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CHANGELOG.txt
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CHANGELOG.txt
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Changelog for Photon
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$Id: CHANGELOG.txt,v 1.1 2005/07/17 22:41:03 cozman Exp $
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0.1.0 (Massachusetts) - Initial Release
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* Kernel/Task design that allows easy creation of graphical
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games/applications without sacrificing control
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* Extensive Log system that allows full control over logging including
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various log levels and three built in forms of output, with the ability
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to add custom output formats.
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* A wide variety of helper utilities for tasks such as filesystem
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navigation, FileBuffer capable of reading from archives, random number
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generation, versioning, and timing
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* Resource Management system including the ability to load resources from
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specified directories or archives.
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* Variety of math classes including Circle, Rectangle, and Vector classes
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convinient for game use
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* ConfigFile class for reading/writing INI-style files for game settings
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* OpenGL management including ability to set video mode, and easy management
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of multiple viewports
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* Resource-managed Texture class allowing for loading of textures for use in
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OpenGL
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* Image class that extends Texture class, allowing for hardware accellerated
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drawing, rotation, scaling, and blending of images for use in 2D
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environments
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* Resource-managed Font class allowing for the rendering of text using
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TrueType fonts
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* Primitive-drawing ‘Pen’ class allowing for drawing of various geometric
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shapes, lines, and vectors.
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* OpenAL based sound system*
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* Entire library is built in a highly-modular fashion with extensibility in
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mind. Use of modern programming techniques like templates and exceptions
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contributes to ease of use and ease of development.
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* 13 demo programs showing features and ease of use
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17
CREDITS.txt
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CREDITS.txt
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The following people have contributed code to photon:
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James Turk <cozman@users.sf.net>
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..yeah this list is too short right now, so help out ;)
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In addition, I'd like to thank:
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* Sean and Gamer Tazar from the old CoZ team, where ZEngine was born
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* Everyone who contributed to, used, or downloaded ZEngine
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* Sam Lantinga and the rest of the SDL crew (without SDL, no ZEngine,
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without ZEngine, no photon)
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* The GameDev.net community for answering my (often complex) questions
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* Richard 'Superpig' Fine for his Enginuity articles, which influenced my
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Kernel/Task design.
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* Jesse Maurais and DevMaster.net for the OpenAL tutorials
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* Everyone responsible for FreeMind (http://freemind.sf.net)
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* The Ubuntu Team (http://ubuntulinux.com)
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$Id: CREDITS.txt,v 1.1 2005/07/17 22:41:03 cozman Exp $
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130
IFAQ.txt
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IFAQ.txt
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IfAQ (Infrequently Asked Questions)
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$Id: IFAQ.txt,v 1.1 2005/07/17 22:41:03 cozman Exp $
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--basic questions--
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Q. What is Photon?
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A. Photon is an API which is designed primarily to ease creation of hardware
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accelerated 2D games with OpenGL and other open source & cross platform
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libraries. Photon aims to simplify portable game development, enabling
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developers to focus on the gameplay. Photon uses OpenGL for hardware
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accelerated rotation, alpha blending, resizing, and drawing. Photon is built
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entirely on free software, using libraries like GLFW, PhysFS, OpenAL, and
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boost. Using Photon does not require knowledge of any of these libraries as
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their needed functionality is wrapped entirely within Photon’s rich class
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library so that anyone with a decent grasp of C++ can use Photon.
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Photon is a cross platform API, designed to run on as many operating systems
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as possible, and OS support is only limited by libraries which Photon
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depends on, at the moment Photon should run on Windows, Linux, OSX, and
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other Operating Systems which have OpenGL support.
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Q. Where do I get Photon?
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A. http://photon.sourceforge.net is the home page.
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http://sourceforge.net/projects/photon/ is the project page.
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Q. How do I build Photon?
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A. At the moment building photon relies upon SCons. See INSTALL.txt for more
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information. Visual C++ project files are a priority as well.
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--usage questions--
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Q. How do I compile a Photon application?
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A. That depends upon your compiler, this isn't a sufficient answer is it?
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To Be Completed
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Q. Are there any tutorials?
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A. No. Well not yet, I do have intent to write basic tutorials on using
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Photon, as well as porting some existing tutorials on various subjects to
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Photon.
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Q. I am using Photon, can I tell the world?
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A. Sure, if you're using it and you feel comfortable admitting that, I admire
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your honesty. In all seriousness, this is greatly appreciated, and greatly
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beneficial to the Photon community, the more people using it the more people
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to help find bugs, suggest features, and maybe some of them will think of
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something cool to add for the rest of us.
