36 lines
No EOL
1.1 KiB
C#
36 lines
No EOL
1.1 KiB
C#
using Dakota.Data;
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using Nez;
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namespace Dakota.Space
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{
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public class NoFlyZone : RenderableComponent
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{
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public override float Width => 800;
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public override float Height => 800;
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private int _padding;
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private RectangleF _innerRect;
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private RectangleF _outerRect;
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public NoFlyZone(int padding)
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{
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_padding = padding;
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}
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public override void OnAddedToEntity()
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{
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var scene = (SpaceScene) Entity.Scene;
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_innerRect = new RectangleF(_padding, _padding, scene.CurrentZone.Width - _padding,
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scene.CurrentZone.Height - _padding);
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_outerRect = new RectangleF(_padding - 10, _padding - 10, scene.CurrentZone.Width - _padding + 20,
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scene.CurrentZone.Height - _padding + 20);
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}
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public override void Render(Batcher batcher, Camera camera)
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{
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// terrible looking, what should this look like?
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batcher.DrawHollowRect(_innerRect, GameConstants.NoFlyZoneColor);
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batcher.DrawHollowRect(_outerRect, GameConstants.NoFlyZoneColor);
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}
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}
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} |