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< a class = "qindex" href = "index.html" > Main Page< / a > < a class = "qindex" href = "namespaces.html" > Namespace List< / a > < a class = "qindex" href = "hierarchy.html" > Class Hierarchy< / a > < a class = "qindex" href = "annotated.html" > Compound List< / a > < a class = "qindex" href = "files.html" > File List< / a > < a class = "qindex" href = "namespacemembers.html" > Namespace Members< / a > < a class = "qindex" href = "functions.html" > Compound Members< / a > < a class = "qindex" href = "globals.html" > File Members< / a > < / center >
< hr > < h1 > ZE::ZSound Class Reference< / h1 > < code > #include < < a class = "el" href = "ZE__ZSound_8h-source.html" > ZE_ZSound.h< / a > > < / code >
< p >
Inherits < a class = "el" href = "classZE_1_1ZObject.html" > ZE::ZObject< / a > .
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< a href = "classZE_1_1ZSound-members.html" > List of all members.< / a > < hr > < a name = "_details" > < / a > < h2 > Detailed Description< / h2 >
< a class = "el" href = "classZE_1_1ZSound.html" > ZSound< / a > music class, class wraps common features for SDL_Mixer's Mix_Chunk. Inherited from < a class = "el" href = "classZE_1_1ZObject.html" > ZObject< / a > .
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< tr > < td > < / td > < / tr >
< tr > < td colspan = 2 > < br > < h2 > Public Methods< / h2 > < / td > < / tr >
< tr > < td nowrap align = right valign = top > < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a0" > ZSound< / a > ()< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Default Constructor.< / em > < a href = "#a0" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a1" > ZSound< / a > (string filename)< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Constructor that opens a sound effect file.< / em > < a href = "#a1" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a2" > ~ZSound< / a > ()< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Destructor, frees memory.< / em > < a href = "#a2" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > void < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a3" > Open< / a > (string filename)< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Opens a sound effect file.< / em > < a href = "#a3" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > void < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a4" > Release< / a > ()< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Release sound effect.< / em > < a href = "#a4" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > void < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a5" > Play< / a > (int loopNum=0, int fadeTime=0)< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Play currently loaded sound effect.< / em > < a href = "#a5" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > void < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a6" > Pause< / a > ()< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Pause sound.< / em > < a href = "#a6" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > void < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a7" > Unpause< / a > ()< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Unpause sound.< / em > < a href = "#a7" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > void < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a8" > Stop< / a > (int fadeTime=0)< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Stop sound.< / em > < a href = "#a8" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > void < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a9" > SetVolume< / a > (int volume)< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Change Volume.< / em > < a href = "#a9" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > bool < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a10" > IsLoaded< / a > ()< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Check if file is loaded.< / em > < a href = "#a10" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > bool < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a11" > IsPlaying< / a > ()< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Check if sound is Playing.< / em > < a href = "#a11" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td nowrap align = right valign = top > bool < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a12" > IsPaused< / a > ()< / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Check if sound is Paused.< / em > < a href = "#a12" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
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< tr > < td nowrap align = right valign = top > int < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#a13" > Volume< / a > ()< / td > < / tr >
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< tr > < td > < / td > < td > < font size = -1 > < em > Find Current Volume of Sound Channel.< / em > < a href = "#a13" > < / a > < em > < / em > < / font > < br > < br > < / td > < / tr >
< tr > < td colspan = 2 > < br > < h2 > Static Public Attributes< / h2 > < / td > < / tr >
< tr > < td nowrap align = right valign = top > < a name = "p0" doxytag = "ZE::ZSound::LoopInfinite" > < / a >
const int < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#p0" > LoopInfinite< / a > < / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Static Variable For Infinite loop of sound. (Defined as -1).< / em > < / font > < br > < br > < / td > < / tr >
< tr > < td colspan = 2 > < br > < h2 > Protected Attributes< / h2 > < / td > < / tr >
< tr > < td nowrap align = right valign = top > < a name = "n0" doxytag = "ZE::ZSound::rSound" > < / a >
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Mix_Chunk * < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#n0" > rSound< / a > < / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Pointer to music data.< / em > < / font > < br > < br > < / td > < / tr >
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< tr > < td nowrap align = right valign = top > < a name = "n1" doxytag = "ZE::ZSound::rChannelID" > < / a >
int < / td > < td valign = bottom > < a class = "el" href = "classZE_1_1ZSound.html#n1" > rChannelID< / a > < / td > < / tr >
