drawRectangle -> drawRect

This commit is contained in:
James Turk 2005-07-20 03:58:54 +00:00
parent ff710a24c7
commit 2a35d276de
3 changed files with 13 additions and 13 deletions

View File

@ -5,7 +5,7 @@
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: Pen.hpp,v 1.2 2005/03/03 09:25:47 cozman Exp $
// $Id: Pen.hpp,v 1.3 2005/07/20 03:58:54 cozman Exp $
#ifndef PHOTON_VIDEO_PEN_HPP
#define PHOTON_VIDEO_PEN_HPP
@ -103,19 +103,19 @@ public:
void drawVector(const math::Point2& point,
const math::Vector2& vector) const;
// Function: drawRectangle
// Function: drawRect
// Draw an empty rectangle.
//
// Parameters:
// rect - <Rect> to draw.
void drawRectangle(const math::Rect &rect) const;
void drawRect(const math::Rect &rect) const;
// Function: fillRectangle
// Function: fillRect
// Draw a filled rectangle.
//
// Parameters:
// rect - <Rect> to draw.
void fillRectangle(const math::Rect &rect) const;
void fillRect(const math::Rect &rect) const;
// Function: drawCircle
// Draw an empty circle.

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@ -5,7 +5,7 @@
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: Pen.cpp,v 1.4 2005/07/18 07:19:48 cozman Exp $
// $Id: Pen.cpp,v 1.5 2005/07/20 03:58:54 cozman Exp $
#include "video/Pen.hpp"
@ -94,7 +94,7 @@ void Pen::drawVector(const math::Point2& point,
glPopAttrib();
}
void Pen::drawRectangle(const math::Rect &rect) const
void Pen::drawRect(const math::Rect &rect) const
{
glBindTexture(GL_TEXTURE_2D,0);
glPushAttrib(GL_CURRENT_BIT);
@ -109,7 +109,7 @@ void Pen::drawRectangle(const math::Rect &rect) const
glPopAttrib();
}
void Pen::fillRectangle(const math::Rect &rect) const
void Pen::fillRect(const math::Rect &rect) const
{
glBindTexture(GL_TEXTURE_2D,0);
glPushAttrib(GL_CURRENT_BIT);

View File

@ -5,7 +5,7 @@
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: Pen_test.cpp,v 1.3 2005/07/19 20:55:40 cozman Exp $
// $Id: Pen_test.cpp,v 1.4 2005/07/20 03:58:54 cozman Exp $
#include "photon.hpp"
using namespace photon;
@ -46,7 +46,7 @@ public:
unsigned int i,j; //used throughout demo
// draw points in a traveling sine curve
g.fillRectangle(math::Rect(math::Point2(0,0), 800, 100));
g.fillRect(math::Rect(math::Point2(0,0), 800, 100));
for(i=0; i < 800; i += 5)
{
scalar ang = math::degToRad(i+100*app.getTime());
@ -75,9 +75,9 @@ public:
// draw rectangles to show Rect::calcIntersection in action
math::Rect rect1(math::Point2(500, 300), 200, 100);
math::Rect rect2(math::Point2(550, 375), 100, 200);
r.drawRectangle(rect1);
b.drawRectangle(rect2);
g.fillRectangle(rect1.calcIntersection(rect2));
r.drawRect(rect1);
b.drawRect(rect2);
g.fillRect(rect1.calcIntersection(rect2));
}
private: