2003-07-12 01:25:42 +00:00
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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\file ZE_Includes.h
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\brief Include file for SDL and C++ Includes that many ZEngine files need.
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ZE_*.h files should only include this file and any other ZE_*.h files that they need, External Library or C/C++ Standard Library
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files should be included from within this file.
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$ id: ZE_Includes.h,v 1.8 2003/04/27 22:05:25 cozman Exp $<br>
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\author James Turk
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**/
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#ifndef __ze_includes_h__
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#define __ze_includes_h__
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#include "ZE_Defines.h"
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#include "SDL.h"
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2003-08-02 01:18:45 +00:00
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#if (GFX_BACKEND == ZE_OGL)
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2003-07-12 01:25:42 +00:00
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#include "SDL_opengl.h"
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#include "external/SDLGL_Util.h"
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2003-08-01 21:57:32 +00:00
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#endif
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2003-07-12 01:25:42 +00:00
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#ifdef USE_SDL_IMAGE
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#include "SDL_image.h"
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#endif
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#ifdef USE_SDL_TTF
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#include "SDL_ttf.h"
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#endif
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#ifdef USE_SDL_MIXER
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#include "SDL_mixer.h"
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#endif
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#ifdef USE_SDL_NET
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#include "SDL_net.h"
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#endif
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#ifdef USE_PHYSFS
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#include "physfs.h"
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#include "external/physfsrwops.h"
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#endif
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#include <string> //used frequently
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#include <queue> //used by ZEngine for ZErrors
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#include <list> //used by ZConfigFile
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#include <fstream> //used by ZConfigFile
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#include <cctype> //used in parsing
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#include <cstdarg> //used in FormatStr
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#endif //__ze_includes_h__
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