addition of Pen

This commit is contained in:
James Turk 2005-03-02 10:55:29 +00:00
parent f73bc10e2d
commit 25e98f79ab
2 changed files with 338 additions and 0 deletions

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//This file is part of Photon (http://photon.sourceforge.net)
//Copyright (C) 2004-2005 James Turk
//
// Author:
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: Pen.hpp,v 1.1 2005/03/02 10:55:29 cozman Exp $
#ifndef PHOTON_VIDEO_PEN_HPP
#define PHOTON_VIDEO_PEN_HPP
#include "types.hpp"
#include "video/Color.hpp"
#include "math/Rect.hpp"
#include "math/Vector2.hpp"
#include "math/Circle.hpp"
namespace photon
{
namespace video
{
// Class: Pen
// Class which is used for drawing primitives.
//
// Each instance of pen has a color, and the various members simply draw
// primitives in that color.
class Pen
{
// Group: (Con/De)structors
public:
// Function: Pen
// Default constructor, sets color to white.
Pen();
// Function: Pen
// Initializing constructor, takes components of color to use for drawing.
//
// Parameters:
// r - Value for red component.
// g - Value for green component.
// b - Value for blue component.
// a - Value for alpha component. [default: 255]
//
// See Also:
// <setColor>
Pen(ubyte r, ubyte g, ubyte b, ubyte a=255);
// Function: Pen
// Initializing constructor, takes <Color> to use for drawing..
//
// Parameters:
// color - <Color> to use for drawing.
//
// See Also:
// <setColor>
Pen(Color color);
// Group: Color
public:
// Function: setColor
// Sets color to use for drawing.
//
// Parameters:
// r - Value for red component.
// g - Value for green component.
// b - Value for blue component.
// a - Value for alpha component. [default: 255]
void setColor(ubyte r, ubyte g, ubyte b, ubyte a=255);
// Function: setColor
// Sets color to use for drawing.
//
// Parameters:
// color - <Color> to use for drawing.
void setColor(Color color);
// Group: Drawing
public:
// Function: drawPoint
// Draws a single point.
//
// Parameters:
// point - Point to draw.
void drawPoint(math::Point2 point) const;
// Function: drawLine
// Draw a line from one point to another.
//
// Parameters:
// p1 - First endpoint of line.
// p2 - Second endpoint of line.
void drawLine(math::Point2 p1, math::Point2 p2) const;
// Function: drawVector
// Draw a vector, including small arrow, with base at a given point.
//
// Parameters:
// point - Base point for vector.
// vector - Vector to draw.
void drawVector(math::Point2 point, math::Vector2 vector) const;
// Function: drawRectangle
// Draw an empty rectangle.
//
// Parameters:
// rect - <Rect> to draw.
void drawRectangle(const math::Rect &rect) const;
// Function: fillRectangle
// Draw a filled rectangle.
//
// Parameters:
// rect - <Rect> to draw.
void fillRectangle(const math::Rect &rect) const;
// Function: drawCircle
// Draw an empty circle.
//
// Parameters:
// circle - <Circle> to draw.
void drawCircle(const math::Circle &circle) const;
// Function: fillCircle
// Draw a filled circle.
//
// Parameters:
// circle - <Circle> to draw.
void fillCircle(const math::Circle &circle) const;
// data members
private:
Color color_;
};
}
}
#endif //PHOTON_VIDEO_PEN_HPP

