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< hr > < h1 > /include/ZE_ZImage.h< / h1 > < a href = "ZE__ZImage_8h.html" > Go to the documentation of this file.< / a > < div class = "fragment" > < pre > 00001 < span class = "comment" > /*******************************************************************************< / span >
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00002 < span class = "comment" > This file is Part of the ZEngine Library for SDL Game Development.< / span >
00003 < span class = "comment" > Copyright (C) 2002 ConceptOfZero.net< / span >
00004 < span class = "comment" > < / span >
00005 < span class = "comment" > Licensed under the BSD License, see licensing.txt.< / span >
00006 < span class = "comment" > < / span >
00007 < span class = "comment" > The maintainer of this library is James Turk (jturk@conceptofzero.net) < / span >
00008 < span class = "comment" > and the home of this Library is http://www.conceptofzero.net/< / span >
00009 < span class = "comment" > *******************************************************************************/< / span >
00010
00024 < span class = "preprocessor" > #ifndef __ze_zimage_h__< / span >
00025 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #define __ze_zimage_h__< / span >
00026 < span class = "preprocessor" > < / span >
00027 < span class = "preprocessor" > #include "< a class = "code" href = "ZE__ZObject_8h.html" > ZE_ZObject.h< / a > "< / span >
00028
00029 < span class = "keyword" > namespace < / span > ZE
00030 {
00031
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< a name = "l00037" > < / a > < a class = "code" href = "classZE_1_1ZImage.html" > 00037< / a > < span class = "keyword" > class < / span > < a class = "code" href = "classZE_1_1ZImage.html" > ZImage< / a > : < span class = "keyword" > public< / span > < a class = "code" href = "classZE_1_1ZObject.html" > ZObject< / a >
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00038 {
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00039 < span class = "keyword" > protected< / span > :
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< a name = "l00041" > < / a > < a class = "code" href = "classZE_1_1ZImage.html#n0" > 00041< / a > GLfloat < a class = "code" href = "classZE_1_1ZImage.html#n0" > rTexMinX< / a > ;
< a name = "l00043" > < / a > < a class = "code" href = "classZE_1_1ZImage.html#n1" > 00043< / a > GLfloat < a class = "code" href = "classZE_1_1ZImage.html#n1" > rTexMinY< / a > ;
< a name = "l00045" > < / a > < a class = "code" href = "classZE_1_1ZImage.html#n2" > 00045< / a > GLfloat < a class = "code" href = "classZE_1_1ZImage.html#n2" > rTexMaxX< / a > ;
< a name = "l00047" > < / a > < a class = "code" href = "classZE_1_1ZImage.html#n3" > 00047< / a > GLfloat < a class = "code" href = "classZE_1_1ZImage.html#n3" > rTexMaxY< / a > ;
< a name = "l00049" > < / a > < a class = "code" href = "classZE_1_1ZImage.html#n4" > 00049< / a > SDL_Surface *< a class = "code" href = "classZE_1_1ZImage.html#n4" > rImage< / a > ;
< a name = "l00051" > < / a > < a class = "code" href = "classZE_1_1ZImage.html#n5" > 00051< / a > < span class = "keywordtype" > unsigned< / span > < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZImage.html#n5" > rTexID< / a > ;
< a name = "l00053" > < / a > < a class = "code" href = "classZE_1_1ZImage.html#n6" > 00053< / a > < span class = "keywordtype" > unsigned< / span > < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZImage.html#n6" > rWidth< / a > ;
< a name = "l00055" > < / a > < a class = "code" href = "classZE_1_1ZImage.html#n7" > 00055< / a > < span class = "keywordtype" > unsigned< / span > < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZImage.html#n7" > rHeight< / a > ;
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00056
00057 < span class = "keyword" > public< / span > :
00058
00064 < a class = "code" href = "classZE_1_1ZImage.html#a0" > ZImage< / a > ();
00065
00072 < a class = "code" href = "classZE_1_1ZImage.html#a0" > ZImage< / a > (string filename);
00073
00080 < a class = "code" href = "classZE_1_1ZImage.html#a0" > ZImage< / a > (SDL_Surface *surface);
00081
00093 < a class = "code" href = "classZE_1_1ZImage.html#a0" > ZImage< / a > (SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00094
00100 < a class = "code" href = "classZE_1_1ZImage.html#a4" > ~ZImage< / a > ();
00101
00103 < span class = "comment" > //Opening and Closing//< / span >
00105 < span class = "comment" > < / span >
00112 < span class = "comment" > < / span > < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a5" > Open< / a > (string filename);
00113
00125 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a6" > OpenFromImage< / a > (SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00126
00133 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a7" > Attach< / a > (SDL_Surface *surface);
00134
00140 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a8" > Release< / a > ();
00141
00143 < span class = "comment" > //Graphics//< / span >
00145 < span class = "comment" > < / span >
00154 < span class = "comment" > < / span > < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a9" > SetColorKey< / a > (Uint8 red, Uint8 green, Uint8 blue);
00155
00163 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a10" > Flip< / a > (< span class = "keywordtype" > bool< / span > horizontal, < span class = "keywordtype" > bool< / span > vertical);
00164
00172 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a11" > Stretch< / a > (< span class = "keywordtype" > float< / span > xFactor, < span class = "keywordtype" > float< / span > yFactor);
00173
00181 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a12" > Resize< / a > (< span class = "keywordtype" > unsigned< / span > < span class = "keywordtype" > int< / span > width, < span class = "keywordtype" > unsigned< / span > < span class = "keywordtype" > int< / span > height);
00182
00189 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a13" > Bind< / a > ();
00190
00198 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a14" > Draw< / a > (< span class = "keywordtype" > float< / span > x, < span class = "keywordtype" > float< / span > y);
00199
00208 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZImage.html#a15" > DrawRotated< / a > (< span class = "keywordtype" > int< / span > x, < span class = "keywordtype" > int< / span > y, < span class = "keywordtype" > float< / span > angle);
00209
00211 < span class = "comment" > //Accessors//< / span >
00213 < span class = "comment" > < / span >
00220 < span class = "comment" > < / span > < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZImage.html#a16" > IsLoaded< / a > ();
00221
00227 SDL_Surface *< a class = "code" href = "classZE_1_1ZImage.html#a17" > Surface< / a > ();
00228
00235 < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZImage.html#a18" > Width< / a > ();
00236
00243 < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZImage.html#a19" > Height< / a > ();
00244 };
00245
00246 }
00247
00248 < span class = "preprocessor" > #endif< / span >
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< / pre > < / div > < hr > < address style = "align: right;" > < small > Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
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