cpp_photon/include/Application.hpp
2005-11-15 02:59:08 +00:00

486 lines
16 KiB
C++

//This file is part of Photon (http://photon.sourceforge.net)
//Copyright (C) 2004-2005 James Turk
//
// Author:
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: Application.hpp,v 1.24 2005/11/15 02:59:08 cozman Exp $
#ifndef PHOTON_APPLICATION_HPP
#define PHOTON_APPLICATION_HPP
#include <vector>
#include <stack>
#include <valarray>
#include <string>
#include <boost/utility.hpp>
#include "types.hpp"
#include "util/VersionInfo.hpp"
#include "State.hpp"
#include "util/TaskManager.hpp"
#include "audio/AudioCore.hpp"
#include "util/Singleton.hpp"
namespace photon
{
// Class: Application
// Application main class, contains functions that control creation of the
// display, setting the OpenGL view, input handling, timing, and <State>
// management.
//
// Application is a <Singleton> and therefore should be accessed through
// Application::getInstance(). (Application Singleton is created/destroyed
// automatically)
class Application : public util::Singleton<Application>
{
// Group: (Con/De)structors
public:
// Function: Application
// Default constructor, initializes the internal state & dependencies.
Application(const std::string& arg0);
// Function: ~Application
// Default destructor, shuts down dependencies.
virtual ~Application();
// Group: General
public:
// Function: run
// Runs application until a quit is requested either via the operating
// system (ex Alt-F4) or through a call to <quit>.
//
// Throws:
// <PreconditionException> if called before a <State> has been set
// and a display has been created via <createDisplay>.
void run();
// called internally by run while !quit()
void update();
// Function: quit
// Sets quit flag, terminating application.
void quit();
// Function: getUpdateTaskManager
// Access the application's update <TaskManager>, <Tasks> registered with
// this TaskManager are executed after the current <State::update>.
//
// Returns:
// Reference to "Update <TaskManager>"
util::TaskManager& getUpdateTaskManager();
// Function: getRenderTaskManager
// Access the application's render <TaskManager>, <Tasks> registered with
// this TaskManager are executed after the current <State::render>.
//
// Returns:
// Reference to "Render <TaskManager>"
util::TaskManager& getRenderTaskManager();
// Function: isActive
// Checks if application is active, which on most systems simply means it
// has focus.
//
// Returns:
// True if application is active, false otherwise.
bool isActive();
// Group: Window
public:
// Function: createDisplay
// This function attempts to create a display with the given parameters.
// Takes arguments for R,G,B,A values separately, generally not needed.
//
// Parameters:
// width - desired width of display
// height - desired height of display
// redBits - desired bits per pixel for red value
// greenBits - desired bits per pixel for green value
// blueBits - desired bits per pixel for blue value
// alphaBits - desired bits per pixel for alpha value
// depthBits - desired bitdepth of depth buffer
// stencilBits - desired bitdepth of stencil buffer
// fullscreen - <DisplayMode>, DISP_FULLSCREEN or DISP_WINDOWED
// [title - title of application, optional]
void createDisplay(uint width, uint height,
uint redBits, uint greenBits, uint blueBits,
uint alphaBits, uint depthBits, uint stencilBits,
DisplayMode mode,
const std::string& title="Photon App");
// Function: createDisplay
// This function attempts to create a display with the given parameters.
// Takes one consolidated bpp value, which is generally preferred over
// separate R,G,B,A values.
//
// Parameters:
// width - desired width of display
// height - desired height of display
// bpp - desired bits per pixel (aka bitdepth) of display
// depthBits - desired bitdepth of depth buffer
// stencilBits - desired bitdepth of stencil buffer
// fullscreen - <DisplayMode>, DISP_FULLSCREEN or DISP_WINDOWED
// [title - title of application, optional]
void createDisplay(uint width, uint height, uint bpp,
uint depthBits, uint stencilBits, DisplayMode mode,
const std::string& title="Photon App");
// Function: setTitle
// Sets title of application that shows up in title bar.
//
// Parameters:
// title - New title of application.
void setTitle(const std::string& title);
// Function: getDisplayWidth
// Get the width of the display.
//
// Returns:
// Width of display in pixels.
uint getDisplayWidth();
// Function: getDisplayHeight
// Get the height of the display.
//
// Returns:
// Height of display in pixels.
uint getDisplayHeight();
// Group: Ortho
public:
// Function: setOrthoView
// Sets new ortho viewport within a rectangular portion of the screen.
// All drawing is relative to the rectangle, x,y becomes 0,0 and anything
// drawn outside rect is clipped.