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--licensing questions--
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Q. How is Photon licensed?
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A. Photon is licensed under a zlib-style license, see LICENSE.txt.
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Q. Why is Photon licensed like that, why not use LGPL or something?
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A. First of all, I prefer zlib licensed libraries, as you can see, Photon
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depends primarily on zlib licensed libraries. I also don't feel that I
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should try to restrict what people do with Photon, as the people who will
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try to steal work aren't going to care what license it was under in the
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first place.
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Q. I don't get it. What can I do with Photon?
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A. You are allowed to do almost anything you want with Photon including use it
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in commercial applications.
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Q. So what can't I do with Photon?
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A. You cannot claim you wrote it, distribute altered versions that are not
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clearly marked as such, or remove or alter the license of the Photon
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source. You also cannot sue me for damages if Photon hurts you, your
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pet, or your feelings.
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Q. Does Photon use proprietary libraries like DirectX?
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A. Photon only uses free open source libraries, so that by using Photon you are
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not subjected to any proprietary licensing terms.
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Q. What if I have something to add?
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A. Feel free to contribute to Photon, bugfixes are greatly appreciated. Not
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all submitted features can be accepted, but I'll usually at least add a
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link to your submission if it cannot be included in the standard
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distribution for some reason. (Extensions to Photon which uses non-free
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or non-portable libraries fall into this category, I appreciate them
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but usually won't make them part of the standard distribution.)
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--history questions--
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Q. Photon seems familiar.. where have I seen a similar API before?
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or
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You ripped off that ZEngine guy!
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A. Photon used to be ZEngine, but when I decided to do a major rewrite the name
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changed. I am the author of both ZEngine and Photon, but thank you for your
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concern.
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Q. Why shouldn't I use ZEngine?
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A. Photon does practically everything ZEngine did, but is being actively
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developed. Photon also uses a fairly different design than ZEngine, which I
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hope most will enjoy.
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Q. Why should I use ZEngine?
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A. In case you want to port to a platform with no OpenGL, or maybe you like
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the letter 'Z' before every class name. If you hate the new style, and
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would prefer to kick it old school, ZEngine is a fine choice.
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Q. Wasn't there some GUI lib for ZEngine?
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A. Yes, Gewi was the GUI for ZEngine, and was separate from the core of
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ZEngine. In Photon Gewi will become photon::gui, but is not yet completed.
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Because of the modular core method and resource management, the inside has
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been rewritten, and a number of bugs have been fixed. photon::gui will be
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a major improvement over Gewi.
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--other questions--
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Q. You are a king, can I give you money?
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A. Sure.. I guess, I'd prefer you donate it to a better project than Photon
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but if you have to donate money to me because you're using Photon in some
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amazing application and you feel guilty making millions off of my "hard"
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work.. email me, I'll try to talk you out of it, or suggest a better use
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of funds.
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Q. How can I be as great as you?
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A. Help me out on Photon.. write some documentation, anything, if you're not
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sure how to help, email me, I'll let you know what needs to be done.
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Q. What else do you work on, besides Photon?
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A. That's a secret right now.
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Q. Want to work on something with me?
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A. Depending on how much time I have, and how interested I am in the project,
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maybe. If you want me to work on something I'd love to hear from you,
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even if I don't have time at the moment. If the project in question
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uses Photon you get bonus points, but is not a requirement for me to work
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with you.
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-James Turk <cozman@users.sf.net>
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12
INSTALL.txt
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INSTALL.txt
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Building Photon requires the SCons (http://www.scons.org) build tool.
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1) Enter the photon directory.
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2) Type 'scons' - building should begin assuming all dependencies are found.
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this will result in the photon library being built in the lib/ folder.
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3) Optional: Type 'scons test' to build test programs, test programs will be
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built in the test/ folder.
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4) Optional: Type 'scons docs' to build documentation in the docs/ folder.
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[requires NaturalDocs (http://naturaldocs.org)]
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$Id: INSTALL.txt,v 1.1 2005/07/17 22:41:03 cozman Exp $
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Photon is licensed under a zlib license, the full license is below.
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------------
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Copyright (c) 2005 James Turk
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Copyright (c) 2005 James Turk
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This software is provided 'as-is', without any express or implied warranty. In
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This software is provided 'as-is', without any express or implied warranty. In
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@ -17,3 +20,5 @@ the following restrictions:
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be misrepresented as being the original software.