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//This file is part of Photon (http://photon.sourceforge.net)
//Copyright (C) 2004-2005 James Turk
//
// Author:
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: Pen.cpp,v 1.1 2005/03/02 10:55:29 cozman Exp $
#include "video/Pen.hpp"
#include "gl/gl.h"
#include "math/math.hpp"
namespace photon
{
namespace video
{
Pen::Pen() :
color_(255,255,255,255)
{
}
Pen::Pen(ubyte r, ubyte g, ubyte b, ubyte a) :
color_(r,g,b,a)
{
}
Pen::Pen(Color color) :
color_(color)
{
}
void Pen::setColor(ubyte r, ubyte g, ubyte b, ubyte a)
{
color_.setColor(r,g,b,a);
}
void Pen::setColor(Color color)
{
color_ = color;
}
void Pen::drawPoint(math::Point2 point) const
{
glBindTexture(GL_TEXTURE_2D,0);
color_.makeGLColor();
glBegin(GL_POINTS);
glVertex2d(point.x,point.y);
glEnd();
glColor4ub(255,255,255,255);
}
void Pen::drawLine(math::Point2 p1, math::Point2 p2) const
{
glBindTexture(GL_TEXTURE_2D,0);
color_.makeGLColor();
glBegin(GL_LINES);
glVertex2d(p1.x,p1.y);
glVertex2d(p2.x,p2.y);
glEnd();
glColor4ub(255,255,255,255);
}
void Pen::drawVector(math::Point2 point, math::Vector2 vector) const
{
double x2,y2,x3,y3,x4,y4;
math::Vector2 v;
x2 = point.x+vector.x;
y2 = point.y+vector.y;
//calculate an arrow (5pi/6)
v.resolveRad(vector.getMagnitude()/5,vector.getAngleRad()+(5./6)*math::Pi);
x3 = x2+v.x;
y3 = y2-v.y;
v.resolveRad(vector.getMagnitude()/5,vector.getAngleRad()-(5./6)*math::Pi);
x4 = x2+v.x;
y4 = y2-v.y;
glBindTexture(GL_TEXTURE_2D,0);
color_.makeGLColor();
glBegin(GL_LINE_STRIP);
glVertex2d(point.x,point.y);
glVertex2d(x2,y2);
glVertex2d(x3,y3);
glVertex2d(x4,y4);
glVertex2d(x2,y2);
glEnd();
glColor4ub(255,255,255,255);
}
void Pen::drawRectangle(const math::Rect &rect) const
{
glBindTexture(GL_TEXTURE_2D,0);
color_.makeGLColor();
glBegin(GL_LINE_STRIP);
glVertex2d(rect.getLeft(),rect.getTop());
glVertex2d(rect.getRight(),rect.getTop());
glVertex2d(rect.getRight(),rect.getBottom());
glVertex2d(rect.getLeft(),rect.getBottom());
glVertex2d(rect.getLeft(),rect.getTop());
glEnd();
glColor4ub(255,255,255,255);
}
void Pen::fillRectangle(const math::Rect &rect) const
{
glBindTexture(GL_TEXTURE_2D,0);
color_.makeGLColor();
glBegin(GL_QUADS);
glVertex2d(rect.getLeft(),rect.getTop());
glVertex2d(rect.getRight(),rect.getTop());
glVertex2d(rect.getRight(),rect.getBottom());
glVertex2d(rect.getLeft(),rect.getBottom());
glEnd();
glColor4ub(255,255,255,255);
}
void Pen::drawCircle(const math::Circle &circle) const
{
//written from Bresenham's algorithm
double cx(circle.getCenter().x);
double cy(circle.getCenter().y);
double d(3-(2*circle.getRadius()));
double x(0);
double y(circle.getRadius());
glBindTexture(GL_TEXTURE_2D,0);
color_.makeGLColor();
glBegin(GL_POINTS);
while(y > x)
{
glVertex2d(cx+x,cy+y);
glVertex2d(cx+x,cy-y);
glVertex2d(cx-x,cy+y);
glVertex2d(cx-x,cy-y);
glVertex2d(cx+y,cy+x);
glVertex2d(cx+y,cy-x);
glVertex2d(cx-y,cy+x);
glVertex2d(cx-y,cy-x);
if(d < 0)
{
d += x*4 + 6;
}
else
{
d += (x-y)*4 + 10;
--y;
}
++x;
}
glEnd();
glColor4ub(255,255,255,255);
}
void Pen::fillCircle(const math::Circle &circle) const
{
//written from Bresenham's algorithm
double cx(circle.getCenter().x);
double cy(circle.getCenter().y);
double d(3-(2*circle.getRadius()));
double x(0);
double y(circle.getRadius());
glBindTexture(GL_TEXTURE_2D,0);
color_.makeGLColor();
glBegin(GL_LINES);
while(y > x)
{
glVertex2d(cx+x,cy+y);
glVertex2d(cx+x,cy-y);
glVertex2d(cx-x,cy-y);
glVertex2d(cx-x,cy+y);
glVertex2d(cx+y,cy+x);
glVertex2d(cx-y,cy+x);
glVertex2d(cx-y,cy-x);
glVertex2d(cx+y,cy-x);
if(d < 0)
{
d += x*4 + 6;
}
else
{
d += (x-y)*4 + 10;
--y;
}
++x;
}
glEnd();
glColor4ub(255,255,255,255);
}
}
}