cpp_photon/include/Application.hpp

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//This file is part of Photon (http://photon.sourceforge.net)
//Copyright (C) 2004-2005 James Turk
//
// Author:
// James Turk (jpt2433@rit.edu)
//
// Version:
// $Id: Application.hpp,v 1.18 2005/08/12 06:26:00 cozman Exp $
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#ifndef PHOTON_APPLICATION_HPP
#define PHOTON_APPLICATION_HPP
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#include <vector>
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#include <stack>
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#include <string>
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#include <boost/utility.hpp>
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#include "types.hpp"
#include "util/VersionInfo.hpp"
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#include "State.hpp"
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#include "Task.hpp"
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#include "Kernel.hpp"
#include "audio/AudioCore.hpp"
#include "util/Singleton.hpp"
#include <iostream>
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namespace photon
{
// Class: Application
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// Photon main class, contains functions that control creation of the display,
// setting the OpenGL view, input handling, timing, and <State> management.
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//
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// Class is a <Singleton> and therefore should be accessed through
// Application::getInstance(). (Application Singleton is created/destroyed
// automatically)
class Application : public util::Singleton<Application>
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{
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// Group: (Con/De)structors
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public:
// Function: Application
// Default constructor, initializes the internal state & dependencies.
Application(const std::string& arg0);
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// Function: ~Application
// Default destructor, shuts down dependencies.
virtual ~Application();
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// Group: Window
public:
// Function: createDisplay
// This function attempts to create a display with the given parameters.
//
// Parameters:
// width - desired width of display
// height - desired height of display
// redBits - desired bits per pixel for red value
// greenBits - desired bits per pixel for green value
// blueBits - desired bits per pixel for blue value
// alphaBits - desired bits per pixel for alpha value
// depthBits - desired bitdepth of depth buffer
// stencilBits - desired bitdepth of stencil buffer
// fullscreen - true: fullscreen, false: windowed
// [title - title of application, optional]
void createDisplay(uint width, uint height,
uint redBits, uint greenBits, uint blueBits,
uint alphaBits, uint depthBits, uint stencilBits,
bool fullscreen, const std::string& title="Photon App");
// Function: createDisplay
// This function attempts to create a display with the given parameters.
//
// Parameters:
// width - desired width of display
// height - desired height of display
// bpp - desired bits per pixel (aka bitdepth) of display
// depthBits - desired bitdepth of depth buffer
// stencilBits - desired bitdepth of stencil buffer
// fullscreen - true: fullscreen, false: windowed
// [title - title of application, optional]
void createDisplay(uint width, uint height, uint bpp,
uint depthBits, uint stencilBits, bool fullscreen,
const std::string& title="Photon App");
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// Function: setTitle
// Sets title of application that shows up in title bar.
//
// Parameters:
// title - New title of application.
void setTitle(const std::string& title);
// Function: getDisplayWidth
// Get the width of the display.
//
// Returns:
// Width of display in pixels.
uint getDisplayWidth();
// Function: getDisplayHeight
// Get the height of the display.
//
// Returns:
// Height of display in pixels.
uint getDisplayHeight();
// Function: isActive
// Checks if application is active, which on most systems simply means it
// has focus.
//
// Returns:
// True if application is active, false otherwise.
bool isActive();
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// Group: Ortho
public:
// Function: setOrthoView
// Sets new ortho viewport within a rectangular portion of the screen.
// All drawing is relative to the rectangle, x,y becomes 0,0 and anything
// drawn outside rect is clipped.
//
// Parameters:
// x - X coord for top left corner of new viewport.
// y - Y coord for top left corner of new viewport.
// viewWidth - Width of new viewport.
// viewHeight - Height of new viewport.
// orthoWidth - Width of ortho perspective.
// orthoHeight - Height of ortho perspective.
void setOrthoView(int x, int y, int viewWidth, int viewHeight,
scalar orthoWidth, scalar orthoHeight);
// Function: setOrthoView
// Sets entire screen as current viewport with a given ortho perspective.
