zengine/include/ZE_Defines.h

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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
/*!
\par File Header:
File: ZE_Defines.h <br>
Description: Defines header file for ZEngine class, where all #define statements to control compilation options are placed. <br>
Author(s): James Turk <br>
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$Id: ZE_Defines.h,v 1.4 2002/12/29 06:50:19 cozman Exp $<br>
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\file ZE_Defines.h
\brief Define file for ZEngine.
Definition file, holds #define statements describing optional features of ZEngine.
**/
#ifndef __ze_defines_h__
#define __ze_defines_h__
//defines- undefine any of these if you dont have the indicated SDL extension//
//! Define to include font support.
#define USE_SDL_TTF
//! Define to include non-bmp image file support.
#define USE_SDL_IMAGE
//! Define to include sound support.
#define USE_SDL_MIXER
//! Define to use the Physfs file system.
//#define USE_PHYSFS
//! Undefine to disable debug streams for Error Handler.
#define DEBUG_STREAM
//! Version number.
#define VERSION "0.7.6"
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#endif //__ze_defines_h__