462 lines
13 KiB
C++
462 lines
13 KiB
C++
//This file is part of Photon (http://photon.sourceforge.net)
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//Copyright (C) 2004-2005 James Turk
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//
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// Author:
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// James Turk (jpt2433@rit.edu)
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//
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// Version:
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// $Id: Application.hpp,v 1.18 2005/08/12 06:26:00 cozman Exp $
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#ifndef PHOTON_APPLICATION_HPP
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#define PHOTON_APPLICATION_HPP
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#include <vector>
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#include <stack>
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#include <string>
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#include <boost/utility.hpp>
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#include "types.hpp"
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#include "util/VersionInfo.hpp"
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#include "State.hpp"
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#include "Task.hpp"
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#include "Kernel.hpp"
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#include "audio/AudioCore.hpp"
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#include "util/Singleton.hpp"
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#include <iostream>
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namespace photon
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{
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// Class: Application
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// Photon main class, contains functions that control creation of the display,
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// setting the OpenGL view, input handling, timing, and <State> management.
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//
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// Class is a <Singleton> and therefore should be accessed through
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// Application::getInstance(). (Application Singleton is created/destroyed
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// automatically)
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class Application : public util::Singleton<Application>
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{
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// Group: (Con/De)structors
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public:
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// Function: Application
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// Default constructor, initializes the internal state & dependencies.
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Application(const std::string& arg0);
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// Function: ~Application
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// Default destructor, shuts down dependencies.
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virtual ~Application();
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// Group: Window
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public:
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// Function: createDisplay
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// This function attempts to create a display with the given parameters.
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//
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// Parameters:
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// width - desired width of display
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// height - desired height of display
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// redBits - desired bits per pixel for red value
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// greenBits - desired bits per pixel for green value
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// blueBits - desired bits per pixel for blue value
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// alphaBits - desired bits per pixel for alpha value
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// depthBits - desired bitdepth of depth buffer
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// stencilBits - desired bitdepth of stencil buffer
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// fullscreen - true: fullscreen, false: windowed
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// [title - title of application, optional]
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void createDisplay(uint width, uint height,
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uint redBits, uint greenBits, uint blueBits,
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uint alphaBits, uint depthBits, uint stencilBits,
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bool fullscreen, const std::string& title="Photon App");
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// Function: createDisplay
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// This function attempts to create a display with the given parameters.
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//
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// Parameters:
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// width - desired width of display
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// height - desired height of display
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// bpp - desired bits per pixel (aka bitdepth) of display
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// depthBits - desired bitdepth of depth buffer
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// stencilBits - desired bitdepth of stencil buffer
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// fullscreen - true: fullscreen, false: windowed
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// [title - title of application, optional]
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void createDisplay(uint width, uint height, uint bpp,
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uint depthBits, uint stencilBits, bool fullscreen,
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const std::string& title="Photon App");
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// Function: setTitle
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// Sets title of application that shows up in title bar.
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//
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// Parameters:
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// title - New title of application.
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void setTitle(const std::string& title);
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// Function: getDisplayWidth
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// Get the width of the display.
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//
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// Returns:
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// Width of display in pixels.
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uint getDisplayWidth();
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// Function: getDisplayHeight
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// Get the height of the display.
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//
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// Returns:
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// Height of display in pixels.
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uint getDisplayHeight();
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// Function: isActive
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// Checks if application is active, which on most systems simply means it
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// has focus.
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//
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// Returns:
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// True if application is active, false otherwise.
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bool isActive();
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// Group: Ortho
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public:
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// Function: setOrthoView
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// Sets new ortho viewport within a rectangular portion of the screen.
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// All drawing is relative to the rectangle, x,y becomes 0,0 and anything
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// drawn outside rect is clipped.
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//
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// Parameters:
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// x - X coord for top left corner of new viewport.
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// y - Y coord for top left corner of new viewport.
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// viewWidth - Width of new viewport.
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// viewHeight - Height of new viewport.
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// orthoWidth - Width of ortho perspective.
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// orthoHeight - Height of ortho perspective.
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void setOrthoView(int x, int y, int viewWidth, int viewHeight,
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scalar orthoWidth, scalar orthoHeight);
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// Function: setOrthoView
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// Sets entire screen as current viewport with a given ortho perspective.
