> //used by ZConfigFile
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#include <fstream> //used by ZConfigFile
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#include <cctype> //used in parsing
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2003-12-31 12:24:23 +00:00
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#include <ctime> //used in Randgen
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2003-07-12 01:25:42 +00:00
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#include <cstdarg> //used in FormatStr
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#endif //__ze_includes_h__
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