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< hr > < h1 > /include/ZE_Utility.h< / h1 > < a href = "ZE__Utility_8h.html" > Go to the documentation of this file.< / a > < div class = "fragment" > < pre > 00001 < span class = "comment" > /*******************************************************************************< / span >
00002 < span class = "comment" > This file is Part of the ZEngine Library for 2D game development.< / span >
00003 < span class = "comment" > Copyright (C) 2002, 2003 James Turk< / span >
00004 < span class = "comment" > < / span >
00005 < span class = "comment" > Licensed under a BSD-style license.< / span >
00006 < span class = "comment" > < / span >
00007 < span class = "comment" > The maintainer of this library is James Turk (james@conceptofzero.net) < / span >
00008 < span class = "comment" > and the home of this Library is http://www.zengine.sourceforge.net< / span >
00009 < span class = "comment" > *******************************************************************************/< / span >
00010
00025 < span class = "preprocessor" > #ifndef __ze_utility_h__< / span >
00026 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #define __ze_utility_h__< / span >
00027 < span class = "preprocessor" > < / span >
00028 < span class = "preprocessor" > #include "< a class = "code" href = "ZE__Includes_8h.html" > ZE_Includes.h< / a > "< / span >
00029
< a name = "l00030" > < / a > < a class = "code" href = "namespaceZE.html" > 00030< / a > < span class = "keyword" > namespace < / span > ZE
00031 {
00032
00042 string < a class = "code" href = "namespaceZE.html#a19" > FormatStr< / a > (< span class = "keyword" > const< / span > < span class = "keywordtype" > char< / span > *fmtstr, ...);
00043
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00045 < span class = "comment" > //Memory//< / span >
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00047 < span class = "comment" > < / span >
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00054 < span class = "comment" > < / span > < span class = "keywordtype" > void< / span > < a class = "code" href = "namespaceZE.html#a20" > FreeImage< / a > (SDL_Surface *& image);
00055
00056 < span class = "preprocessor" > #ifdef USE_SDL_MIXER< / span >
00057 < span class = "preprocessor" > < / span >
00064 < span class = "keywordtype" > void< / span > < a class = "code" href = "namespaceZE.html#a21" > FreeSound< / a > (Mix_Chunk *& chunk);
00065
00072 < span class = "keywordtype" > void< / span > < a class = "code" href = "namespaceZE.html#a22" > FreeMusic< / a > (Mix_Music *& music);
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00073
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00074 < span class = "preprocessor" > #endif< / span >
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00075 < span class = "preprocessor" > < / span >
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00076 < span class = "preprocessor" > #ifdef USE_SDL_TTF< / span >
00077 < span class = "preprocessor" > < / span >
00083 < span class = "keywordtype" > void< / span > < a class = "code" href = "namespaceZE.html#a23" > FreeFont< / a > (TTF_Font *& font);
00084 < span class = "preprocessor" > #endif< / span >
00085 < span class = "preprocessor" > < / span >
00086
00087 }
00088
00089 < span class = "preprocessor" > #endif //__ze_utility_h__< / span >
00090 < span class = "preprocessor" > < / span >
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< / pre > < / div > < hr > < address style = "align: right;" > < small > Generated on Sun Apr 27 22:34:35 2003 for ZEngine by
2003-04-27 22:15:26 +00:00
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