Vector2 math test added
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@ -5,7 +5,7 @@
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// James Turk (jpt2433@rit.edu)
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// James Turk (jpt2433@rit.edu)
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//
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//
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// Version:
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// Version:
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// $Id: Vector2.hpp,v 1.4 2005/07/06 04:27:23 cozman Exp $
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// $Id: Vector2.hpp,v 1.5 2005/07/17 02:40:58 cozman Exp $
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#ifndef PHOTON_MATH_VECTOR2_HPP
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#ifndef PHOTON_MATH_VECTOR2_HPP
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#define PHOTON_MATH_VECTOR2_HPP
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#define PHOTON_MATH_VECTOR2_HPP
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@ -21,7 +21,8 @@ namespace math
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// Class: Vector2
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// Class: Vector2
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// Represents a two-dimensional vector. A quantity specified by a magnitude
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// Represents a two-dimensional vector. A quantity specified by a magnitude
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// and a direction.
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// and a direction. Vector is oriented in classical 2D graphics format with
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// origin at top corner of screen.
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//
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//
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// Operators:
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// Operators:
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// - Vector2 == Vector2
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// - Vector2 == Vector2
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@ -5,7 +5,7 @@
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// James Turk (jpt2433@rit.edu)
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// James Turk (jpt2433@rit.edu)
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//
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//
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// Version:
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// Version:
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// $Id: math_test.cpp,v 1.2 2005/07/06 13:28:35 cozman Exp $
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// $Id: math_test.cpp,v 1.3 2005/07/17 02:40:39 cozman Exp $
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// Tests almost everything within photon::math
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// Tests almost everything within photon::math
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// Doesn't test:
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// Doesn't test:
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@ -30,6 +30,7 @@ void testGeneral()
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// Show sample usage of all functions in math.hpp
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// Show sample usage of all functions in math.hpp
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cout << "--General Math-------------------------------------------------\n";
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cout << "--General Math-------------------------------------------------\n";
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cout << "PI = " << setprecision(10) << math::PI << "\n";
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cout << "PI = " << setprecision(10) << math::PI << "\n";
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cout << setprecision(3);
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cout << "clamp(2.5, 0, 5) = " << math::clamp(2.5, 0, 5) << "\n";
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cout << "clamp(2.5, 0, 5) = " << math::clamp(2.5, 0, 5) << "\n";
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cout << "clamp(-1, 0, 5) = " << math::clamp(-1, 0, 5) << "\n";
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cout << "clamp(-1, 0, 5) = " << math::clamp(-1, 0, 5) << "\n";
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cout << "clamp(1000, 0, 5) = " << math::clamp(1000, 0, 5) << "\n";
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cout << "clamp(1000, 0, 5) = " << math::clamp(1000, 0, 5) << "\n";
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@ -120,6 +121,44 @@ void testVector2()
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{
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{
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// Demo Vector2 class
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// Demo Vector2 class
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cout << "--Vector2------------------------------------------------------\n";
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cout << "--Vector2------------------------------------------------------\n";
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math::Vector2 a;
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math::Vector2 b(1, 2);
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cout << "a: " << a << "\nb: " << b << "\n";
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cout << "Setting a to [5,5]: ";
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a.set(5, 5);
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cout << "a: " << a << "\n";
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cout << "Setting a to 5 units long at 45 degrees: ";
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a.resolveDeg(5, 45);
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cout << "a: " << a << "\n";
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cout << "Setting a to 5 units long at pi radians: ";
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a.resolveRad(5, math::PI);
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cout << "a: " << a << "\n";
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cout << "Normalizing a: ";
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a.normalize();
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cout << "a: " << a << "\n";
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cout << (a == a ? "a ==" : "a !=") << " a\n";
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cout << (a == b ? "a ==" : "a !=") << " b\n";
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cout << "-a = " << -a << "\n";
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cout << "a.b = " << a.dot(b) << "\n";
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cout << "a+b = " << a+b << "\n";
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cout << "a-b = " << a-b << "\n";
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cout << "2*a = " << 2*a << "\n";
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cout << "a/2 = " << a/2 << "\n";
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a+=b;
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cout << "a += b: " << a << "\n";
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a-=b;
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cout << "a -= b: " << a << "\n";
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cout << "|a| = " << a.getMagnitude() << "\n";
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cout << "|b| = " << b.getMagnitude() << "\n";
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cout << "angle of a (deg) = " << a.getAngleDeg() << "\n";
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cout << "angle of b (deg) = " << b.getAngleDeg() << "\n";
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cout << "angle of a (rad) = " << a.getAngleRad() << "\n";
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cout << "angle of b (rad) = " << b.getAngleRad() << "\n";
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cout << "normal of a: " << a.calcNormal() << "\n";
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cout << "normal of b: " << b.calcNormal() << "\n";
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cout << "angle between a and b (deg): " << a.calcInnerAngleDeg(b) << "\n";
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cout << "angle between a and b (rad): " << b.calcInnerAngleRad(a) << "\n";
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cout << "distance between a and b: " << math::distance(a,b) << "\n";
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cout << endl;
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cout << endl;
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}
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}
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