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			200 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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| <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en-AU">
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| <head>
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| <title>Photon iFAQ (inFrequently Asked Questions)</title>
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| <meta http-equiv="content-type" content="application/xhtml+xml; charset=UTF-8" />
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| </head>
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| <body>
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| 
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| <!-- cut here for DevBlog -->
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| 
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| <ul>
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| 	<li><strong>General Questions</strong>
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| <ul>
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| 	<li><a href="#ans1-1">What is Photon?</a></li>
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| 	<li><a href="#ans1-2">Where do I get Photon?</a></li>
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| 	<li><a href="#ans1-3">How do I build Photon?</a></li>
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| 	<li><a href="#ans1-4">Does Photon use proprietary libraries like DirectX?</a></li>
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| 	<li><a href="#ans1-5">When will features X, Y, and Z be completed?</a></li>
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| 	<li><a href="#ans1-6">What if I have something to add?</a></li>
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| </ul></li>
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| 	<li><strong>Usage Questions</strong>
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| <ul>
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| 	<li><a href="#ans2-1">How do I compile a Photon application?</a></li>
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| 	<li><a href="#ans2-2">Are there any tutorials?</a></li>
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| 	<li><a href="#ans2-3">I am using Photon, can I tell the world?</a></li>
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| </ul></li>
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| 	<li><strong>Licensing Questions</strong>
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| <ul>
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| 	<li><a href="#ans3-1">How is Photon licensed?</a></li>
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|     <li><a href="#ans3-2"> Why is Photon licensed like that, why not use LGPL or something?</a></li>
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| 	<li><a href="#ans3-3">I don't get it. What can I do with Photon?</a></li>
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| 	<li><a href="#ans3-4">So what can't I do with Photon?</a></li>
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| </ul></li>
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| 	<li><strong>History Questions</strong>
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| <ul>
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| 	<li><a href="#ans4-1">Photon seems familiar.. where have I seen a similar API before?</a></li>
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| 	<li><a href="#ans4-2">Why shouldn't I use ZEngine?</a></li>
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| 	<li><a href="#ans4-3">Why should I use ZEngine?</a></li>
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| 	<li><a href="#ans4-4">Wasn't there some GUI lib for ZEngine?</a></li>
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| </ul></li>
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| 	<li><strong>Other Questions</strong>
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| <ul>
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| 	<li><a href="#ans5-1">You are a king, can I give you money?</a></li>
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| 	<li><a href="#ans5-2">How can I be as great as you?</a></li>
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| 	<li><a href="#ans5-3">What else are you working on?</a></li>
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| 	<li><a href="#ans5-4">Want to work on something with me?</a></li>
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| </ul></li>
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| </ul>
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| 
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| <hr />
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| 
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| <h2>General Questions</h2>
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| <h3><a name="ans1-1">What is Photon?</a></h3>
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| <p>Photon is an API which is designed primarily to ease creation of hardware 
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| accelerated 2D games with OpenGL and other open source & cross platform 
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| libraries. Photon aims to simplify portable game development, enabling 
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| developers to focus on the gameplay. Photon uses OpenGL for hardware 
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| accelerated rotation, alpha blending, resizing, and drawing. Photon is built
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| entirely on free software, using libraries like GLFW, PhysFS, OpenAL, and 
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| boost. Using Photon does not require knowledge of any of these libraries as
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| their needed functionality is wrapped entirely within Photon's rich class 
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| library so that anyone with a decent grasp of C++ can use Photon.
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| <br /><br />
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| Photon is a cross platform API, designed to run on as many operating systems 
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| as possible, and OS support is only limited by libraries which Photon 
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| depends on, at the moment Photon should run on Windows, Linux, OSX, and 
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| other Operating Systems which have OpenGL support.</p>
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| 
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| <h3><a name="ans1-2">Where do I get Photon?</a></h3>
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| 
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| <p><a href="http://photon.sourceforge.net">http://photon.sourceforge.net</a> 
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| is the home page.
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| <a href="http://sourceforge.net/projects/photon/">http://sourceforge.net/projects/photon/</a>
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|  is the project page.</p>
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| 
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| <h3><a name="ans1-3">How do I build Photon?</a></h3>
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| <p>At the moment building photon relies upon SCons.  As of Photon 0.0.2 experimental
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| project files are available for <a href="http://www.codeblocks.org/">Code::Blocks</a>
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| and <a href="http://www.bloodshed.net/devcpp.html">Dev-C++</a>. 
