//This file is part of Photon (http://photon.sourceforge.net) //Copyright (C) 2004-2005 James Turk // // Author: // James Turk (jpt2433@rit.edu) // // Version: // $Id: math_test.cpp,v 1.4 2005/07/20 01:47:15 cozman Exp $ // Tests almost everything within photon::math (example run at bottom of file) // Doesn't test: // -Circle-Rectangle intersection: hard to test without graphics // -Accessors: so many of them, simple to detect problems, possibly add later // // example checks should always contain a positive check followed by a negative // ex: // a contains origin // b doesn't contain origin #include #include #include "photon.hpp" using namespace photon; using namespace std; void testGeneral() { // Show sample usage of all functions in math.hpp cout << "--General Math-------------------------------------------------\n"; cout << "PI = " << setprecision(10) << math::PI << "\n"; cout << setprecision(3); cout << "clamp(2.5, 0, 5) = " << math::clamp(2.5, 0, 5) << "\n"; cout << "clamp(-1, 0, 5) = " << math::clamp(-1, 0, 5) << "\n"; cout << "clamp(1000, 0, 5) = " << math::clamp(1000, 0, 5) << "\n"; cout << "scalarCompare(3.0, 3.0000001) are " << (math::scalarCompare(3.0, 3.0000001) ? "" : "not") << " equal\n"; cout << "scalarCompare(3.0, 3.1) are " << (math::scalarCompare(3.0, 3.1) ? "" : "not") << " equal\n"; cout << "PI/6 radians = " << math::radToDeg(math::PI/6) << " degrees\n"; cout << "45 degrees = " << math::degToRad(45) << " radians\n"; cout << endl; } void testCircle() { // Demo Circle class cout << "--Circles------------------------------------------------------\n"; math::Circle a( math::Point2(0, 0), 1); // circle at origin w/ radius 5 math::Circle b( math::Point2(10, 10), 25); // circle at 10,10 w/ radius 25 math::Circle c( math::Point2(-10, -10), 1); // circle at -10,-10 w/ radius 1 math::Point2 ori(0, 0); //origin cout << "a: " << a << "\nb: " << b << "\nc: " << c << "\n"; cout << (a == a ? "a ==" : "a !=") << " a\n"; cout << (a == b ? "a ==" : "a !=") << " b\n"; cout << "Moving a to 100,100: "; a.moveTo( math::Point2(100, 100) ); cout << "a: " << a << "\n"; cout << "Moving a by -100,-100: "; a.moveRel( -100, -100 ); cout << "a: " << a << "\n"; cout << "Resizing a's radius to 2: "; a.resize(2); cout << "a: " << a << "\n"; cout << "Resizing a's radius by -3 (can't have negative radius): "; a.resizeRel(-3); cout << "a: " << a << "\n"; cout << "Resizing a's radius by +3: "; a.resizeRel(3); cout << "a: " << a << "\n"; cout << "a and b" << (a.intersects(b) ? "" : " do not") << " intersect.\n"; cout << "a and c" << (a.intersects(c) ? "" : " do not") << " intersect.\n"; cout << "a " << (a.contains(ori) ? "contains " : "doesn't contain ") << ori << ".\n"; cout << "c " << (c.contains(ori) ? "contains " : "doesn't contain ") << ori << ".\n"; cout << endl; } void testRect() { // Demo Rect class cout << "--Rects--------------------------------------------------------\n"; // show both construction methods math::Rect a(math::Point2(-4, -4), 4, 4); math::Rect b(math::Point2(-4, -4), math::Point2(6, 6)); math::Rect c(a); // copy of a for later use math::Rect d(math::Point2(-3, -3), 1, 1); math::Point2 ori(0, 0); //origin cout << "a: " << a << "\nb: " << b << "\nc: " << c << "\nd: " << d << "\n"; cout << (a == a ? "a ==" : "a !=") << " a\n"; cout << (a == b ? "a ==" : "a !=") << " b\n"; cout << "Moving a to 0,0: "; a.moveTo( math::Point2(0, 0) ); cout << "a: " << a << "\n"; cout << "Moving a by 4,4: "; a.moveRel( 4, 4 ); cout << "a: " << a << "\n"; cout << "Resizing a to 8x8: "; a.resize( 8, 8 ); cout << "a: " << a << "\n"; cout << "Resizing a by 2 in each direction: "; a.resizeRel( 2, 2 ); cout << "a: " << a << "\n"; cout << "a and b" << (a.intersects(b) ? "" : " do not") << " intersect.\n"; cout << "a and c" << (a.intersects(c) ? "" : " do not") << " intersect.\n"; cout << "c " << (c.contains(d) ? "contains" : "doesn't contain") << " d\n"; cout << "d " << (d.contains(c) ? "contains" : "doesn't contain") << " c\n"; cout << "c " << (c.contains(ori) ? "contains " : "doesn't contain ") << ori << ".\n"; cout << "d " << (d.contains(ori) ? "contains " : "doesn't contain ") << ori << ".