//
// Parameters:
// width - Width of view.
// height - Height of view.
void setOrthoView(scalar width, scalar height);
// Function: setOrthoView
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// Sets entire screen as current viewport with a 1:1 perspective.
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void setOrthoView();
// Group: Perspective
public:
// Function: setPerspectiveView
// Creates a viewport with a given 3D perspective inside of a rectangular
// portion of the screen.
//
// Parameters:
// x - X coord for top left corner of new viewport.
// y - Y coord for top left corner of new viewport.
// width - Width of new viewport.
// height - Height of new viewport.
// fovy - The y axis field of view angle, in degrees.
// zNear - Distance from viewer to near clipping plane.
// zFar - Distance from viewer to far clipping plane.
void setPerspectiveView(int x, int y, int width, int height,
scalar fovy, scalar zNear, scalar zFar);
// Function: setPerspectiveView
// Sets entire screen as current viewport with a given 3D perspective.
//
// Parameters:
// fovy - The y axis field of view angle, in degrees.
// zNear - Distance from viewer to near clipping plane.
// zFar - Distance from viewer to far clipping plane.
void setPerspectiveView(scalar fovy, scalar zNear, scalar zFar);
// Group: Viewport/Projection
// These functions are called by the above Ortho/Perspective functions, very
// rarely do they need to be called directly.
public:
// Function: setViewport
// Set the current viewport rectangle within the screen.
void setViewport(int x, int y, int width, int height);
// Function: setOrthoProjection
// Sets an orthographic projection matrix.
//
// Parameters:
// width - Width of view.
// height - Height of view.
void setOrthoProjection(scalar width, scalar height);
// Function: setPerspectiveProjection
// Sets a perspective projection matrix.
//
// Parameters:
// fovy - The y axis field of view angle, in degrees.
// zNear - Distance from viewer to near clipping plane.
// zFar - Distance from viewer to far clipping plane.
void setPerspectiveProjection(scalar fovy, scalar zNear, scalar zFar);
// Group: Input
public:
// Function: keyPressed
// Check if a given key is currently pressed.
//
// Parameters:
// key - <KeyCode> of key to determine status of.
//
// Returns:
// true: key is pressed, false: key isn't pressed
bool keyPressed(KeyCode key);
// Function: getPressedKeys
// Obtain a list of all keys which are currently pressed.
//
// Returns:
// std::vector of <KeyCodes> of any pressed keys.
std::vector<KeyCode> getPressedKeys();
// Function: mouseButtonPressed
// Check if a given mouse button is currently pressed.
//
// Parameters:
// button - <MouseButton> to determine status of.
//
// Returns:
// true: button is pressed, false: button isn't pressed
bool mouseButtonPressed(MouseButton button);
// Function: getMouseX
// Gets current x location of mouse with respect to screen coordinates.
//
// Returns:
// Mouse x-coordinate, with respect to screen coordinates.
int getMouseX();
// Function: getMouseY
// Gets current y location of mouse with respect to screen coordinates.
//
// Returns:
// Mouse y-coordinate, with respect to screen coordinates.
int getMouseY();
// Function: getMouseWheelPos
// Gets current location of mouse wheel, treated as if wheel describes a
// third axis of movement for the mouse.
//
// Returns:
// Mouse wheel position, zero assumed to be starting position.
int getMouseWheelPos();
// Group: Timing
public:
// Function: getTime
// Get time, in seconds, that application has been running.
//
// Returns:
// Time, represented as a floating-point number in seconds, application has
// been running.
scalar getTime();
// Function: getElapsedTime
// Finds the amount of time passed between frames, useful for time-based
// movement.
//
// Returns:
// Time between current frame and last frame. (1/<getFramerate>())
double getElapsedTime();
// Function: getFramerate
// Gets number of frames per second the application is currently processing
//
// Returns:
// Current frames per second.
double getFramerate();
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// Group: State Management
public:
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// Function: setState
// Set the current Application <State>, removing all other <States>.
