77 lines
4.0 KiB
Plaintext
77 lines
4.0 KiB
Plaintext
Changelog for Photon
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$Id: CHANGELOG.txt,v 1.15 2005/11/15 06:01:12 cozman Exp $
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! : Major Changes (potentially breaking existing code)
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+ : New Features
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* : Minor Changes (bugfixes and behind-the-scenes changes)
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0.1.0
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! Changed createDisplay to use an enum to set fullscreen/windowed mode.
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* Added first official tutorial.
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* Converted text-file documentation to HTML documentation, allowing online
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docs to more closely mirror offline docs in content.
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* Major documentation sweep, much more useful for casual users. Also fixed
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tons of documentation mismatches.
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* Fixed bug where app would hang if run() was called with no active state or
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before the display was created.
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* Changed AudioCore to be pure virtual with OALAudioCore implementing it.
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* Fixed issues with OpenAL 1.1 new types.
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* Rewrote circle drawing code in Pen, major speed up.
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0.0.2 - Released 2005-18-08
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! Removed InputListener, opting to move features into State class.
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! Dropped reliance on Kernel, and added main loop to Application, Kernel
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access now available through Application's getUpdateKernel() and
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getRenderKernel().
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+ Code::Blocks and Dev-C++ support, also very shaky MSVC support
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+ Addition of a State stack allowing for applications to fall back to the
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previous state when done with a particular state.
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+ Notification of mouse wheel events added.
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+ Addition of a State test/example program.
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+ Addition of Application::setFrameTimeSmoothing ability to set how elapsed
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time is calculated. (actual/average currently supported).
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+ Addition of fixed time stepping option in Application/State system.
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+ Addition of code to allow control of depth testing via
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Application::setDepthBufferParams
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* Fixed X11 fullscreen mode
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* Removed ALUT dependencies by adding custom WAV loading code
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* Mouse move events now give relative position.
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* Properly handle regain of focus, unpause Application's timer.
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* Fixed several minor bugs. (random stack crash on exit, doc mismatch)
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0.0.1 - Released 2005-08-08
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+ State-based design that allows easy creation of applications by simply
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deriving from a basic 'State' class.
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+ Kernel/Task system allowing full control over game loop.
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+ Extensive Log system that allows full control over logging including
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various log levels and three built in forms of output, with the ability
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to add custom output formats.
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+ A wide variety of helper utilities for tasks such as filesystem
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navigation, FileBuffer capable of reading from archives, random number
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generation, versioning, and timing
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+ Powerful input system allowing for direct access to keyboard/mouse status
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or passive listeners which are notified of events when they occur.
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+ Resource Management system including the ability to load resources from
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specified directories or archives.
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+ Variety of math classes including Circle, Rectangle, and Vector classes
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convinient for game use
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+ ConfigFile class for reading/writing INI-style files for game settings
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+ OpenGL management including ability to set video mode, and easy management
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of multiple viewports
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+ Resource-managed Texture class allowing for loading of textures for use in
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OpenGL
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+ Image class that extends Texture class, allowing for hardware accellerated
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drawing, rotation, scaling, and blending of images for use in 2D
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environments
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+ Resource-managed Font class allowing for the rendering of text using
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TrueType fonts
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+ Primitive-drawing ‘Pen’ class allowing for drawing of various geometric
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shapes, lines, and vectors.
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+ OpenAL based sound system*
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+ Entire library is built in a highly-modular fashion with extensibility in
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mind. Use of modern programming techniques like templates and exceptions
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contributes to ease of use and ease of development.
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+ 12 demo programs showing features and ease of use of various components.
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