59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
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/*******************************************************************************
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This file is Part of the ZEngine Library for SDL Game Development.
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Copyright (C) 2002 ConceptOfZero.net
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Licensed under the BSD License, see licensing.txt.
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The maintainer of this library is James Turk (jturk@conceptofzero.net)
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and the home of this Library is http://www.conceptofzero.net/
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*******************************************************************************/
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/*!
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\par File Header:
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File: ZE_ZObject.h <br>
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Description: Header file for ZEngine core Object ZObject, base of most ZEngine objects. <br>
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Author(s): James Turk <br>
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$Id: ZE_ZObject.h,v 1.1 2002/11/21 05:41:11 cozman Exp $<br>
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\file ZE_ZObject.h
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\brief Definition file for ZObject Base Class.
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Definition file for ZObject the Virtual Base Class for majority of the ZEngine Objects.
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**/
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#ifndef __ze_zobject_h__
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#define __ze_zobject_h__
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#include "ZE_ZEngine.h"
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namespace ZE
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{
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/*!
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\brief ZObject base class for other ZEngine objects.
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This is the base class from which all ZEngine internal objects are derived from.
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**/
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class ZObject
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{
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protected:
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//! Pointer to ZEngine Object
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ZEngine* rEngine;
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public:
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/*!
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\brief ZEngine Constructor.
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ZEngine Constructor, gets Engine pointer for Object.
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**/
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ZObject() { rEngine = ZEngine::GetInstance(); };
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/*!
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\brief ZEngine Virtual destructor.
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ZEngine destructor, provided to make class safely inheritable.
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**/
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virtual ~ZObject() {};
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};
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}
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#endif //__ze_zobject_h__
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