cpp_photon/src/Application.cpp
2005-08-10 21:22:33 +00:00

563 lines
15 KiB
C++

//This file is part of Photon (http://photon.sourceforge.net)
//Copyright (C) 2004-2005 James Turk
//
// Author:
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: Application.cpp,v 1.22 2005/08/10 21:22:33 cozman Exp $
#include "Application.hpp"
#include "physfs.h" // This file depends on physfs
#include "GL/glfw.h" // This file depends on glfw
#include "GL/gl.h" // This file depends on OpenGL
#include "GL/glu.h"
#include <boost/lexical_cast.hpp>
#include "exceptions.hpp"
#include "Log.hpp"
#include "Kernel.hpp"
#include "Application.hpp"
#include "audio/AudioCore.hpp"
#include "util/filesys/filesys.hpp"
namespace photon
{
// static class members
std::vector<InputListener*> Application::listeners_;
std::vector<KeyCode> Application::pressedKeys_;
// (Con/De)structors ///////////////////////////////////////////////////////////
Application::Application(const std::string& arg0) :
photonVer_(0,0,1), // this is the current version
displayWidth_(0), displayHeight_(0),
viewportWidth_(0), viewportHeight_(0),
updateTask_(new UpdateTask()),
stateUpdate_(new StateUpdate()),
stateRender_(new StateRender())
{
util::VersionInfo physfsReq(1,0,0); // requires PhysFS 1.0.0
util::ensureVersion("PhysFS", initPhysFS(arg0), physfsReq);
util::VersionInfo glfwReq(2,4,2); // requires GLFW 2.4.2
util::ensureVersion("GLFW", initGLFW(), glfwReq);
new Kernel; // create Kernel before it is used
Kernel::getInstance().addTask(updateTask_); // add updater task
Kernel::getInstance().addTask(stateUpdate_); // add state updater task
Kernel::getInstance().addTask(stateRender_); // add state renderer task
}
Application::~Application()
{
if(displayWidth_ && displayHeight_)
{
glfwCloseWindow(); //close GLFW window
}
glfwTerminate(); // shutdown GLFW
PHYSFS_deinit(); // shutdown PhysFS
Kernel::destroy(); // destroy Kernel on way out
}
// Window //////////////////////////////////////////////////////////////////////
void Application::createDisplay(uint width, uint height,
uint redBits, uint greenBits, uint blueBits,
uint alphaBits, uint depthBits, uint stencilBits,
bool fullscreen, const std::string &title)
{
GLboolean status;
status = glfwOpenWindow(width, height, redBits, greenBits,
blueBits, alphaBits, depthBits, stencilBits,
fullscreen ? GLFW_FULLSCREEN : GLFW_WINDOW);
if(status == GL_FALSE)
{
throw APIError("Failed to create display.");
}
// fetch window size (fixes X11 fullscreen bug)
glfwGetWindowSize(reinterpret_cast<int*>(&displayWidth_),
reinterpret_cast<int*>(&displayHeight_));
glfwSetWindowTitle(title.c_str()); // title is set separately
initOpenGL();
setOrthoView();
Kernel::getInstance().addTask(TaskPtr(new VideoTask()));
// register the callbacks (after a window is open)
glfwSetKeyCallback(Application::keyCallback);
//glfwSetCharCallback(Application::charCallback);
glfwSetMouseButtonCallback(Application::mouseButtonCallback);
glfwSetMousePosCallback(Application::mouseMoveCallback);
//glfwSetMouseWheelCallback(Application::mouseWheelCallback);
}
void Application::createDisplay(uint width, uint height, uint bpp,
uint depthBits, uint stencilBits, bool fullscreen,
const std::string &title)
{
// call main version of createDisplay with individual values for rgba bits
switch(bpp)
{
case 8:
createDisplay(width, height, 3, 3, 2, 0, depthBits, stencilBits,
fullscreen, title);
break;
case 16:
createDisplay(width, height, 5, 6, 5, 0, depthBits, stencilBits,
fullscreen, title);
break;
case 24:
createDisplay(width, height, 8, 8, 8, 0, depthBits, stencilBits,
fullscreen, title);
break;
case 32:
createDisplay(width, height, 8, 8, 8, 8, depthBits, stencilBits,
fullscreen, title);
break;
default:
throw ArgumentException("bpp argument of createDisplay must be "
"8,16,24, or 32, passed " +
boost::lexical_cast<std::string>(bpp) );
}
}
void Application::setTitle(const std::string& title)
{
glfwSetWindowTitle(title.c_str());
}
uint Application::getDisplayWidth()
{
return displayWidth_;
}
uint Application::getDisplayHeight()
{
return displayHeight_;
}
bool Application::isActive()
{
return updateTask_->active_;
}
// Ortho ///////////////////////////////////////////////////////////////////////
void Application::setOrthoView(int x, int y, int viewWidth, int viewHeight,
scalar orthoWidth, scalar orthoHeight)
{
// set viewport & ortho projection
setViewport(x,y,viewWidth,viewHeight);
setOrthoProjection(orthoWidth,orthoHeight);
