2003-01-18 22:54:50 +00:00
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< a class = "qindex" href = "index.html" > Main Page< / a > < a class = "qindex" href = "namespaces.html" > Namespace List< / a > < a class = "qindex" href = "hierarchy.html" > Class Hierarchy< / a > < a class = "qindex" href = "annotated.html" > Compound List< / a > < a class = "qindex" href = "files.html" > File List< / a > < a class = "qindex" href = "namespacemembers.html" > Namespace Members< / a > < a class = "qindex" href = "functions.html" > Compound Members< / a > < a class = "qindex" href = "globals.html" > File Members< / a > < / center >
< hr > < h1 > /include/ZE_ZSound.h< / h1 > < a href = "ZE__ZSound_8h.html" > Go to the documentation of this file.< / a > < div class = "fragment" > < pre > 00001 < span class = "comment" > /*******************************************************************************< / span >
00002 < span class = "comment" > This file is Part of the ZEngine Library for 2D game development.< / span >
00003 < span class = "comment" > Copyright (C) 2002, 2003 James Turk< / span >
00004 < span class = "comment" > < / span >
00005 < span class = "comment" > Licensed under a BSD-style license.< / span >
00006 < span class = "comment" > < / span >
00007 < span class = "comment" > The maintainer of this library is James Turk (james@conceptofzero.net) < / span >
00008 < span class = "comment" > and the home of this Library is http://www.zengine.sourceforge.net< / span >
00009 < span class = "comment" > *******************************************************************************/< / span >
00010
00024 < span class = "preprocessor" > #ifndef __ze_zsound_h__< / span >
00025 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #define __ze_zsound_h__< / span >
00026 < span class = "preprocessor" > < / span >
00027 < span class = "preprocessor" > #include "< a class = "code" href = "ZE__ZObject_8h.html" > ZE_ZObject.h< / a > "< / span >
00028
00029 < span class = "preprocessor" > #ifdef USE_SDL_MIXER< / span >
00030 < span class = "preprocessor" > < / span >
00031 < span class = "keyword" > namespace < / span > ZE
00032 {
00033
< a name = "l00039" > < / a > < a class = "code" href = "classZE_1_1ZSound.html" > 00039< / a > < span class = "keyword" > class < / span > < a class = "code" href = "classZE_1_1ZSound.html" > ZSound< / a > : < span class = "keyword" > public< / span > < a class = "code" href = "classZE_1_1ZObject.html" > ZObject< / a >
00040 {
00041 < span class = "keyword" > protected< / span > :
< a name = "l00043" > < / a > < a class = "code" href = "classZE_1_1ZSound.html#n0" > 00043< / a > Mix_Chunk* < a class = "code" href = "classZE_1_1ZSound.html#n0" > rSound< / a > ;
< a name = "l00045" > < / a > < a class = "code" href = "classZE_1_1ZSound.html#n1" > 00045< / a > < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZSound.html#n1" > rChannelID< / a > ;
00046
00047 < span class = "keyword" > public< / span > :
< a name = "l00049" > < / a > < a class = "code" href = "classZE_1_1ZSound.html#p0" > 00049< / a > < span class = "keyword" > static< / span > < span class = "keyword" > const< / span > < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZSound.html#p0" > LoopInfinite< / a > ;
00050
00052 < span class = "comment" > //Opening and Closing//< / span >
00054 < span class = "comment" > < / span >
00060 < span class = "comment" > < / span > < a class = "code" href = "classZE_1_1ZSound.html#a0" > ZSound< / a > ();
00061
00068 < a class = "code" href = "classZE_1_1ZSound.html#a0" > ZSound< / a > (string filename);
00069
00075 < a class = "code" href = "classZE_1_1ZSound.html#a2" > ~ZSound< / a > ();
00076
00083 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZSound.html#a3" > Open< / a > (string filename);
00084
00090 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZSound.html#a4" > Release< / a > ();
00091
00093 < span class = "comment" > //Play Controls//< / span >
00095 < span class = "comment" > < / span >
00104 < span class = "comment" > < / span > < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZSound.html#a5" > Play< / a > (< span class = "keywordtype" > int< / span > loopNum=0, < span class = "keywordtype" > int< / span > fadeTime=0);
00105
00111 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZSound.html#a6" > Pause< / a > () < span class = "keyword" > const< / span > ;
00112
00118 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZSound.html#a7" > Unpause< / a > () < span class = "keyword" > const< / span > ;
00119
00126 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZSound.html#a8" > Stop< / a > (< span class = "keywordtype" > int< / span > fadeTime=0) < span class = "keyword" > const< / span > ;
00127
00134 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZSound.html#a9" > SetVolume< / a > (< span class = "keywordtype" > int< / span > volume);
00135
00137 < span class = "comment" > //Accessors//< / span >
00139 < span class = "comment" > < / span >
00146 < span class = "comment" > < / span > < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZSound.html#a10" > IsLoaded< / a > () < span class = "keyword" > const< / span > ;
00147
00154 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZSound.html#a11" > IsPlaying< / a > () < span class = "keyword" > const< / span > ;
00155
00162 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZSound.html#a12" > IsPaused< / a > () < span class = "keyword" > const< / span > ;
00163
00170 < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZSound.html#a13" > Volume< / a > () < span class = "keyword" > const< / span > ;
00171 };
00172
00173
00174 }
00175
00176 < span class = "preprocessor" > #endif //USE_SDL_MIXER< / span >
00177 < span class = "preprocessor" > < / span >
00178 < span class = "preprocessor" > #endif //__ze_zsound_h__< / span >
2003-01-19 06:06:20 +00:00
< / pre > < / div > < hr > < address style = "align: right;" > < small > Generated on Sun Jan 19 01:04:50 2003 for ZEngine by
2003-01-18 22:54:50 +00:00
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