//
// Parameters:
// x - X coord for top left corner of new viewport.
// y - Y coord for top left corner of new viewport.
// viewWidth - Width of new viewport.
// viewHeight - Height of new viewport.
// orthoWidth - Width of ortho perspective.
// orthoHeight - Height of ortho perspective.
void setOrthoView(int x, int y, int viewWidth, int viewHeight,
scalar orthoWidth, scalar orthoHeight);
// Function: setOrthoView
// Sets entire screen as current viewport with a given ortho perspective.
//
// Parameters:
// width - Width of view.
// height - Height of view.
void setOrthoView(scalar width, scalar height);
// Function: setOrthoView
// Sets entire screen as current viewport with a 1:1 perspective.
void setOrthoView();
// Group: Perspective
public:
// Function: setPerspectiveView
// Creates a viewport with a given 3D perspective inside of a rectangular
// portion of the screen.
//
// Note that <setDepthBufferParams> (true) will be called as a side effect.
//
// Parameters:
// x - X coord for top left corner of new viewport.
// y - Y coord for top left corner of new viewport.
// width - Width of new viewport.
// height - Height of new viewport.
// fovy - The y axis field of view angle, in degrees.
// zNear - Distance from viewer to near clipping plane.
// zFar - Distance from viewer to far clipping plane.
void setPerspectiveView(int x, int y, int width, int height,
scalar fovy, scalar zNear, scalar zFar);
// Function: setPerspectiveView
// Sets entire screen as current viewport with a given 3D perspective.
//
// Note that <setDepthBufferParams> (true) will be called as a side effect.
//
// Parameters:
// fovy - The y axis field of view angle, in degrees.
// zNear - Distance from viewer to near clipping plane.
// zFar - Distance from viewer to far clipping plane.
void setPerspectiveView(scalar fovy, scalar zNear, scalar zFar);
// Group: Viewport/Projection
// These functions are called by the above Ortho/Perspective functions, very
// rarely do they need to be called directly.
public:
// Function: setViewport
// Set the current viewport rectangle within the screen.
void setViewport(int x, int y, int width, int height);
// Function: setOrthoProjection
// Sets an orthographic projection matrix.
//
// Parameters:
// width - Width of view.
// height - Height of view.
void setOrthoProjection(scalar width, scalar height);
// Function: setPerspectiveProjection
// Sets a perspective projection matrix.
//
// Note that <setDepthTestMode>(true) will be called as a side effect.
//
// Parameters:
// fovy - The y axis field of view angle, in degrees.
// zNear - Distance from viewer to near clipping plane.
// zFar - Distance from viewer to far clipping plane.
void setPerspectiveProjection(scalar fovy, scalar zNear, scalar zFar);
// Function: setDepthBufferParams
// Toggle depth testing and clearing of depth buffer.
//
// Parameters:
// enable - if true, testing/clearing depth buffer is enabled, if false
// testing and clearing of depth buffer will be disabled.
// depth - optional clear depth amount, clamped [0..1], default is 1
void setDepthBufferParams(bool enable, scalar depth=1);
// Group: Input
public:
// Function: keyPressed
// Check if a given key is currently pressed.
//
// Parameters:
// key - <KeyCode> of key to determine status of.
//
// Returns:
// true: key is pressed, false: key isn't pressed
bool keyPressed(KeyCode key);
// Function: getPressedKeys
// Obtain a list of all keys which are currently pressed.
//
// Returns:
// std::vector of <KeyCodes> of any pressed keys.
std::vector<KeyCode> getPressedKeys();
// Function: mouseButtonPressed
// Check if a given mouse button is currently pressed.
//
// Parameters:
// button - <MouseButton> to determine status of.
//
// Returns:
// true: button is pressed, false: button isn't pressed
bool mouseButtonPressed(MouseButton button);
// Function: getMouseX
// Gets current x location of mouse with respect to screen coordinates.
//
// Returns:
// Mouse x-coordinate, with respect to screen coordinates.
int getMouseX();
// Function: getMouseY
// Gets current y location of mouse with respect to screen coordinates.
//
// Returns:
// Mouse y-coordinate, with respect to screen coordinates.
int getMouseY();
// Function: getMouseWheelPos
// Gets current location of mouse wheel, treated as if wheel describes a
// third axis of movement for the mouse.
//
// Returns:
// Mouse wheel position, zero assumed to be starting position.
int getMouseWheelPos();
// Group: Timing
public:
// Function: getTime
// Get time, in seconds, that application has been running.
//
// Returns:
// Time, represented as a floating-point number in seconds, application has
// been running.
scalar getTime();
// Function: setFrameTimeSmoothing
// Sets number of frames used to smooth the timeDelta so that minor jitters
// in frramerate do not cause severe stuttering.
