math test reviewed

This commit is contained in:
James Turk 2005-07-20 01:47:15 +00:00
parent 72117b5314
commit ff710a24c7

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@ -5,14 +5,17 @@
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: math_test.cpp,v 1.3 2005/07/17 02:40:39 cozman Exp $
// $Id: math_test.cpp,v 1.4 2005/07/20 01:47:15 cozman Exp $
// Tests almost everything within photon::math
// Tests almost everything within photon::math (example run at bottom of file)
// Doesn't test:
// -Circle-Rectangle intersection: hard to test without graphics
// -Accessors: so many of them, simple to detect problems, possibly add later
// -Rect: coming soon
// -Vector2: coming soon
//
// example checks should always contain a positive check followed by a negative
// ex:
// a contains origin
// b doesn't contain origin
#include <iostream>
#include <iomanip>
@ -20,10 +23,6 @@
using namespace photon;
using namespace std;
// example checks should always contain a positive check followed by a negative
// ex:
// a contains origin
// b doesn't contain origin
void testGeneral()
{
@ -169,3 +168,82 @@ int main()
testRect();
testVector2();
}
// Example run (values may vary slightly):
// --General Math-------------------------------------------------
// PI = 3.141592654
// clamp(2.5, 0, 5) = 2.5
// clamp(-1, 0, 5) = 0
// clamp(1000, 0, 5) = 5
// scalarCompare(3.0, 3.0000001) are equal
// scalarCompare(3.0, 3.1) are not equal
// PI/6 radians = 30 degrees
// 45 degrees = 0.785 radians
//
// --Circles------------------------------------------------------
// a: Circle { Center: (0,0) Radius: 1 }
// b: Circle { Center: (10,10) Radius: 25 }
// c: Circle { Center: (-10,-10) Radius: 1 }
// a == a
// a != b
// Moving a to 100,100: a: Circle { Center: (100,100) Radius: 1 }
// Moving a by -100,-100: a: Circle { Center: (0,0) Radius: 1 }
// Resizing a's radius to 2: a: Circle { Center: (0,0) Radius: 2 }
// Resizing a's radius by -3 (can't have negative radius): a: Circle
// { Center: (0,0) Radius: 0 }
// Resizing a's radius by +3: a: Circle { Center: (0,0) Radius: 3 }
// a and b intersect.
// a and c do not intersect.
// a contains (0,0).
// c doesn't contain (0,0).
//
// --Rects--------------------------------------------------------
// a: Rect { Top left: (-4,-4) Width: 4 Height: 4 }
// b: Rect { Top left: (-4,-4) Width: 10 Height: 10 }
// c: Rect { Top left: (-4,-4) Width: 4 Height: 4 }
// d: Rect { Top left: (-3,-3) Width: 1 Height: 1 }
// a == a
// a != b
// Moving a to 0,0: a: Rect { Top left: (0,0) Width: 4 Height: 4 }
// Moving a by 4,4: a: Rect { Top left: (4,4) Width: 4 Height: 4 }
// Resizing a to 8x8: a: Rect { Top left: (4,4) Width: 8 Height: 8 }
// Resizing a by 2 in each direction: a:
// Rect { Top left: (4,4) Width: 10 Height: 10 }
// a and b intersect.
// a and c do not intersect.
// c contains d
// d doesn't contain c
// c contains (0,0).
// d doesn't contain (0,0).
// a.calcIntersection(b) = Rect { Top left: (4,4) Width: 2 Height: 2 }
// a.calcIntersection(a) = Rect { Top left: (4,4) Width: 10 Height: 10 }
// a.calcIntersection(c) = Rect { Top left: (0,0) Width: 0 Height: 0 }
//
// --Vector2------------------------------------------------------
// a: (0,0)
// b: (1,2)
// Setting a to [5,5]: a: (5,5)
// Setting a to 5 units long at 45 degrees: a: (3.54,-3.54)
// Setting a to 5 units long at pi radians: a: (-5,-6.12e-16)
// Normalizing a: a: (-1,-1.22e-16)
// a == a
// a != b
// -a = (1,1.22e-16)
// a.b = -1
// a+b = (0,2)
// a-b = (-2,-2)
// 2*a = (-2,-2.45e-16)
// a/2 = (-0.5,-6.12e-17)
// a += b: (0,2)
// a -= b: (-1,-2.22e-16)
// |a| = 1
// |b| = 2.24
// angle of a (deg) = -180
// angle of b (deg) = 63.4
// angle of a (rad) = -3.14
// angle of b (rad) = 1.11
// normal of a: (-1,-2.22e-16)
// normal of b: (0.447,0.894)
// angle between a and b (deg): 117
// angle between a and b (rad): 2.03
// distance between a and b: 2.83