}
void Application::setOrthoView(scalar width, scalar height)
{
// set viewport to fullscreen, then set ortho (alternative ratio)
setViewport(0, 0, displayWidth_, displayHeight_);
setOrthoProjection(width,height);
}
void Application::setOrthoView()
{
// set viewport to fullscreen, then set ortho (1:1 ratio)
setViewport(0, 0, displayWidth_, displayHeight_);
setOrthoProjection(displayWidth_, displayHeight_);
}
// Perspective /////////////////////////////////////////////////////////////////
void Application::setPerspectiveView(int x, int y, int width, int height,
scalar fovy, scalar zNear, scalar zFar)
{
// set viewport & perspective projection
setViewport(x, y, width, height);
setPerspectiveProjection(fovy, zNear, zFar);
}
void Application::setPerspectiveView(scalar fovy, scalar zNear, scalar zFar)
{
// set viewport fullscreen, then set perspective
setViewport(0, 0, displayWidth_, displayHeight_);
setPerspectiveProjection(fovy, zNear, zFar);
}
// Viewport/Projection /////////////////////////////////////////////////////////
void Application::setViewport(int x, int y, int width, int height)
{
// viewport described from bottom corner, so flip y
glViewport(x, displayHeight_-(y+height), width, height);
viewportWidth_ = width;
viewportHeight_ = height;
}
void Application::setOrthoProjection(scalar width, scalar height)
{
// setup default Ortho
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, static_cast<GLdouble>(width), static_cast<GLdouble>(height),
0, -1.0, 1.0);
//back to modelview
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void Application::setPerspectiveProjection(scalar fovy, scalar zNear, scalar zFar)
{
GLdouble ratio = static_cast<GLdouble>(viewportWidth_) /
static_cast<GLdouble>(viewportHeight_);
//set new projection
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(fovy, ratio, zNear, zFar);
//back to modelview
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
// Input ///////////////////////////////////////////////////////////////////////
bool Application::keyPressed(KeyCode key)
{
return glfwGetKey(key) == GLFW_PRESS;
}
std::vector<KeyCode> Application::getPressedKeys()
{
return pressedKeys_;
}
bool Application::mouseButtonPressed(MouseButton button)
{
return glfwGetMouseButton(button) == GLFW_PRESS;
}
int Application::getMouseX()
{
return updateTask_->mouseX_;
}
int Application::getMouseY()
{
return updateTask_->mouseY_;
}
int Application::getMouseWheelPos()
{
return glfwGetMouseWheel();
}
// Input Listeners /////////////////////////////////////////////////////////////
void Application::addInputListener(InputListener *listener)
{
// should never happen since listeners add themselves with a this pointer
if(!listener)
{
throw ArgumentException("Null pointer in "
"Application::addInputListener");
}
// add the listener
listeners_.push_back(listener);
}
void Application::removeInputListener(InputListener *listener)
{
// should never happen since listeners remove themselves with a this pointer
if(!listener)
{
throw ArgumentException("Null pointer in "
"Application::removeInputListener");
}
// find and erase the listener
std::vector<InputListener*>::iterator it;
it = std::find(listeners_.begin(), listeners_.end(), listener);
if(it != listeners_.end())
{
listeners_.erase(it);
}
}
void GLFWCALL Application::keyCallback(int key, int action)
{
// notify all listeners
for(std::vector<InputListener*>::iterator listener = listeners_.begin();
listener != listeners_.end();
++listener)
{
// only active listeners get messages
if((*listener)->isActive())
{
if(action == GLFW_PRESS)
{
(*listener)->onKeyPress(KeyCode(key));
}
else
{
(*listener)->onKeyRelease(KeyCode(key));
}
}
}
// maintain a list of pressed keys
if(action == GLFW_PRESS)
{
pressedKeys_.push_back(static_cast<KeyCode>(key));
}
else
{
// delete a key from the vector
std::vector<KeyCode>::iterator it;
it = std::find(pressedKeys_.begin(), pressedKeys_.end(), key);
if(it != pressedKeys_.end())
{
pressedKeys_.erase(it);
}
}
}
void GLFWCALL Application::mouseButtonCallback(int button, int action)
{
// notify all listeners
for(std::vector<InputListener*>::iterator listener = listeners_.begin();
listener != listeners_.end();
++listener)
{
// only active listeners get messages
if((*listener)->isActive())
{
if(action == GLFW_PRESS)
{
(*listener)->onMouseButtonPress(MouseButton(button));
}
else
{
(*listener)->onMouseButtonRelease(MouseButton(button));
}
}
}
}