< tr > < td > < / td > < td > < font size = -1 > < em > Channel ID Number from SDL_Mixer.< / em > < / font > < br > < br > < / td > < / tr >
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< hr > < h2 > Constructor & Destructor Documentation< / h2 >
< a name = "a0" doxytag = "ZE::ZSound::ZSound" > < / a > < p >
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< td class = "md" nowrap valign = "top" > ZE::ZSound::ZSound < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "mdname1" valign = "top" nowrap > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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Default Constructor, does nothing. < / td >
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< a name = "a1" doxytag = "ZE::ZSound::ZSound" > < / a > < p >
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< td class = "md" nowrap valign = "top" > ZE::ZSound::ZSound < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "md" nowrap valign = "top" > string < / td >
< td class = "mdname1" valign = "top" nowrap > < em > filename< / em > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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Constructor simply calls < a class = "el" href = "classZE_1_1ZSound.html#a3" > ZSound::Open()< / a > with same filename. (WAV,MOD,MID,OGG) < dl compact > < dt > < b > Parameters: < / b > < / dt > < dd >
< table border = 0 cellspacing = 2 cellpadding = 0 >
< tr > < td valign = top > < em > filename< / em > < / td > < td >
Sound effect to open. < / td > < / tr >
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< / dl > < / td >
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< / tr >
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< a name = "a2" doxytag = "ZE::ZSound::~ZSound" > < / a > < p >
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< td class = "md" nowrap valign = "top" > ZE::ZSound::~ZSound < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "mdname1" valign = "top" nowrap > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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Destructor calls < a class = "el" href = "classZE_1_1ZSound.html#a4" > ZSound::Release()< / a > . < / td >
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< hr > < h2 > Member Function Documentation< / h2 >
< a name = "a3" doxytag = "ZE::ZSound::Open" > < / a > < p >
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< td class = "md" nowrap valign = "top" > void ZE::ZSound::Open < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "md" nowrap valign = "top" > string < / td >
< td class = "mdname1" valign = "top" nowrap > < em > filename< / em > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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Open a music file to be used. < dl compact > < dt > < b > Parameters: < / b > < / dt > < dd >
< table border = 0 cellspacing = 2 cellpadding = 0 >
< tr > < td valign = top > < em > filename< / em > < / td > < td >
Music to open. < / td > < / tr >
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< / dl > < / td >
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< / tr >
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< a name = "a4" doxytag = "ZE::ZSound::Release" > < / a > < p >
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< td class = "md" nowrap valign = "top" > void ZE::ZSound::Release < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "mdname1" valign = "top" nowrap > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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Release memory held by sample data. < / td >
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< a name = "a5" doxytag = "ZE::ZSound::Play" > < / a > < p >
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< td class = "md" nowrap valign = "top" > void ZE::ZSound::Play < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "md" nowrap valign = "top" > int < / td >
< td class = "mdname" nowrap > < em > loopNum< / em > = 0, < / td >
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< td > < / td >
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< td class = "md" nowrap > int < / td >
< td class = "mdname" nowrap > < em > fadeTime< / em > = 0< / td >
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< td > < / td >
< td class = "md" > ) < / td >
< td class = "md" colspan = "2" > < / td >
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Play sound effect, looping loopNum times. (use < a class = "el" href = "classZE_1_1ZSound.html#p0" > ZSound::LoopInfinite< / a > to loop forever.) If fade is not zero (which it defaults to) music will fade in over specified number of milliseconds. < dl compact > < dt > < b > Parameters: < / b > < / dt > < dd >
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< tr > < td valign = top > < em > loopNum< / em > < / td > < td >
Number of times to loop song, defaults to zero. < / td > < / tr >
< tr > < td valign = top > < em > fadeTime< / em > < / td > < td >
Milliseconds to fade to full volume, defaults to zero for no fade. < / td > < / tr >
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< / dl > < / td >
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< / tr >
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< a name = "a6" doxytag = "ZE::ZSound::Pause" > < / a > < p >
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< td class = "md" nowrap valign = "top" > void ZE::ZSound::Pause < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "mdname1" valign = "top" nowrap > < / td >
< td class = "md" valign = "top" > ) < / td >
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Pause currently playing sound. < / td >
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< a name = "a7" doxytag = "ZE::ZSound::Unpause" > < / a > < p >
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< td class = "md" nowrap valign = "top" > void ZE::ZSound::Unpause < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "mdname1" valign = "top" nowrap > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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Unpause currently playing sound. < / td >
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< a name = "a8" doxytag = "ZE::ZSound::Stop" > < / a > < p >