//
// Parameters:
// numFrames - Number of frames to average, setting to <= 1 turns off
// smoothing of timeDelta. (Recommend something >= 50, <= 500)
void setFrameTimeSmoothing(int numFrames);
// Function: getElapsedTime
// Finds the amount of time passed between frames, or average of a number
// of frames if <setFrameTimeSmoothing> has been called.
//
// Returns:
// Time (or average time) between frames.
double getElapsedTime();
// Function: getFramerate
// Gets number of frames per second the application is currently processing
// subject to smoothing by <setFrameTimeSmoothing>.
//
// Returns:
// Calculated number of frames per second.
double getFramerate();
// Function: setFixedUpdateStep
// Sets a fixed timestep to be used in calls to the current <State's>
// update method. This greatly enhances stability in physics systems.
//
// Parameters:
// enable - if true, will enable fixed timestepping (if false will disable)
// fixedStep - the timestep to use for the fixed step, ignored if disabling
// maxStep - if somehow the update portion get signifigantly behind the
// render portion, to avoid executing a large number of steps
// (hanging the program) an optional maxStep can be specified.
// [default = 5*fixedStep]
void setFixedUpdateStep(bool enable, scalar fixedStep, scalar maxStep=0);
// Group: State Management
public:
// Function: setState
// Set the current Application <State>, first popping all current states.
//
// Template Parameters:
// StateT - <State>-derived class to make current state.
template<class StateT>
void setState();
// Function: pushState
// Push a new <State>, does not remove old <State>.
//
// Template Parameters:
// StateT - <State>-derived class to push.
template<class StateT>
void pushState();
// Function: popState
// Pop the current <State>, returning to the prior <State> on the stack.
void popState();
#ifdef PHOTON_USE_OPENAL
// Group: AudioCore
public:
// Function: getAudioCore
// Get the Application's <AudioCore>, should only be called after
// <initAudioCore>.
//
// Note that this function only exists if photon is compiled with Audio
// support enabled.
//
// Return:
// Reference to the <AudioCore>.
audio::AudioCore& getAudioCore();
// Function: initAudioCore
// Initialize the <AudioCore>, should be done before attempting to access
// it via <getAudioCore>.
//
// Note that this function only exists if photon is compiled with Audio
// support enabled.
//
// Arguments:
// deviceName - Optional name for desired Audio device, will use default
// device if none specified.
void initAudioCore(const std::string& deviceName="");
#endif //PHOTON_USE_OPENAL
// Callbacks
public:
static void GLFWCALL keyCallback(int key, int action);
//static void GLFWCALL charCallback(int character, int action);
static void GLFWCALL mouseButtonCallback(int button, int action);
static void GLFWCALL mouseMoveCallback(int x, int y);
static void GLFWCALL mouseWheelCallback(int pos);
// API Initialization
private:
util::VersionInfo initPhysFS(const std::string& arg0);
util::VersionInfo initGLFW();
void initOpenGL();
// Data members
private:
// version number for photon
util::VersionInfo photonVer_;
// display variables
uint displayWidth_;
uint displayHeight_;
uint viewportWidth_;
uint viewportHeight_;
GLbitfield clearFlags_;
// input system variables
static std::vector<KeyCode> pressedKeys_;
int mouseX_;
int mouseY_;
// timing variables
bool active_;
bool timerPaused_;
bool unpauseOnActive_;
scalar lastPause_;
scalar pausedTime_;
scalar elapsedTime_;
scalar lastUpdate_;
scalar fixedTimeStep_;
scalar maxTimeStep_;
scalar timeAccumulator_;
std::valarray<scalar> frameTimes_;
// other
bool quit_;
util::TaskManager updateTaskManager_;
util::TaskManager renderTaskManager_;
// state system
static std::stack<StatePtr> stateStack_;
// Cores
#ifdef PHOTON_USE_OPENAL
std::auto_ptr<audio::AudioCore> audioCore_;
#endif //PHOTON_USE_OPENAL
};
template<class StateT>
void Application::setState()
{
StatePtr newState(new StateT);
// clear stack
while(!stateStack_.empty())
{
popState();
}
stateStack_.push(newState); // make newState the only state on stack
}
template<class StateT>
void Application::pushState()
{
StatePtr newState(new StateT);
// if a state is currently running, pause it
if(!stateStack_.empty())
{
stateStack_.top()->onPause();
}
stateStack_.push(newState); // push newState on top of stack
}
}
#endif //PHOTON_APPLICATION_HPP