zengine/include/ZE_Defines.h

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/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002-2004 James Turk
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Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
#ifndef __ze_defines_h__
#define __ze_defines_h__
//Defines- undefine any of these if you dont have the indicated SDL extension//
#define ZE_OGL (1)
#define ZE_SDL (2)
#define GFX_BACKEND (ZE_OGL)
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#define ZE_NONE (0)
#define ZE_MIXER (1)
#define ZE_AUDIERE (2)
#define SND_BACKEND (ZE_MIXER)
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#define USE_SDL_TTF
#define USE_SDL_IMAGE
#endif //__ze_defines_h__