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be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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3. This notice may not be removed or altered from any source distribution.
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$Id: LICENSE.txt,v 1.1 2005/07/17 22:41:03 cozman Exp $
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30
README.txt
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README.txt
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Thank you for downloading photon,
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photon is an API which is designed primarily to ease creation of hardware
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accelerated 2D games with OpenGL and other open source & cross platform
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libraries. Photon aims to simplify portable game development, enabling
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developers to focus on the gameplay. Photon uses OpenGL for hardware accelerated
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rotation, alpha blending, resizing, and drawing. Photon is built entirely on
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free software, using libraries like GLFW, PhysFS, OpenAL, and boost. Using
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Photon does not require knowledge of any of these libraries as their needed
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functionality is wrapped entirely within Photon’s rich class library so that
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anyone with a decent grasp of C++ can use Photon.
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photon is a cross platform API, designed primarily for game development.
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photon is designed to run on as many operating systems as possible, and OS
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support is only limited by libraries which Photon depends on, at the moment
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photon should run on Windows, Linux, OSX, and other Operating Systems
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which have OpenGL support.
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-------
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If this is a source distribution you'll need to build photon before you can use
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it in your own applications, for details on how to build and install photon
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check out INSTALL.txt.
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If this is a binary distribution you can start using photon right away by
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linking the photon library (found in the lib/ subfolder) and it's dependencies
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with your applications.
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If you need any help or have any questions check out IFAQ.txt or visit photon's
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homepage at http://photon.sourceforge.net/.
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$Id: README.txt,v 1.1 2005/07/17 22:41:03 cozman Exp $
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75
photon.mm
75
photon.mm
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<node ID="Freemind_Link_1676542623" TEXT="Photon">
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<node ID="Freemind_Link_1676542623" TEXT="Photon">
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<cloud/>
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<cloud/>
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<font BOLD="true" NAME="SansSerif" SIZE="12"/>
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<font BOLD="true" NAME="SansSerif" SIZE="12"/>
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<node ID="_" POSITION="right" TEXT="0.1 Release">
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<node ID="Freemind_Link_682620075" POSITION="right" TEXT="0.1 Release">
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<font NAME="SansSerif" SIZE="12"/>
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<font BOLD="true" NAME="SansSerif" SIZE="12"/>
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<node ID="Freemind_Link_1613164220" TEXT="better SConstruct file">
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<node ID="Freemind_Link_1479941799" TEXT="Clean up source">
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<icon BUILTIN="button_ok"/>
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<node ID="Freemind_Link_1716705807" TEXT="clean up naturaldocs"/>
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</node>
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<node ID="Freemind_Link_1080393911" TEXT="audio:: could using some cleaning">
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<node ID="Freemind_Link_614612335" TEXT="all stable ZEngine/Nova features ">
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<node ID="Freemind_Link_632977685" TEXT="make compilation succeed without OpenAL"/>
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<font NAME="SansSerif" SIZE="12"/>
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<icon BUILTIN="button_ok"/>
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<node ID="Freemind_Link_642651361" TEXT="Colored fonts">
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<icon BUILTIN="button_ok"/>
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</node>
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<node ID="Freemind_Link_985678305" TEXT="callbacks for better input handling"/>
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<node ID="Freemind_Link_485484686" TEXT="Music">
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<icon BUILTIN="help"/>
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</node>
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</node>
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</node>
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</node>
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<node ID="Freemind_Link_1104675603" TEXT="Tests">
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<node ID="Freemind_Link_1153941464" TEXT="test compilation on fresh systems">
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<node ID="Freemind_Link_288973656" TEXT="Texture">
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<node ID="Freemind_Link_1403005191" TEXT="test compilation on clean linux system"/>
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<icon BUILTIN="button_ok"/>