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//
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// Parameters:
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// width - Width of view.
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// height - Height of view.
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void setOrthoView(scalar width, scalar height);
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// Function: setOrthoView
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// Sets entire screen as current viewport with a 1:1 perspective.
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void setOrthoView();
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// Group: Perspective
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public:
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// Function: setPerspectiveView
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// Creates a viewport with a given 3D perspective inside of a rectangular
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// portion of the screen.
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//
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// Parameters:
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// x - X coord for top left corner of new viewport.
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// y - Y coord for top left corner of new viewport.
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// width - Width of new viewport.
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// height - Height of new viewport.
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// fovy - The y axis field of view angle, in degrees.
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// zNear - Distance from viewer to near clipping plane.
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// zFar - Distance from viewer to far clipping plane.
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void setPerspectiveView(int x, int y, int width, int height,
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scalar fovy, scalar zNear, scalar zFar);
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// Function: setPerspectiveView
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// Sets entire screen as current viewport with a given 3D perspective.
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//
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// Parameters:
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// fovy - The y axis field of view angle, in degrees.
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// zNear - Distance from viewer to near clipping plane.
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// zFar - Distance from viewer to far clipping plane.
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void setPerspectiveView(scalar fovy, scalar zNear, scalar zFar);
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// Group: Viewport/Projection
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// These functions are called by the above Ortho/Perspective functions, very
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// rarely do they need to be called directly.
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public:
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// Function: setViewport
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// Set the current viewport rectangle within the screen.
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void setViewport(int x, int y, int width, int height);
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// Function: setOrthoProjection
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// Sets an orthographic projection matrix.
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//
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// Parameters:
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// width - Width of view.
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// height - Height of view.
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void setOrthoProjection(scalar width, scalar height);
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// Function: setPerspectiveProjection
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// Sets a perspective projection matrix.
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//
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// Parameters:
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// fovy - The y axis field of view angle, in degrees.
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// zNear - Distance from viewer to near clipping plane.
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// zFar - Distance from viewer to far clipping plane.
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void setPerspectiveProjection(scalar fovy, scalar zNear, scalar zFar);
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// Group: Input
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public:
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// Function: keyPressed
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// Check if a given key is currently pressed.
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//
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// Parameters:
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// key - <KeyCode> of key to determine status of.
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//
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// Returns:
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// true: key is pressed, false: key isn't pressed
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bool keyPressed(KeyCode key);
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// Function: getPressedKeys
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// Obtain a list of all keys which are currently pressed.
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//
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// Returns:
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// std::vector of <KeyCodes> of any pressed keys.
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std::vector<KeyCode> getPressedKeys();
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// Function: mouseButtonPressed
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// Check if a given mouse button is currently pressed.
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//
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// Parameters:
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// button - <MouseButton> to determine status of.
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//
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// Returns:
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// true: button is pressed, false: button isn't pressed
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bool mouseButtonPressed(MouseButton button);
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// Function: getMouseX
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// Gets current x location of mouse with respect to screen coordinates.
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//
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// Returns:
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// Mouse x-coordinate, with respect to screen coordinates.
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int getMouseX();
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// Function: getMouseY
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// Gets current y location of mouse with respect to screen coordinates.
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//
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// Returns:
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// Mouse y-coordinate, with respect to screen coordinates.
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int getMouseY();
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// Function: getMouseWheelPos
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// Gets current location of mouse wheel, treated as if wheel describes a
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// third axis of movement for the mouse.
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//
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// Returns:
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// Mouse wheel position, zero assumed to be starting position.
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int getMouseWheelPos();
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// Group: Timing
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public:
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// Function: getTime
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// Get time, in seconds, that application has been running.
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//
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// Returns:
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// Time, represented as a floating-point number in seconds, application has
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// been running.
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scalar getTime();
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// Function: getElapsedTime
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// Finds the amount of time passed between frames, useful for time-based
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// movement.
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//
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// Returns:
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// Time between current frame and last frame. (1/<getFramerate>())
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double getElapsedTime();
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// Function: getFramerate
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// Gets number of frames per second the application is currently processing
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//
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// Returns:
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// Current frames per second.
