88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
//This file is part of Photon (http://photon.sourceforge.net)
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//Copyright (C) 2004-2005 James Turk
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//
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// Author:
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// James Turk (jpt2433@rit.edu)
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//
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// Version:
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// $Id: Texture_test.cpp,v 1.12 2005/11/15 02:59:08 cozman Exp $
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#include "photon.hpp"
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using namespace photon;
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#include "FPSDisplayTask.hpp" // used to display FPS in title bar
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class MainState : public State
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{
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public:
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MainState() :
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app(Application::getInstance())
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{
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video::Texture::addResource("data/icon.png");
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video::Texture::addResource("robo","data/robo.png");
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// Testing of errors, uncomment to get various errors
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//video::Texture::addResource("nonfile"); // non-existant file
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//video::Texture::addResource("Texture_test.cpp"); // non-image file
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//tex[0].open("badresource"); // opening of non-existant resource
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tex[0].open("data/icon.png");
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tex[1].open("robo");
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tex[2] = tex[1];
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}
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void render()
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{
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// draw first texture at actual size
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tex[0].bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0,0); glVertex2f(0,0);
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glTexCoord2f(1,0); glVertex2f(tex[0].getWidth(),0);
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glTexCoord2f(1,1); glVertex2f(tex[0].getWidth(),tex[0].getHeight());
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glTexCoord2f(0,1); glVertex2f(0,100);
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glEnd();
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// draw second texture on a diamond shaped polygon
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tex[1].bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0,0); glVertex2f(250,200);
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glTexCoord2f(1,0); glVertex2f(300,250);
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glTexCoord2f(1,1); glVertex2f(250,300);
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glTexCoord2f(0,1); glVertex2f(200,250);
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glEnd();
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// draw texture and test Texture's boolean operator
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if(tex[2])
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{
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tex[2].bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0,0); glVertex2f(400,400);
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glTexCoord2f(1,0); glVertex2f(500,400);
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glTexCoord2f(1,1); glVertex2f(500,500);
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glTexCoord2f(0,1); glVertex2f(400,500);
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glEnd();
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}
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}
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private:
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video::Texture tex[3];
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Application& app;
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};
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int PhotonMain(const StrVec& args)
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{
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Application& app(Application::getInstance());
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app.createDisplay(800,600,32,0,0,DISP_WINDOWED); // create window
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// be sure to add FPSDisplayTask
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app.getUpdateTaskManager().addTask(util::TaskPtr(new FPSDisplayTask()));
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app.setState<MainState>(); // register state and make active
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app.run(); // run until finished
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return 0;
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}
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