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<node ID="Freemind_Link_617919930" TEXT="test compilation on windows system"/>
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<node ID="Freemind_Link_510637" TEXT="OSX tester?"/>
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</node>
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</node>
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<node ID="Freemind_Link_1283736172" TEXT="Math Test">
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<node ID="Freemind_Link_1010220321" TEXT="test all tests"/>
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<icon BUILTIN="button_ok"/>
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<node ID="Freemind_Link_1870184326" TEXT="example game">
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</node>
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||||||
<node ID="Freemind_Link_279976301" TEXT="Pen">
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<icon BUILTIN="button_ok"/>
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||||||
</node>
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<node ID="Freemind_Link_609153459" TEXT="Image">
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<icon BUILTIN="button_ok"/>
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||||||
</node>
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<node ID="Freemind_Link_1961072093" TEXT="Font">
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||||||
<icon BUILTIN="button_ok"/>
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</node>
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<node COLOR="#000000" ID="Freemind_Link_964892891" TEXT="Input">
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||||||
<icon BUILTIN="button_ok"/>
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||||||
</node>
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<node ID="Freemind_Link_25725154" TEXT="Audio">
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<icon BUILTIN="button_ok"/>
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||||||
</node>
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<node ID="Freemind_Link_1348104879" TEXT="Kernel/AppCore">
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<node ID="Freemind_Link_1664207862" TEXT="how to test?"/>
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</node>
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</node>
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<node ID="Freemind_Link_22783417" TEXT="Example Game">
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<node ID="Freemind_Link_714736465" TEXT="Let's Draw"/>
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<node ID="Freemind_Link_714736465" TEXT="Let's Draw"/>
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<node COLOR="#000000" ID="Freemind_Link_597173063" TEXT="Asteroids"/>
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<node COLOR="#000000" ID="Freemind_Link_597173063" TEXT="Asteroids"/>
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</node>
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</node>
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<node ID="Freemind_Link_743325646" TEXT="distribution documentation">
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<node ID="Freemind_Link_1746871436" TEXT="possible features">
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<node ID="Freemind_Link_730720170" TEXT="credits"/>
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<node ID="Freemind_Link_40954797" TEXT="Decide on callbacks (push to 0.1.x possibly)"/>
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<node ID="Freemind_Link_564233418" TEXT="FAQ"/>
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<node ID="Freemind_Link_547285954" TEXT="Decide on Kernel/Appcore Test"/>
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<node ID="Freemind_Link_363257674" TEXT="contact info"/>
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<node ID="Freemind_Link_1825420810" TEXT="Music"/>
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</node>
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</node>
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</node>
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</node>
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<node ID="Freemind_Link_486829238" POSITION="right" TEXT="0.2 Release">
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<node FOLDED="true" ID="Freemind_Link_486829238" POSITION="right" TEXT="0.2 Release">
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<node ID="Freemind_Link_1298931281" TEXT="XML resource files"/>
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<node ID="Freemind_Link_1298931281" TEXT="XML resource files"/>
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<node ID="Freemind_Link_216021234" TEXT="Sprite System">
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<node ID="Freemind_Link_216021234" TEXT="Sprite System">
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<font NAME="SansSerif" SIZE="12"/>
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<font NAME="SansSerif" SIZE="12"/>
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<icon BUILTIN="help"/>
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<icon BUILTIN="help"/>
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</node>
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</node>
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</node>
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</node>
|
||||||
<node ID="Freemind_Link_351891371" POSITION="left" TEXT="General Mateinance">
|
<node COLOR="#147f1e" ID="Freemind_Link_438641521" POSITION="left" TEXT="Version: $Id: photon.mm,v 1.19 2005/07/17 22:41:03 cozman Exp $">
|
||||||
<font BOLD="true" NAME="SansSerif" SIZE="12"/>
|
|
||||||
<node ID="Freemind_Link_1642641448" TEXT="Ensure compilation succeeds on Win/Linux simultaneously"/>
|
|
||||||
<node ID="Freemind_Link_330674889" TEXT="Find an OSX user to test"/>
|
|
||||||
<node ID="Freemind_Link_1190200631" TEXT="Clean up source"/>
|
|
||||||
</node>
|
|
||||||
<node ID="Freemind_Link_682620075" POSITION="left" TEXT="Current Problems">
|
|
||||||
<font BOLD="true" NAME="SansSerif" SIZE="12"/>
|
|
||||||
<node ID="Freemind_Link_1080393911" TEXT="audio:: could using some cleaning"/>
|
|
||||||
<node ID="Freemind_Link_632977685" TEXT="make compilation succeed without OpenAL"/>
|
|
||||||
</node>
|
|
||||||
<node COLOR="#147f1e" ID="Freemind_Link_438641521" POSITION="left" TEXT="Version: $Id: photon.mm,v 1.18 2005/07/17 07:14:09 cozman Exp $">
|
|
||||||
<font ITALIC="true" NAME="SansSerif" SIZE="12"/>
|
<font ITALIC="true" NAME="SansSerif" SIZE="12"/>
|
||||||
</node>
|
</node>
|
||||||
</node>
|
</node>
|
||||||
|
Loading…
Reference in New Issue
Block a user