61 lines
2.7 KiB
Plaintext
Executable File
61 lines
2.7 KiB
Plaintext
Executable File
Index
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I. About Gewi
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II. Getting Gewi
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III. Building Gewi
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IV. Using Gewi
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V. Legal Overview
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VI. History of Gewi
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I. About Gewi
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Gewi is a GUI library designed for use with ZEngine, information on ZEngine
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can be found at http://zengine.sourceforge.net/.
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II. Getting Gewi:
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Gewi is available from the same places that ZEngine is:
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Support comes from: http://conceptofzero.net/
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The sourceforge page: http://zengine.sourceforge.net/
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The project page: http://sourceforge.net/projects/zengine/
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The CVS page: http://sourceforge.net/cvs/?group_id=62098
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III. Building Gewi:
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ZEngine can be built on any system that has SDL and OpenGL available. It is
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currently being developed Windows XP (Redhat 8 support soon). If you are in
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VC++ the folder vc7 contains project files for use, and if you are in mingw
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or cygwin you can change the linux makefile to suit your needs.
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-If you are using VC++ you will need to add the path to the dependencies (SDL
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and others) as well as the path to ZEngine before building.
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If you are having a problem building ask at
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http://www.conceptofzero.net/forums/index.php?act=SF&f=15
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IV. Using Gewi:
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Gewi requires a working copy of ZEngine, if your compiler/environment
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supports ZEngine it should support Gewi as well. Gewi tutorials and
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documentation is not yet complete if you would like to write any submit
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them to james@conceptofzero.net and I'll make sure they get out and you get
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proper credit.
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V. Legal Overview:
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See ZEngine's readme.txt for a Legal Overview of using libraries
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that are dependent upon LGPL based libraries, using Gewi is the same
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since it includes no new LGPL code.
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History of ZEngine:
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Since most of the improvements will just be more widgets I
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am much more open to outside help for Gewi than ZEngine which is mostly
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my own work, I am going to depend on community support to add new widgets
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to Gewi, I can't possibly add every single widget people need while working
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on ZEngine and other projects.
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0.1 was a basic release, just to show some people how I planned to
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do the long promised GUI library for ZEngine. I rewrote this twice using
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callbacks one time and a different way of handling child windows another,
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but I found a way that seemed easy to use and easy to extend and that is what
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has become 0.2.
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-James Turk james@conceptofzero.net
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