< table width = "100%" cellpadding = "2" cellspacing = "0" border = "0" >
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< td class = "md" nowrap valign = "top" > void ZE::ZSound::Stop < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "md" nowrap valign = "top" > int < / td >
< td class = "mdname1" valign = "top" nowrap > < em > fadeTime< / em > = 0 < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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Stop currently playing sound, if fadeTime is not zero, fade out over specified time. < dl compact > < dt > < b > Parameters: < / b > < / dt > < dd >
< table border = 0 cellspacing = 2 cellpadding = 0 >
< tr > < td valign = top > < em > fadeTime< / em > < / td > < td >
Milliseconds to fade out over, defaults to zero for immediate stop. < / td > < / tr >
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< / tr >
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< a name = "a9" doxytag = "ZE::ZSound::SetVolume" > < / a > < p >
< table width = "100%" cellpadding = "2" cellspacing = "0" border = "0" >
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< td class = "md" nowrap valign = "top" > void ZE::ZSound::SetVolume < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "md" nowrap valign = "top" > int < / td >
< td class = "mdname1" valign = "top" nowrap > < em > volume< / em > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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Change volume of currently playing sample. < dl compact > < dt > < b > Parameters: < / b > < / dt > < dd >
< table border = 0 cellspacing = 2 cellpadding = 0 >
< tr > < td valign = top > < em > volume< / em > < / td > < td >
Volume to change to, can be in a range from 0 to 128. < / td > < / tr >
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< / dl > < / td >
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< / tr >
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< a name = "a10" doxytag = "ZE::ZSound::IsLoaded" > < / a > < p >
< table width = "100%" cellpadding = "2" cellspacing = "0" border = "0" >
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< td class = "md" nowrap valign = "top" > bool ZE::ZSound::IsLoaded < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "mdname1" valign = "top" nowrap > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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Check if file is loaded and pointer to data is non-NULL. < dl compact > < dt > < b > Returns: < / b > < / dt > < dd >
Loaded or Unloaded state of data. < / dl > < / td >
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< / tr >
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< a name = "a11" doxytag = "ZE::ZSound::IsPlaying" > < / a > < p >
< table width = "100%" cellpadding = "2" cellspacing = "0" border = "0" >
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< td class = "md" nowrap valign = "top" > bool ZE::ZSound::IsPlaying < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "mdname1" valign = "top" nowrap > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
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< table cellspacing = 5 cellpadding = 0 border = 0 >
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Check if sound is playing, specifically if it is not stopped. (Paused state should be checked for by IsPaused) < dl compact > < dt > < b > Returns: < / b > < / dt > < dd >
Playing / Not Playing State of sound. < / dl > < / td >
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< / tr >
< / table >
< a name = "a12" doxytag = "ZE::ZSound::IsPaused" > < / a > < p >
< table width = "100%" cellpadding = "2" cellspacing = "0" border = "0" >
< tr >
< td class = "md" >
< table cellpadding = "0" cellspacing = "0" border = "0" >
< tr >
< td class = "md" nowrap valign = "top" > bool ZE::ZSound::IsPaused < / td >
< td class = "md" valign = "top" > ( < / td >
< td class = "mdname1" valign = "top" nowrap > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
< / tr >
< / table >
< / td >
< / tr >
< / table >
< table cellspacing = 5 cellpadding = 0 border = 0 >
< tr >
< td >
< / td >
< td >
< p >
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Check if sound is "playing" but currently paused. < dl compact > < dt > < b > Returns: < / b > < / dt > < dd >
Paused / Not Paused State of Sound. < / dl > < / td >
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< / tr >
< / table >
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< a name = "a13" doxytag = "ZE::ZSound::Volume" > < / a > < p >
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< table width = "100%" cellpadding = "2" cellspacing = "0" border = "0" >
< tr >
< td class = "md" >
< table cellpadding = "0" cellspacing = "0" border = "0" >
< tr >
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< td class = "md" nowrap valign = "top" > int ZE::ZSound::Volume < / td >
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< td class = "md" valign = "top" > ( < / td >
< td class = "mdname1" valign = "top" nowrap > < / td >
< td class = "md" valign = "top" > ) < / td >
< td class = "md" nowrap > < / td >
< / tr >
< / table >
< / td >
< / tr >
< / table >
< table cellspacing = 5 cellpadding = 0 border = 0 >
< tr >
< td >
< / td >
< td >
< p >
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Get current volume of sound channel represented as a value from 0-128. < dl compact > < dt > < b > Returns: < / b > < / dt > < dd >
Volume of sound channel, 0-128. < / dl > < / td >
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< / tr >
< / table >
< hr > The documentation for this class was generated from the following file:< ul >
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< li > /include/< a class = "el" href = "ZE__ZSound_8h-source.html" > ZE_ZSound.h< / a > < / ul >
< hr > < address style = "align: right;" > < small > Generated on Sun Dec 1 02:44:14 2002 for ZEngine by
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< a href = "http://www.doxygen.org/index.html" >
< img src = "doxygen.png" alt = "doxygen" align = "middle" border = 0
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width=110 height=53>< / a > 1.2.18 < / small > < / address >
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< / body >
< / html >