zengine/include/ZE_Defines.h

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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
/*!
\file ZE_Defines.h
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\brief Define file for ZEngine where all #define statements to control compilation options are placed.
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Definition file, holds #define statements describing optional features of ZEngine.
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<br>$ id: ZE_Defines.h,v 1.13 2003/05/07 18:38:43 cozman Exp $<br>
\author James Turk
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**/
#ifndef __ze_defines_h__
#define __ze_defines_h__
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//Defines- undefine any of these if you dont have the indicated SDL extension//
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//! OpenGL 2D Rendering Target.
#define ZE_OGL (1)
//! SDL Rendering Target.
#define ZE_SDL (2)
//! Define the graphics backend for ZEngine to use. (Options are ZE_OGL,ZE_SDL,ZE_D3D)
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#define GFX_BACKEND (ZE_OGL)
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//! Define to include font support.
#define USE_SDL_TTF
//! Define to include non-bmp image file support.
#define USE_SDL_IMAGE
//! Define to include sound support.
#define USE_SDL_MIXER
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//! Define to include net support.
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//#define USE_SDL_NET
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//! Define to use the Physfs file system.
//#define USE_PHYSFS
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//! Define to use depreciated code that has not been entirely removed.
//#define DEPRECIATED
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#endif
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#endif //__ze_defines_h__