76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\par File Header:
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File: ZE_ZError.cpp <br>
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Description: Implementation source file for core ZEngine Error Object. <br>
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Author(s): James Turk <br>
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$Id: ZE_ZError.cpp,v 1.1 2003/01/15 05:40:09 cozman Exp $<br>
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\file ZE_ZError.cpp
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\brief Source file for ZError.
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Implementation of ZError, the ZEngine internal error information storage class.
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**/
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#include "ZE_ZError.h"
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namespace ZE
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{
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string ZError::sErrorDesc[] =
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{
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"No Error. [%s]",
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"SDL Error. [%s]",
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"Error Initializing SDL: %s", "Error Initializing SDL_mixer: %s", "Error Initializing SDL_ttf: %s",
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"Error Creating Display: %s",
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"Failed to load Image: %s", "Failed to load Sound: %s", "Failed to load Music: %s", "Failed to load Font: %s",
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"Called ZImage::%s with no Image loaded.", "Called ZSound::%s with no Sound loaded.",
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"Called ZMusic::%s with no Music loaded.", "Called ZFont::%s with no Font loaded."
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};
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ZError::ZError(ZErrorCode code, string desc, string file, int line)
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{
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rCode = code;
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rDescription = desc;
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rFilename = file;
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rLine = line;
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}
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void ZError::Create(ZErrorCode code, string desc, string file, int line)
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{
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rCode = code;
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rDescription = desc;
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rFilename = file;
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rLine = line;
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}
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ZErrorCode ZError::Code()
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{
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return rCode;
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}
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string ZError::LogString()
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{
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string msg;
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msg = rDescription.length() ? FormatStr(sErrorDesc[rCode].c_str(),rDescription.c_str()) : sErrorDesc[rCode];
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if(rLine != 0)
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return FormatStr(" -%s(%d): %s\n",rFilename.c_str(),rLine,msg.c_str());
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else if(rFilename.length())
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return FormatStr(" -%s: %s\n",rFilename.c_str(),msg.c_str());
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else
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return FormatStr(" -%s\n",msg.c_str());
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}
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}
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