Changelog for Photon $Id: CHANGELOG.txt,v 1.2 2005/07/19 18:35:20 cozman Exp $ 0.1.0 (Massachusetts) - Initial Release * Kernel/Task design that allows easy creation of graphical games/applications without sacrificing control * Extensive Log system that allows full control over logging including various log levels and three built in forms of output, with the ability to add custom output formats. * A wide variety of helper utilities for tasks such as filesystem navigation, FileBuffer capable of reading from archives, random number generation, versioning, and timing * Powerful input system allowing for direct access to keyboard/mouse status or passive listeners which are notified of events when they occur. * Resource Management system including the ability to load resources from specified directories or archives. * Variety of math classes including Circle, Rectangle, and Vector classes convinient for game use * ConfigFile class for reading/writing INI-style files for game settings * OpenGL management including ability to set video mode, and easy management of multiple viewports * Resource-managed Texture class allowing for loading of textures for use in OpenGL * Image class that extends Texture class, allowing for hardware accellerated drawing, rotation, scaling, and blending of images for use in 2D environments * Resource-managed Font class allowing for the rendering of text using TrueType fonts * Primitive-drawing ‘Pen’ class allowing for drawing of various geometric shapes, lines, and vectors. * OpenAL based sound system* * Entire library is built in a highly-modular fashion with extensibility in mind. Use of modern programming techniques like templates and exceptions contributes to ease of use and ease of development. * 13 demo programs showing features and ease of use of various components.