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//
// Template Parameters:
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// StateT - Class derived from <State> to set as current.
template<class StateT>
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void setState();
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// Function: pushState
// Push a new <State>, does not remove old <State>.
//
// Template Parameters:
// StateT - Class derived from <State> to push.
template<class StateT>
void pushState();
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// Function: popState
// Pop the current <State>, returning to the prior <State> on the stack.
void popState();
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#ifdef PHOTON_USE_OPENAL
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// Group: AudioCore
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public:
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// Function: getAudioCore
// Get the Application's <AudioCore>, should only be called after
// <initAudioCore>.
//
// Return:
// Reference to the <AudioCore>.
audio::AudioCore& getAudioCore();
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// Function: initAudioCore
// Initialize the <AudioCore>, should be done before attempting to access
// it via <getAudioCore>.
//
// Arguments:
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// deviceName - Optional name for desired Audio device, will use default
// device if none specified.
void initAudioCore(const std::string& deviceName="");
#endif //PHOTON_USE_OPENAL
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// Callbacks
public:
static void GLFWCALL keyCallback(int key, int action);
//static void GLFWCALL charCallback(int character, int action);
static void GLFWCALL mouseButtonCallback(int button, int action);
static void GLFWCALL mouseMoveCallback(int x, int y);
static void GLFWCALL mouseWheelCallback(int pos);
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// API Initialization
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private:
util::VersionInfo initPhysFS(const std::string& arg0);
util::VersionInfo initGLFW();
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void initOpenGL();
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// Task Classes
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private:
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// UpdateTask, does the updating work of Application, registered as a Task
// so that user need not call something akin to Application::update() every
// frame
class UpdateTask : public Task
{
friend class Application;
public:
UpdateTask();
void update();
private:
int mouseX_;
int mouseY_;
bool active_;
bool timerPaused_;
bool unpauseOnActive_;
scalar lastPause_;
scalar pausedTime_;
scalar secPerFrame_;
scalar lastUpdate_;
};
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// VideoTask, does the updating work of OpenGL
class VideoTask : public Task
{
public:
VideoTask();
void update();
};
// StateUpdate, calls State::update
class StateUpdate : public Task
{
friend class Application;
public:
StateUpdate();
void update();
private:
StatePtr state_;
};
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// StateRender, calls State::render
class StateRender : public Task
{
friend class Application;
public:
StateRender();
void update();
private:
StatePtr state_;
};
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// Data members
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private:
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// version number for photon
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util::VersionInfo photonVer_;
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// Application info
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uint displayWidth_;
uint displayHeight_;
uint viewportWidth_;
uint viewportHeight_;
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// tasks
shared_ptr<UpdateTask> updateTask_;
shared_ptr<StateUpdate> stateUpdate_;
shared_ptr<StateRender> stateRender_;
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// input system variables
static std::vector<KeyCode> pressedKeys_;
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// state system
static std::stack<StatePtr> stateStack_;
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// Cores
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#ifdef PHOTON_USE_OPENAL
std::auto_ptr<audio::AudioCore> audioCore_;
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#endif //PHOTON_USE_OPENAL
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};
template<class StateT>
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void Application::setState()
{
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StatePtr newState(new StateT);
// clear stack
while(!stateStack_.empty())
{
// pop then resume
stateStack_.pop();
if(!stateStack_.empty())
{
stateStack_.top()->onResume();
}
}
stateStack_.push(newState); // make newState the only state on stack
stateRender_->state_ = stateUpdate_->state_ = newState;
}
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template<class StateT>
void Application::pushState()
{
StatePtr newState(new StateT);
// if a state is currently running, pause it
if(!stateStack_.empty())
{
stateStack_.top()->onPause();
}
stateStack_.push(newState); // push newState on top of stack
stateRender_->state_ = stateUpdate_->state_ = newState;
}
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}
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#endif //PHOTON_APPLICATION_HPP