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double getFramerate();
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// Group: State Management
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public:
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// Function: setState
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// Set the current Application <State>, removing all other <States>.
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//
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// Template Parameters:
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// StateT - Class derived from <State> to set as current.
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template<class StateT>
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void setState();
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// Function: pushState
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// Push a new <State>, does not remove old <State>.
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//
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// Template Parameters:
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// StateT - Class derived from <State> to push.
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template<class StateT>
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void pushState();
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// Function: popState
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// Pop the current <State>, returning to the prior <State> on the stack.
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void popState();
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#ifdef PHOTON_USE_OPENAL
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// Group: AudioCore
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public:
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// Function: getAudioCore
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// Get the Application's <AudioCore>, should only be called after
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// <initAudioCore>.
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//
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// Return:
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// Reference to the <AudioCore>.
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audio::AudioCore& getAudioCore();
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// Function: initAudioCore
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// Initialize the <AudioCore>, should be done before attempting to access
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// it via <getAudioCore>.
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//
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// Arguments:
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// deviceName - Optional name for desired Audio device, will use default
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// device if none specified.
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void initAudioCore(const std::string& deviceName="");
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#endif //PHOTON_USE_OPENAL
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// Callbacks
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public:
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static void GLFWCALL keyCallback(int key, int action);
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//static void GLFWCALL charCallback(int character, int action);
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static void GLFWCALL mouseButtonCallback(int button, int action);
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static void GLFWCALL mouseMoveCallback(int x, int y);
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static void GLFWCALL mouseWheelCallback(int pos);
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// API Initialization
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private:
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util::VersionInfo initPhysFS(const std::string& arg0);
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util::VersionInfo initGLFW();
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void initOpenGL();
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// Task Classes
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private:
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// UpdateTask, does the updating work of Application, registered as a Task
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// so that user need not call something akin to Application::update() every
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// frame
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class UpdateTask : public Task
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{
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friend class Application;
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public:
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UpdateTask();
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void update();
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private:
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int mouseX_;
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int mouseY_;
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bool active_;
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bool timerPaused_;
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bool unpauseOnActive_;
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scalar lastPause_;
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scalar pausedTime_;
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scalar secPerFrame_;
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scalar lastUpdate_;
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};
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// VideoTask, does the updating work of OpenGL
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class VideoTask : public Task
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{
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public:
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VideoTask();
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void update();
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};
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// StateUpdate, calls State::update
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class StateUpdate : public Task
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{
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friend class Application;
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public:
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StateUpdate();
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void update();
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private:
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StatePtr state_;
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};
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// StateRender, calls State::render
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class StateRender : public Task
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{
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friend class Application;
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public:
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StateRender();
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void update();
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private:
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StatePtr state_;
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};
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// Data members
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private:
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// version number for photon
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util::VersionInfo photonVer_;
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// Application info
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uint displayWidth_;
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uint displayHeight_;
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uint viewportWidth_;
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uint viewportHeight_;
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// tasks
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shared_ptr<UpdateTask> updateTask_;
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shared_ptr<StateUpdate> stateUpdate_;
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shared_ptr<StateRender> stateRender_;
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// input system variables
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static std::vector<KeyCode> pressedKeys_;
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// state system
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static std::stack<StatePtr> stateStack_;
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// Cores
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#ifdef PHOTON_USE_OPENAL
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std::auto_ptr<audio::AudioCore> audioCore_;
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#endif //PHOTON_USE_OPENAL
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};
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template<class StateT>
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void Application::setState()
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{
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StatePtr newState(new StateT);
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// clear stack
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while(!stateStack_.empty())
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{
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// pop then resume
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stateStack_.pop();
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if(!stateStack_.empty())
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{
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stateStack_.top()->onResume();
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}
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}
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stateStack_.push(newState); // make newState the only state on stack
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stateRender_->state_ = stateUpdate_->state_ = newState;
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}
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template<class StateT>
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void Application::pushState()
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{
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StatePtr newState(new StateT);
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// if a state is currently running, pause it
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if(!stateStack_.empty())
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{
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stateStack_.top()->onPause();
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}
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stateStack_.push(newState); // push newState on top of stack
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stateRender_->state_ = stateUpdate_->state_ = newState;
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}
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}
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#endif //PHOTON_APPLICATION_HPP
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