GLFT_Font is originally by James Turk although it is based on the work of Marijn Haverbeke. GLFT_Font allows programmers to use fonts in their OpenGL applications with great ease on any platform for which both FreeType2 and OpenGL are available.
The latest copy of GLFT_Font will be available via this website. At the moment the latest version is 0.1.
Using GLFT_Font is designed to be extremely simple. The simplest use is:
#include "GLFT_Font.h" ... glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); ... Font fnt("somefont.ttf", size); ... fnt.drawText(x, y, "Hello World");
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