\n"; cout << "a.calcIntersection(b) = " << a.calcIntersection(b) << "\n"; cout << "a.calcIntersection(a) = " << a.calcIntersection(a) << "\n"; cout << "a.calcIntersection(c) = " << a.calcIntersection(c) << "\n"; cout << endl; } void testVector2() { // Demo Vector2 class cout << "--Vector2------------------------------------------------------\n"; math::Vector2 a; math::Vector2 b(1, 2); cout << "a: " << a << "\nb: " << b << "\n"; cout << "Setting a to [5,5]: "; a.set(5, 5); cout << "a: " << a << "\n"; cout << "Setting a to 5 units long at 45 degrees: "; a.resolveDeg(5, 45); cout << "a: " << a << "\n"; cout << "Setting a to 5 units long at pi radians: "; a.resolveRad(5, math::PI); cout << "a: " << a << "\n"; cout << "Normalizing a: "; a.normalize(); cout << "a: " << a << "\n"; cout << (a == a ? "a ==" : "a !=") << " a\n"; cout << (a == b ? "a ==" : "a !=") << " b\n"; cout << "-a = " << -a << "\n"; cout << "a.b = " << a.dot(b) << "\n"; cout << "a+b = " << a+b << "\n"; cout << "a-b = " << a-b << "\n"; cout << "2*a = " << 2*a << "\n"; cout << "a/2 = " << a/2 << "\n"; a+=b; cout << "a += b: " << a << "\n"; a-=b; cout << "a -= b: " << a << "\n"; cout << "|a| = " << a.getMagnitude() << "\n"; cout << "|b| = " << b.getMagnitude() << "\n"; cout << "angle of a (deg) = " << a.getAngleDeg() << "\n"; cout << "angle of b (deg) = " << b.getAngleDeg() << "\n"; cout << "angle of a (rad) = " << a.getAngleRad() << "\n"; cout << "angle of b (rad) = " << b.getAngleRad() << "\n"; cout << "normal of a: " << a.calcNormal() << "\n"; cout << "normal of b: " << b.calcNormal() << "\n"; cout << "angle between a and b (deg): " << a.calcInnerAngleDeg(b) << "\n"; cout << "angle between a and b (rad): " << b.calcInnerAngleRad(a) << "\n"; cout << "distance between a and b: " << math::distance(a,b) << "\n"; cout << endl; } int main() { testGeneral(); testCircle(); testRect(); testVector2(); } // Example run (values may vary slightly): // --General Math------------------------------------------------- // PI = 3.141592654 // clamp(2.5, 0, 5) = 2.5 // clamp(-1, 0, 5) = 0 // clamp(1000, 0, 5) = 5 // scalarCompare(3.0, 3.0000001) are equal // scalarCompare(3.0, 3.1) are not equal // PI/6 radians = 30 degrees // 45 degrees = 0.785 radians // // --Circles------------------------------------------------------ // a: Circle { Center: (0,0) Radius: 1 } // b: Circle { Center: (10,10) Radius: 25 } // c: Circle { Center: (-10,-10) Radius: 1 } // a == a // a != b // Moving a to 100,100: a: Circle { Center: (100,100) Radius: 1 } // Moving a by -100,-100: a: Circle { Center: (0,0) Radius: 1 } // Resizing a's radius to 2: a: Circle { Center: (0,0) Radius: 2 } // Resizing a's radius by -3 (can't have negative radius): a: Circle // { Center: (0,0) Radius: 0 } // Resizing a's radius by +3: a: Circle { Center: (0,0) Radius: 3 } // a and b intersect. // a and c do not intersect. // a contains (0,0). // c doesn't contain (0,0). // // --Rects-------------------------------------------------------- // a: Rect { Top left: (-4,-4) Width: 4 Height: 4 } // b: Rect { Top left: (-4,-4) Width: 10 Height: 10 } // c: Rect { Top left: (-4,-4) Width: 4 Height: 4 } // d: Rect { Top left: (-3,-3) Width: 1 Height: 1 } // a == a // a != b // Moving a to 0,0: a: Rect { Top left: (0,0) Width: 4 Height: 4 } // Moving a by 4,4: a: Rect { Top left: (4,4) Width: 4 Height: 4 } // Resizing a to 8x8: a: Rect { Top left: (4,4) Width: 8 Height: 8 } // Resizing a by 2 in each direction: a: // Rect { Top left: (4,4) Width: 10 Height: 10 } // a and b intersect. // a and c do not intersect. // c contains d // d doesn't contain c // c contains (0,0). // d doesn't contain (0,0). // a.calcIntersection(b) = Rect { Top left: (4,4) Width: 2 Height: 2 } // a.calcIntersection(a) = Rect { Top left: (4,4) Width: 10 Height: 10 } // a.calcIntersection(c) = Rect { Top left: (0,0) Width: 0 Height: 0 } // // --Vector2------------------------------------------------------ // a: (0,0) // b: (1,2) // Setting a to [5,5]: a: (5,5) // Setting a to 5 units long at 45 degrees: a: (3.54,-3.54) // Setting a to 5 units long at pi radians: a: (-5,-6.12e-16) // Normalizing a: a: (-1,-1.22e-16) // a == a // a != b // -a = (1,1.22e-16) // a.b = -1 // a+b = (0,2) // a-b = (-2,-2) // 2*a = (-2,-2.45e-16) // a/2 = (-0.5,-6.12e-17) // a += b: (0,2) // a -= b: (-1,-2.22e-16) // |a| = 1 // |b| = 2.24 // angle of a (deg) = -180 // angle of b (deg) = 63.4 // angle of a (rad) = -3.14 // angle of b (rad) = 1.11 // normal of a: (-1,-2.22e-16) // normal of b: (0.447,0.894) // angle between a and b (deg): 117 // angle between a and b (rad): 2.03 // distance between a and b: 2.83