cpp_photon/test/State_test.cpp
2005-11-15 02:59:08 +00:00

328 lines
9.1 KiB
C++

//This file is part of Photon (http://photon.sourceforge.net)
//Copyright (C) 2004-2005 James Turk
//
// Author:
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: State_test.cpp,v 1.5 2005/11/15 02:59:08 cozman Exp $
#include "photon.hpp"
using namespace photon;
class Demo2D : public State
{
// basic struct used to represent a bouncing robot head
struct MovingRect
{
math::Rect pos;
math::Vector2 vel;
};
public:
Demo2D()
{
util::RandGen rand;
// load the robot image
video::Image::addResource("robo","data/robo.png");
roboImg.open("robo");
// create 5 robots
robots.resize(5);
// initialize all the robot MovingRects
for(std::vector<MovingRect>::iterator robot( robots.begin() );
robot != robots.end();
++robot)
{
// randomly position robots
robot->pos.moveTo(math::Point2(
rand.genRand(0.,800-roboImg.getWidth()),
rand.genRand(0.,600-roboImg.getHeight())));
// set size to image size
robot->pos.resize(roboImg.getWidth(), roboImg.getHeight());
// generates -400 or +400 initial velocity
robot->vel.x = rand.genRandSign()*400;
robot->vel.y = rand.genRandSign()*400;
}
Application::getInstance().setOrthoView();
}
// leave the 2D test if the user presses escape
void onKeyPress(KeyCode key)
{
if(key == KEY_ESC)
{
Application::getInstance().popState();
}
}
void update(scalar timeDelta)
{
// loop through and update all active robots
for(std::vector<MovingRect>::iterator robot( robots.begin() );
robot != robots.end();
++robot)
{
// calculate velocity
math::Vector2 vel(robot->vel * timeDelta);
// move
robot->pos.moveRel(vel.x, vel.y);
// bounce if robot tries to go off screen
if(robot->pos.getLeft() < 0 || robot->pos.getRight() > 800)
{
robot->vel.x *= -1;
}
if(robot->pos.getTop() < 0 || robot->pos.getBottom() > 600)
{
robot->vel.y *= -1;
}
// check for robot-robot collisions
for(std::vector<MovingRect>::iterator robot2( robot );
robot2 != robots.end();
++robot2)
{
if(robot->pos.intersects(robot2->pos))
{
std::swap(robot->vel, robot2->vel);
}
}
}
}
void render()
{
// loop through robots, drawing each
for(std::vector<MovingRect>::iterator robot( robots.begin() );
robot != robots.end();
++robot)
{
roboImg.draw(robot->pos.getX(), robot->pos.getY());
}
}
private:
video::Image roboImg;
std::vector<MovingRect> robots;
};
class Demo3D : public State
{
public:
Demo3D() :
xRot(0), yRot(0), zRot(0),
boxList(glGenLists(1))
{
video::Image::addResource("robo","data/robo.png");
Application::getInstance().setPerspectiveView(45.0, 1.0, 100.0);
// create the list to display a box
glNewList(boxList, GL_COMPILE);
glBegin(GL_QUADS);
// front - red
glColor3ub(255, 0, 0);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
// back - green
glColor3ub(0, 255, 0);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f( 1.0f, 1.0f, -1.0f);
glVertex3f( 1.0f, -1.0f, -1.0f);
// top - blue
glColor3ub(0, 0, 255);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, -1.0f);
// bottom - orange
glColor3ub(255, 128, 0);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f( 1.0f, -1.0f, -1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
// right - purple
glColor3ub(128, 0, 255);
glVertex3f( 1.0f, -1.0f, -1.0f);
glVertex3f( 1.0f, 1.0f, -1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
// left - yellow
glColor3ub(255, 255, 0);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glEnd();
glEndList();
}
~Demo3D()
{
// free lists on exit of 3D demo
glDeleteLists(boxList, 1);
}
// leave the 3D test if the user presses escape
void onKeyPress(KeyCode key)
{
if(key == KEY_ESC)
{
Application::getInstance().popState();
}
}
void update(scalar timeDelta)
{
// rotate the cube on all 3 axes
xRot += 30*timeDelta;
yRot += 40*timeDelta;
zRot += 50*timeDelta;
}
void render()
{
// draw the cube each frame
glLoadIdentity();
glTranslatef(0.0f,0.0f,-5.0f);
glRotated(xRot,1.0f,0.0f,0.0f);
glRotated(yRot,0.0f,1.0f,0.0f);
glRotated(zRot,0.0f,0.0f,1.0f);
glBindTexture(GL_TEXTURE_2D, 0);
glCallList(boxList);
}
private:
video::Texture tex;
scalar xRot, yRot, zRot;
photon::uint boxList;
};
class Menu : public State
{
// simple Menu::Item class used for a mouse-based menu
struct Item
{
std::string text;
math::Rect rect;
};
public:
Menu() :
app(Application::getInstance())
{
// load the fonts
video::Font::addResource("menufont","FreeMono.ttf",64);
font.open("menufont");
font.setColor(video::Color(255, 128, 0));
// name the menuItems
menuItems[0].text = "2D Demo";
menuItems[1].text = "3D Demo";
menuItems[2].text = "Quit";
// generate the bounding rectangles for the menuItems
const photon::uint ySkip(font.getHeight() + 20);
scalar curY(100);
scalar width;
for(int i=0; i < 3; ++i)
{
// find width to center text
width = font.calcStringWidth(menuItems[i].text);
menuItems[i].rect.moveRel((app.getDisplayWidth()-width) / 2, curY);
menuItems[i].rect.resize(width, font.getHeight());
curY += ySkip; // move down (don't write text on top of itself)
}
app.setOrthoView();
}
void onMouseButtonPress(MouseButton button)
{
// handle mouse clicks inside bounding rectangles
if(menuItems[0].rect.contains(math::Point2(app.getMouseX(),
app.getMouseY())))
{
app.pushState<Demo2D>();
}
else if(menuItems[1].rect.contains(math::Point2(app.getMouseX(),
app.getMouseY())))
{
app.pushState<Demo3D>();
}
else if(menuItems[2].rect.contains(math::Point2(app.getMouseX(),
app.getMouseY())))
{
app.quit();
}
}
void render()
{
video::Color c( font.getColor() );
video::Pen p;
// draw the menu items
for(int i=0; i < 3; ++i)
{
// change color to white if mouse is within it's bounding rect
if(menuItems[i].rect.contains(math::Point2(app.getMouseX(),
app.getMouseY())))
{
font.setColor(video::Color(255, 255, 255));
p.drawRect(menuItems[i].rect);
}
font.drawText(menuItems[i].rect.getX(), menuItems[i].rect.getY(),
menuItems[i].text);
font.setColor(c);
}
}
void onResume()
{
// when resumed, select a new random color
font.setColor(video::Color(rand.genRand(0,255), rand.genRand(0,255),
rand.genRand(0,255)));
// return to orthoView, 3D demo might have put us in perspective
app.setOrthoView();
}
private:
video::Font font;
Item menuItems[3];
util::RandGen rand;
Application& app;
};
int PhotonMain(const StrVec& args)
{
Application& app(Application::getInstance());
app.createDisplay(800,600,32,0,0,DISP_WINDOWED); // create window
app.setFixedUpdateStep(true, .01);
// add archives to search path
util::filesys::addToSearchPath("data/fonts.zip");
app.setState<Menu>(); // register state and make active
app.run(); // run until finished
return 0;
}