void GLFWCALL Application::mouseMoveCallback(int x, int y)
{
// notify all listeners
for(std::vector<InputListener*>::iterator listener = listeners_.begin();
listener != listeners_.end();
++listener)
{
// only active listeners get messages
if((*listener)->isActive())
{
(*listener)->onMouseMove(math::Vector2(static_cast<scalar>(x),
static_cast<scalar>(y)));
}
}
}
// Timing //////////////////////////////////////////////////////////////////////
scalar Application::getTime()
{
return glfwGetTime() - updateTask_->pausedTime_;
}
double Application::getElapsedTime()
{
return updateTask_->secPerFrame_;
}
double Application::getFramerate()
{
return 1/updateTask_->secPerFrame_;
}
// States //////////////////////////////////////////////////////////////////////
void Application::popState()
{
stateStack_.pop(); // pop current state from stack
// if there is another state, resume it it
if(!stateStack_.empty())
{
stateStack_.top()->onResume();
stateRender_->state_ = stateUpdate_->state_ = stateStack_.top();
}
}
// AudioCore ///////////////////////////////////////////////////////////////////
#ifdef PHOTON_USE_OPENAL
audio::AudioCore& Application::getAudioCore()
{
// return AudioCore if it has been created
if(audioCore_.get() == 0)
{
throw PreconditionException("call to Application::getAudioCore() before"
" Application::initAudioDevice");
}
return *audioCore_;
}
void Application::initAudioCore(const std::string& deviceName)
{
// create AudioCore, avoid double initializaiton
if(audioCore_.get() == 0)
{
audioCore_.reset(new audio::AudioCore(deviceName));
}
else
{
throw PreconditionException("Attempt to double initialize AudioCore");
}
}
#endif //PHOTON_USE_OPENAL
// API initialization //////////////////////////////////////////////////////////
util::VersionInfo Application::initPhysFS(const std::string& arg0)
{
PHYSFS_Version ver;
PHYSFS_init(arg0.c_str());
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(),0);
PHYSFS_getLinkedVersion(&ver);
return util::VersionInfo(ver.major, ver.minor, ver.patch);
}
util::VersionInfo Application::initGLFW()
{
int maj,min,patch;
if(glfwInit() == GL_FALSE)
{
throw APIError("Initialization of GLFW failed!");
}
glfwGetVersion(&maj,&min,&patch);
return util::VersionInfo(maj,min,patch);
}
void Application::initOpenGL()
{
// Set smooth shading.
glShadeModel(GL_SMOOTH);
// Setup depth checking.
//glDepthFunc(GL_LEQUAL);
//glEnable(GL_DEPTH_TEST);
//setup hints
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
glEnable(GL_POLYGON_SMOOTH);
//enable texturing
glEnable(GL_TEXTURE_2D);
//setup alpha blending of 2D textures with the scene
glEnable(GL_BLEND);
glDisable(GL_LIGHTING);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
}
// Tasks ///////////////////////////////////////////////////////////////////////
Application::UpdateTask::UpdateTask() :
Task("Application::UpdateTask", PRI_APP_UPDATE),
mouseX_(0), mouseY_(0),
active_(false), timerPaused_(false),
unpauseOnActive_(false), lastPause_(0), pausedTime_(0),
secPerFrame_(0), lastUpdate_(0)
{
}
void Application::UpdateTask::update()
{
scalar curTime = glfwGetTime() - pausedTime_;
// update the display here instead of Application (since it belongs to glfw)
glfwSwapBuffers();
glfwGetMousePos(&mouseX_, &mouseY_);
// keep track of time between frames
secPerFrame_ = curTime-lastUpdate_;
lastUpdate_ = curTime;
// quit on window closing or Alt-F4/Alt-X
if(!glfwGetWindowParam(GLFW_OPENED) ||
( (glfwGetKey(GLFW_KEY_LALT) || glfwGetKey(GLFW_KEY_RALT)) &&
(glfwGetKey(GLFW_KEY_F4) || glfwGetKey('X')) ) )
{
Kernel::getInstance().killAllTasks();
}
// hold active-state
active_ = (glfwGetWindowParam(GLFW_ACTIVE) == GL_TRUE);
// automatically pause/unpause app timer on focus
if(!active_ && !timerPaused_)
{
timerPaused_ = true;
lastPause_ = curTime;
unpauseOnActive_ = true;
}
else if(active_ && unpauseOnActive_)
{
timerPaused_ = true;
pausedTime_ += curTime - lastPause_;
unpauseOnActive_ = false;
}
}
Application::VideoTask::VideoTask() :
Task("Application::VideoTask", PRI_VIDEO_UPDATE)
{
}
void Application::VideoTask::update()
{
// TODO: clear depth/stencil if requested
glClear(GL_COLOR_BUFFER_BIT);
}
Application::StateUpdate::StateUpdate() :
Task("Application::StateUpdate", PRI_NORMAL)
{
}
void Application::StateUpdate::update()
{
state_->update();
}
Application::StateRender::StateRender() :
Task("Application::StateRender", PRI_RENDER)
{
}
void Application::StateRender::update()
{
state_->render();
}
}