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| Visual C++ project files are a high priority.</p>
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| 
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| <h3><a name="ans1-4">Does Photon use proprietary libraries like DirectX?</a></h3>
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| <p>Photon only uses free open source libraries, so that by using Photon you are
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| not subjected to any proprietary licensing terms.</p>
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|     
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| <h3><a name="ans1-5">When will features X, Y, and Z be completed?</a></h3>
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| <p>When I get to them, I can only work on Photon in my spare time, if you have a
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| specific request let me know and I can give you an estimate of when I plan 
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| on getting to it.  There's always the option that you help out and then the 
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| feature will be added sooner rather than later.</p>
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|     
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| <h3><a name="ans1-6">What if I have something to add?</a></h3>
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| <p> Feel free to contribute to Photon, bugfixes are greatly appreciated.  Not
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| all submitted features can be accepted, but I'll usually at least add a
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| link to your submission if it cannot be included in the standard 
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| distribution for some reason. (Extensions to Photon which uses non-free
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| or non-portable libraries fall into this category, I appreciate them
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| but usually won't make them part of the standard distribution.)</p>
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| 
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| <h2>Usage Questions</h2>
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| <h3><a name="ans2-1">How do I compile a Photon application?</a></h3>
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| <p>That depends upon your compiler, generally there are several things that
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| need to be done:</p>
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| <ul>
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| <li>When compiling make sure all includes are in the include path of your compiler.</li>
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| <li>When linking make sure all libraries are in the library path of your compiler.</li>
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| <li>Ensure that you link against photon and all dependency libraries (photon, GLFW, OpenAL, OpenGL, GLU, PhysFS, Corona, and Freetype).</li>
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| <li>If you are using OpenAL, be sure to define PHOTON_USE_OPENAL</li>
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| </ul>
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| <p>
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| On a command line compiler like g++ this would look something like:</p>
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| <pre>
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| g++ -DPHOTON_USE_OPENAL -c -o test.o test.cpp
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| g++ -o test test.o -lphoton -lglfw -lopenal -lGL -lGLU -lphysfs -lcorona -lfreetype
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| </pre>
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|    
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| <h3><a name="ans2-2">Are there any tutorials?</a></h3>
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| <p>No.  Well not yet, I do have intent to write basic tutorials on using
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| Photon, as well as porting some existing tutorials on various subjects to
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| Photon.</p>
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| 
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| <h3><a name="ans2-3">I am using Photon, can I tell the world?</a></h3>
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| <p>Sure, if you're using it and you feel comfortable admitting that, I admire
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| your honesty.  In all seriousness, this is greatly appreciated, and greatly
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| beneficial to the Photon community, the more people using it the more people
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| to help find bugs, suggest features, and maybe some of them will think of
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| something cool to add for the rest of us.</p>
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| 
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| <h2>Licensing Questions</h2>
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| <h3><a name="ans3-1">How is Photon licensed?</a></h3>
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| <p>Photon is licensed under a zlib-style license, see LICENSE.html. </p>
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| 
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| <h3><a name="ans3-2">Why is Photon licensed like that, why not use LGPL or something?</a></h3>
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| <p>First of all, I prefer zlib licensed libraries, as you can see, Photon      
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| depends primarily on zlib licensed libraries.  I also don't feel that I 
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| should try to restrict what people do with Photon, as the people who will 
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| try to steal work aren't going to care what license it was under in the    
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| first place.</p>
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| 
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| <h3><a name="ans3-3">I don't get it. What can I do with Photon?</a></h3>
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| <p>You are allowed to do almost anything you want with Photon including use it 
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| in commercial applications.</p>
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| 
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| <h3><a name="ans3-4">So what can't I do with Photon?</a></h3>
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| <p>You cannot claim you wrote it, distribute altered versions that are not
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| clearly marked as such, or remove or alter the license of the Photon
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| source.  You also cannot sue me for damages if Photon hurts you, your 
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| pet, or your feelings.</p>
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| 
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| <h2>History Questions</h2>
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| <h3><a name="ans4-1">Photon seems familiar.. where have I seen a similar API before?</a></h3>
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| <p>Photon used to be ZEngine, but when I decided to do a major rewrite the name
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| changed.  I am the author of both ZEngine and Photon, but thank you for your
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| concern.</p>
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| 
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| <h3><a name="ans4-2">Why shouldn't I use ZEngine?</a></h3>
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| <p>Photon does practically everything ZEngine did, but is being actively 
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| developed. Photon also uses a fairly different design than ZEngine, which I 
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| hope most will enjoy.</p>
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| 
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| <h3><a name="ans4-3">Why should I use ZEngine?</a></h3>
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| <p>In case you want to port to a platform with no OpenGL, or maybe you like
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| the letter 'Z' before every class name.  If you hate the new style, and 
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| would prefer to kick it old school, ZEngine is a fine choice.</p>
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| 
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| <h3><a name="ans4-4">Wasn't there some GUI lib for ZEngine?</a></h3>
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| <p>Yes, Gewi was the GUI for ZEngine, and was separate from the core of
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| ZEngine.  In Photon Gewi will become photon::gui, but is not yet completed.
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| Because of the modular core method and resource management, the inside has 
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| been rewritten, and a number of bugs have been fixed.  photon::gui will be
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| a major improvement over Gewi.</p>
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| 
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| <h2>Other Questions</h2>
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| <h3><a name="ans5-1">You are a king, can I give you money?</a></h3>
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| <p>Sure.. I guess, I'd prefer you donate it to a better project than Photon
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| but if you have to donate money to me because you're using Photon in some
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| amazing application and you feel guilty making millions off of my "hard"
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| work.. email me, I'll try to talk you out of it, or suggest a better use
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| of funds.</p>
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| 
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| <h3><a name="ans5-2">How can I be as great as you?</a></h3>
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| <p>Help me out on Photon.. write some documentation, anything, if you're not 
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| sure how to help, email me, I'll let you know what needs to be done.</p>
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| 
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| <h3><a name="ans5-3">What else are you working on?</a></h3>
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| <p>That's a secret right now.</p>
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| 
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| <h3><a name="ans5-4">Want to work on something with me?</a></h3>
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| <p>Depending on how much time I have, and how interested I am in the project, 
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| maybe.  If you want me to work on something I'd love to hear from you,
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| even if I don't have time at the moment.  If the project in question
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| uses Photon you get bonus points, but is not a requirement for me to work
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| with you.</p>
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| 
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| <p><em>$Id: IFAQ.html,v 1.2 2005/11/15 06:01:12 cozman Exp $</em></p>
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| 
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| <!-- cut here for DevBlog -->
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| 
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| </body>
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| </html>
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